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AAP07: BALTEUS
General information
Japanese name バルテウス
Classification Autonomous craft[1]
Affiliation Planetary Closure Administration
Conflicts present Coral War
Real world information
Appearances ARMORED CORE VI FIRES OF RUBICON

The AAP07: BALTEUS is an autonomous craft fielded by the Planetary Closure Administration during the Coral War.

Overview[]

The BALTEUS is composed of a large mobile platform possessing incredible aerial maneuverability and hover capability for a machine of its size, with an MT attached in front serving as its control center. Its most distinctive feature is the large ring attached to its main body, which is a rail system onto which various weapon systems including missile launchers and flamethrowers that also act as flame swords stored in its body can move and slide in different ways to give it a very wide weapons coverage. A multi-tube missile launcher and a grenade launcher are also mounted on the main body, while the attached MT carries three Gatling guns on its right arm, and a quadruple-barreled scatter gun on its left arm. Interestingly, the arm mounted weapons are supported by what appears to be flexible braces on the main body. These could be helping to alleviate the weight of the arm weapons from the MT.

To compliment its already formidable armor, the BALTEUS is also equipped with a Pulse Armor generator that it keeps active at all times, and in emergencies it is also equipped with Assault Armor to deter enemies that get too close. If active, its Pulse Armor slowly regenerates during combat.

Armament[]

  • Three Gatling Guns (right hand)
  • One Quadruple-barreled Scattergun (left hand)
  • Missile Launchers (left and right back)
  • Grenade Cannon (left back)
  • Rail System
    • Additional 156 Missile Launchers (emerge from sides and back to form rings)
    • Flamethrowers that also act as Flame Swords (emerge from sides)
  • Pulse Armor
  • Assault Armor

Gameplay[]

In ARMORED CORE VI FIRES OF RUBICON, the BALTEUS is a boss NPC fought in the final Chapter 1 mission, "Attack the Watchpoint." It appears following the cutscene that plays once the player completes the fifth objective, "Infiltrate control center and destroy target device," and its defeat leads to the last cutscene that ends mission.

BALTEUS will always start the fight with a full salvo of missiles from its rail launchers. The best way to avoid this attack is to assault boost towards BALTEUS before the missiles can align themselves. Since the missiles have poor tracking, most will lose lock-on and overshoot.

When its Pulse Armor is depleted, BALTEUS will be staggered. When its recovers, its Pulse Armor will remain inactive, leaving it vulnerable to additional damage.

BALTEUS will activate Assault Armor when it reaches its second phase. When the blast dissipates, its Pulse Armor will instantly activate.

BALTEUS’s most dangerous attack during its second phase is its flamethrower. It will bring both flamethrowers forward, point itself towards the player, and fire both flamethrowers. The flamethrowers cover a portion of the map with fire, which inflicts damage and ACS anomaly. To dodge this attack, use vertical mobility to get above BALTEUS where its flamethrowers cannot reach.

As of Regulation Ver. 1.02.1, its attacks have been adjusted.[2]

An upgraded version appears later on in the Liberator of Rubicon path's penultimate mission, Chapter 5's "Destroy the Drive Block."

Gallery[]

Trivia[]

  • Balteus is a Latin word describing a particular style of ancient Roman belt.
  • If one were to look at the main MT without the massive platform attached to it's back. The overall MT design resembles YF-19 from the Macross series.

References[]

ARMORED CORE VI FIRES OF RUBICON
Characters AyreC4-621 "Raven"Handler Walter
Branch: ChartreuseKingRavenRaven's Operator
RaD: "Chatty" Stick"Cinder" Carla"Honest" Brute"Invincible" Rummy
Redguns: G1 MichiganG2 NileG3 Wu HuahaiG4 VoltaG5 IguazuG6 RedG7 Hakra
Rubicon Liberation Front: ArshileIndex DunhamLittle ZiyiMiddle FlatwellRing FreddieRokumonsenThumb Dolmayan
Vespers: V.I FreudV.II SnailV.III O'KeeffeV.IV RustyV.V HawkinsV.VI MaeterlinckV.VII SwinburneV.VIII Pater
PCA: PCA CaptainPCA 1st LieutenantPCA 2nd LieutenantPCA Warrant OfficerPCA Chief Sergeant 1st ClsPCA Chief Sergeant 2nd ClsPCA SP CaptainPCA SP 1st LieutenantPCA SP 2nd LieutenantPCA SP Warrant OfficerPCA SP Chief Sergeant 1st ClsPCA SP Chief Sergeant 2nd Cls
Others: ALLMIND (liaison)ColdcallDafeng Student PilotEnforcement SystemKate MarksonMonkey GordoNosaacSullaThomas Kirk
Game mechanics and systems AC Data presetsArenaAssault ArmorAssault BoostAttitude Control SystemData LogsEmblemsEndingsLOGHUNTMissionsNestNew Game PlusOS TuningPartsPulse ArmorPulse ProtectionQuick BoostStaggerSupply SherpaTerminal ArmorTips
Glossary CoralCoral CollapseCoral ReleaseCore TheoryC-WeaponDoserFires of Ibis
Enemies Artillery PlatformsGeneric WeaponryIA-27: GHOSTIE-09: HELIANTHUSMealwormsTracked weapons carriers
Muscle Tracers: AM02: DENOISERAM14: SENTRYIA-05: WEEVILIA-24: KITEMB-0100 CLUTCHMB-0202 TOYBOXMT-E-104MT-J-048
Armored Cores: ASTER CROWNASTGHIKBARREN FLOWERBITTER PROMISEBURN PICKAXECANDLE RINGCANNON HEADCIRCUSDEADSLEDDEEP DOWNDUAL NATUREECHOENTANGLEFULL COURSEGUIDANCEHEAD BRINGERHERMITIA-C01: EPHEMERAIB-C03: HAL 826INFECTIONLIGER TAILLI LONGLOCKSMITHMAD STOMPMILK TOOTHMIND GAMMANIGHTFALLOPEN FAITHRECONFIGSHINOBISTEEL HAZESTEEL HAZE ORTUSTESTER ACTSUBASAUMBER OXYUE YU
Bosses: AAP03: ENFORCERAAP07: BALTEUSAAP07A: ARQUEBUS BALTEUSAAS02: CATAPHRACTAB08: NEPENTHESAH12: HC HELICOPTERAS07: HEAVY WARSHIPEB-0309 STRIDEREC-0804 SMART CLEANERHA-T-102 JUGGERNAUTIA-02: ICE WORMIA-13: SEA SPIDERIB-01: CEL 240IB-07: SOL 644
Locations Rubicon 3
Alean Ocean: Xylem, the Floating City
Belius: BAWS Arsenal No. 2Bona Dea DunesContaminated CityGallia Dam ComplexGrid 086Grid 135Upper Grid 086, Outer ShellThe WallWatchpoint Delta
Central Ice Field: Engebret TunnelHarlov Communications BaseHjalmar MineInstitute CityJorgen Refueling BaseOld Bertram Spaceport (Old Bertram Spaceport Environs) • Unobservable AreaWatchpoint Alpha
Contaminated Zone: Grid 012
Exosphere: LOC Station 31Vascular Plant
Organizations ALLMINDArquebus Corporation (Arquebus Advanced Development Division [Arquebus ADD], Vespers) • Balam Industries (Redguns) • Belius Applied Weapon Systems (BAWS)BranchDafeng Core IndustryElcano FoundryFurlong DynamicsJunker CoyotesMeliniteOverseerPlanetary Closure Administration (PCA)Reuse and Development (RaD)Rubicon Liberation Front (RLF)Rubicon Research Institute (RRI)SchneiderTakigawa HarmonicsVice and Cohen Plasma Laboratory
Others ARMORED CORE VI FIRES OF RUBICON OFFICIAL ART WORKSCreditsPatch NotesSoundtrack30 Minutes Mission