Armored Core Wiki
Autonomous PCA Laser MT
AM02: DENOISER
General information
Classification PCA weaponry
Manufacturer Rubicon Research Institute, Planetary Closure Administration
Affiliation PCA, ALLMIND, RRI
Conflicts present Coral War
Real world information
Appearances ARMORED CORE VI FIRES OF RUBICON

The AM02: DENOISER is an Enemy MT in ARMORED CORE VI FIRES OF RUBICON, initially assumed to be manufactured by the Planetary Closure Administration. It appears to be the standard autonomous defense within Watchpoint Alpha.

This MT is a tall, bipedal, unmanned mech with large, broad shoulders and a notable "nose," with deep indents on its sides which it uses to hold various long-guns and other weapons for either storage or as an additional hardpoint. Inside of the MTs shoulders are two retractable machine guns which pop up to unleash a hail of fire on opponents.

Although initially used by the PCA to defend Watchpoint Alpha, these MTs are not actually made by them, but are instead refurbished and reused MTs originally built by the Rubicon Research Institute to defend Institute City. This is discovered when the player eventually reaches said city, and finds the original versions of this MT without all their additional armor plating. Although rusted over, they continue to fight and defend the city 50 years after its destruction, potentially meaning they may also be C-Weapons, or that the Coral currently converging may be able to interface with them somehow.

Variants[]

Pulse Blade[]

Institute MT (4)

This DENOISER is equipped with a pulse blade in its right hand, a circular pulse shield on its left, a pair of retractable rotary machine guns in its shoulders, and a twin-barrelled light cannon on the right side of its torso "nose", which triggers a lock-on alert when its about to fire them at the player.

Sniper[]

Institute MT (7)

This variant is equipped for long ranged engagements, swapping out the double barrelled cannon mounted on the right side of its “nose” with a linear rifle, a three-shot plasma missile launcher over its left back, and retains the standard pair of retractable rotary machine guns. It kneels and grips the rifle with its right hand when firing, but only does so if the enemy is at a safe distance. When an opponent closes, it retracts the gun and begins to defend itself with its machine guns, leaving it fairly defenseless.

Laser[]

Institute MT (14)

This version of the DENOISER is equipped with a rapid-fire laser rifle. It retains the twin machine guns, and has a two-shot plasma missile launcher on the left side of its torso "nose" in place of the cannons. It can fire the laser rifle singly, or charge it to deliver a flurry of shots.

Heavy[]

Institute MT (10)

The Heavy variant is the most dangerous of the various armaments. It shares the same basic laser rifle with the standard laser variant, but has drastically up-scaled armor, especially around its body, forming a large "snout" that extends outwards. On this snout are 8 vertical launch plasma missile pods. To complement this are two 6-shot plasma missile launchers attached to large wing-like shoulder extensions. Its final armament is a powerful pulse shield on its left arm to defend itself from threats.

Armament[]

  • Laser Rifle (Laser, Heavy)
  • Pulse Blade (Pulse Blade)
  • Twin Machine Guns (Pulse Blade, Sniper, Laser)
  • Light Cannon (Pulse Blade)
  • Linear Rifle (Sniper)
  • Plasma Missile Launcher (Sniper, Heavy, Laser)

Gameplay[]

DENOISERs hanging in ready racks in Watchpoint Alpha.

DENOISERs hanging in ready racks in Watchpoint Alpha.

The DENOISER serves as the most common enemy within Watchpoint Alpha, and are encountered throughout all depths of the Underground Exploration set of missions. When not needed, they are shown stored hanging in racks in various hangars within the Watchpoint. They are later fought during the mission "Reach the Coral Convergence" with unique models, showing they were originally built by the Rubicon Research Institute, and that the PCA merely refurbished them to defend the now ruined city from intruders. These unique Institute variants are severely rusted over, and lack the additional armor plating found on the PCA variants, revealing their red "eye" and other internals.

During the events of the mission "MIA", ALLMIND hijacks the Watchpoint's defenses to clear a path to Depth 1 for the player character.

Gallery[]

Trivia[]

  • Although possibly just a coincidence, their notable head shape and use of Radomes may be a design callback to various Metal Gears from the franchise of the same name, notably Metal Gear REX.
  • The torso also bears more than a passing resemblance to the GOPPERT-G3 from the AC4 universe.

References[]

ARMORED CORE VI FIRES OF RUBICON
Characters AyreC4-621 "Raven"Handler Walter
Branch: ChartreuseKingRavenRaven's Operator
RaD: "Chatty" Stick"Cinder" Carla"Honest" Brute"Invincible" Rummy
Redguns: G1 MichiganG2 NileG3 Wu HuahaiG4 VoltaG5 IguazuG6 RedG7 Hakra
Rubicon Liberation Front: ArshileIndex DunhamLittle ZiyiMiddle FlatwellRing FreddieRokumonsenThumb Dolmayan
Vespers: V.I FreudV.II SnailV.III O'KeeffeV.IV RustyV.V HawkinsV.VI MaeterlinckV.VII SwinburneV.VIII Pater
PCA: PCA CaptainPCA 1st LieutenantPCA 2nd LieutenantPCA Warrant OfficerPCA Chief Sergeant 1st ClsPCA Chief Sergeant 2nd ClsPCA SP CaptainPCA SP 1st LieutenantPCA SP 2nd LieutenantPCA SP Warrant OfficerPCA SP Chief Sergeant 1st ClsPCA SP Chief Sergeant 2nd Cls
Others: ALLMIND (liaison)ColdcallDafeng Student PilotEnforcement SystemKate MarksonMonkey GordoNosaacSullaThomas Kirk
Game mechanics and systems AC Data presetsArenaAssault ArmorAssault BoostAttitude Control SystemData LogsEmblemsEndingsLOGHUNTMissionsNestNew Game PlusOS TuningPartsPulse ArmorPulse ProtectionQuick BoostStaggerSupply SherpaTerminal ArmorTips
Glossary COAMCoralCoral CollapseCoral ReleaseCore TheoryC-WeaponDoserFires of Ibis
Enemies Artillery PlatformsGeneric WeaponryIA-27: GHOSTIE-09: HELIANTHUSMealwormsTracked weapons carriers
Muscle Tracers: AM02: DENOISERAM14: SENTRYIA-05: WEEVILIA-24: KITEMB-0100 CLUTCHMB-0202 TOYBOXMT-E-104MT-J-048
Armored Cores: ASTER CROWNASTGHIKBARREN FLOWERBITTER PROMISEBURN PICKAXECANDLE RINGCANNON HEADCIRCUSDEADSLEDDEEP DOWNDUAL NATUREECHOENTANGLEFULL COURSEGUIDANCEHEAD BRINGERHERMITIA-C01: EPHEMERAIB-C03: HAL 826INFECTIONLIGER TAILLI LONGLOCKSMITHMAD STOMPMILK TOOTHMIND GAMMANIGHTFALLOPEN FAITHRECONFIGSHINOBISTEEL HAZESTEEL HAZE ORTUSTESTER ACTSUBASAUMBER OXYUE YU
Bosses: AAP03: ENFORCERAAP07: BALTEUSAAP07A: ARQUEBUS BALTEUSAAS02: CATAPHRACTAB08: NEPENTHESAH12: HC HELICOPTERAS07: HEAVY WARSHIPEB-0309 STRIDEREC-0804 SMART CLEANERHA-T-102 JUGGERNAUTIA-02: ICE WORMIA-13: SEA SPIDERIB-01: CEL 240IB-07: SOL 644
Locations Rubicon 3
Alean Ocean: Xylem, the Floating City
Belius: BAWS Arsenal No. 2Bona Dea DunesContaminated CityGallia Dam ComplexGrid 086Grid 135Upper Grid 086, Outer ShellThe WallWatchpoint Delta
Central Ice Field: Engebret TunnelHarlov Communications BaseHjalmar MineInstitute CityJorgen Refueling BaseOld Bertram Spaceport (Old Bertram Spaceport Environs) • Unobservable AreaWatchpoint Alpha
Contaminated Zone: Grid 012
Exosphere: LOC Station 31Vascular Plant
Organizations ALLMINDArquebus Corporation (Arquebus Advanced Development Division [Arquebus ADD], Vespers) • Balam Industries (Redguns) • Belius Applied Weapon Systems (BAWS)BranchDafeng Core IndustryElcano FoundryFurlong DynamicsJunker CoyotesMeliniteOverseerPlanetary Closure Administration (PCA)Reuse and Development (RaD)Rubicon Liberation Front (RLF)Rubicon Research Institute (RRI)SchneiderTakigawa HarmonicsVice and Cohen Plasma Laboratory
Others ARMORED CORE VI FIRES OF RUBICON OFFICIAL ART WORKSCreditsPatch NotesSoundtrackUnpatched (App Ver. 10)30 Minutes Mission