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AM14: SENTRY
General information
Classification Light MT
Manufacturer Planetary Closure Administration
Affiliation PCA, Arquebus Corporation
Conflicts present Coral War
Real world information
Appearances ARMORED CORE VI FIRES OF RUBICON

The AM14: SENTRY is an Enemy MT in ARMORED CORE VI FIRES OF RUBICON, manufactured by the Planetary Closure Administration. It is a manned bipedal mech that serves as the frontline soldier for the PCA, and are the most common enemies faced from that faction. They are a step above standard BAWS MTs, featuring a notable firepower and movement increase.

All Subject Guard MTs have a high degree of mobility thanks to the thrusters present on their backs and shoulders, giving them the ability to quickboost out of danger and avoid enemy fire.

Variants[]

Standard[]

The Standard Subject Guard MT is equipped with a laser rifle and missile launchers, two on each shoulder, allowing for bursts of 4 missiles at a time. It has a number of attacks, most notably it can fire its laser rifle rapidly, as well as charge it to hit for even more damage, usually done at the end of a flurry of standard shots.

Stun Bomb[]

Subject guard MT stun 2

Stun Bomb Variant

Some Subject Guard MTs are equipped with a machine gun and stun bomb launchers instead. Though not as heavily armed as other variants, their stun bombs can build up electrial discharge quickly, and leave the player open for further damage by supporting forces.

Grenade[]

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Grenade Variant

This variant features the same laser rifle as the standard variant, while trading in its missile launchers for dual grenade cannons mounted on its back. Usually tasked in defensive roles, it tends to back up and run away from the player when approached, in order to maintain its distance so it can continue to bombard the player with its weapons.

Close Combat[]

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Close Combat Variant

A rarer variant of the Subject Guard MT, this version utilizes a rapid-fire machine gun, as well as a heated knife which it unsheathes from its left arm. They will attempt to close in on the player and melee them, then fire their machine gun in quick bursts.

Flamethrower[]

Flamethrower Variant

A rare variant found only in closed off tunnels where they can put their primary armament to use. This MT is equipped with a two-handed flamethrower which is its sole form of attack, charging up and then bursting out a massive gout of flame at the player.

Armament[]

pter 3, wherein they make up the bulk of the PCA's forces. They are also fought after the PCA|}
Electrothermo Cutter
Location Weapon Damage Type
R-Arm Machine Gun Kinectic
L-Arm Electrothermo Cutter Kinect / Incendiary
Grenade Cannon
Location Weapon Damage Type
R-Arm Laser Gun Energy
R-Back / L-Back Grenade Cannon Explosive
Flamethrower
Location Weapon Damage Type
R-Arm Flamethrower Explosive / Incendiary

Gameplay[]

They are first fought at the end of Chapter 1 during the mission "Attack the Watchpoint," and are not seen again until the start of Chapter 3, wherein they make up the bulk of the PCA's forces. They are also fought after the PCA are expelled from Rubicon 3, as Arquebus proceeds to take over and repurpose the MTs for their own uses, supplanting their old BAWS MTs with these newer models.

Gallery[]

Trivia[]

  • They are labeled as AM14: SENTRY in the official guidebook.
  • The Subject Guard MTs are notably different and difficult to pilot according to Arqeubus MT Pilots during the mission "Coral Export Denial."
  • The shoulders of the AM14: SENTRY are similar (in function at least) to the MEBT-OX/MB or E08BM-REMORA AC parts of older games.

References[]

ARMORED CORE VI FIRES OF RUBICON
Characters AyreC4-621 "Raven"Handler Walter
Branch: ChartreuseKingRavenRaven's Operator
RaD: "Chatty" Stick"Cinder" Carla"Honest" Brute"Invincible" Rummy
Redguns: G1 MichiganG2 NileG3 Wu HuahaiG4 VoltaG5 IguazuG6 RedG7 Hakra
Rubicon Liberation Front: ArshileIndex DunhamLittle ZiyiMiddle FlatwellRing FreddieRokumonsenThumb Dolmayan
Vespers: V.I FreudV.II SnailV.III O'KeeffeV.IV RustyV.V HawkinsV.VI MaeterlinckV.VII SwinburneV.VIII Pater
Others: ALLMIND (liaison)ColdcallDafeng Student PilotEnforcement SystemKate MarksonMonkey GordoNosaacSullaThomas Kirk
Game mechanics and systems AC Data presetsArenaAssault ArmorAssault BoostAttitude Control SystemData LogsEmblemsEndingsLOGHUNTMissionsNestNew Game PlusOS TuningPartsPulse ArmorPulse ProtectionQuick BoostStaggerSupply SherpaTerminal ArmorTips
Glossary CoralCoral CollapseCoral ReleaseCore TheoryC-WeaponDoserFires of Ibis
Enemies GhostsMuscle Tracers
Armored Cores: ASTER CROWNASTGHIKBARREN FLOWERBITTER PROMISEBURN PICKAXECANDLE RINGCANNON HEADCIRCUSDEADSLEDDEEP DOWNDUAL NATUREECHOENTANGLEFULL COURSEGUIDANCEHEAD BRINGERHERMITIA-C01: EPHEMERAIB-C03: HAL 826INFECTIONLIGER TAILLI LONGLOCKSMITHMAD STOMPMILK TOOTHMIND GAMMANIGHTFALLOPEN FAITHRECONFIGSHINOBISTEEL HAZESTEEL HAZE ORTUSTESTER ACTSUBASAUMBER OXYUE YU
Bosses: AAP03: ENFORCERAAP07: BALTEUSAAP07A: ARQUEBUS BALTEUSAAS02: CATAPHRACTAB08: NEPENTHESAH12: HC HELICOPTERAS07: HEAVY WARSHIPEB-0309 STRIDEREC-0804 SMART CLEANERHA-T-102 JUGGERNAUTIA-02: ICE WORMIA-13: SEA SPIDERIB-01: CEL 240IB-07: SOL 644
Locations Rubicon 3
Alean Ocean: Xylem, the Floating City
Belius: BAWS Arsenal No. 2Bona Dea DunesContaminated CityGallia Dam ComplexGrid 086Grid 135Upper Grid 086, Outer ShellThe WallWatchpoint Delta
Central Ice Field: Engebret TunnelHarlov Communications BaseHjalmar MineInstitute CityJorgen Refueling BaseOld Bertram Spaceport (Old Bertram Spaceport Environs) • Unobservable AreaWatchpoint Alpha
Contaminated Zone: Grid 012
Exosphere: LOC Station 31Vascular Plant
Organizations ALLMINDArquebus Corporation (Arquebus Advanced Development Division [Arquebus ADD], Vespers) • Balam Industries (Redguns) • Belius Applied Weapon Systems (BAWS)BranchDafeng Core IndustryElcano FoundryFurlong DynamicsJunker CoyotesMeliniteOverseerPlanetary Closure Administration (PCA)Reuse and Development (RaD)Rubicon Liberation Front (RLF)Rubicon Research Institute (RRI)SchneiderTakigawa HarmonicsVice and Cohen Plasma Laboratory
Others ARMORED CORE VI FIRES OF RUBICON OFFICIAL ART WORKSCreditsPatch NotesSoundtrack30 Minutes Mission
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