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Abort Missile Launch is a mission in Armored Core 2.

Synopsis[]

Requester: Zio Matrix Earth

Advance: 0

Upon success: 98000

Theater of operations: Quire Missile Station

Enemy forces: Unknown

Objective: Stop the missile launch

File No: T-RI-0410

Code Name: Lightning Storm

Client: Zio Matrix Earth

Opponent: Zio Matrix

Place: Quire Missile Station

Weather: Cloudy

Mission Start Time: 14:10

Estimated Success Rate: 29%

Briefing[]

Even though they've lost their "last card", it's unlikely the Mars
Division will cease its activities. They've declared independence and
have refused any contact.

We've learned that the Mars Division has plans to fire high-density
napalm missiles from the Quire Missile Station. They've targeted the
major Martian cities.

They're acting independently and are nothing but a nuisance, but as
the parent company, we're responsible for our subsidiary's actions.

Please enter the base and stop the missiles.

I understand this is a difficult request. Please be careful and avoid
a worst-case scenario at any cost.

Enemies[]

Dialogue[]

Communications: "Missiles 1, 3 and 6 are armed and ready to fire."

Nell: "Looks like they are armed and ready to fire. Find the controls and abort the launch.

AC1: "This is Red Fury. AC of unknown origin detected. Most likely an enemy Raven. I’ve got him."

AC2: "Roger."

AC1: "Here...why here?!"(if Helios is killed)

AC2: "Red Fury. This is Infinity. AC of unknown origin detected. Commencing attack."

AC2: "Red Fury, continue the mission."

AC1: "Roger."

AC2: "You will not interfere, Raven."

AC2: "It’s all over."(if Time Keeper is killed)

Communications: "Launch device Number 1 deactivated."

Communications: "Launch device Number 3 deactivated."

Communications: "Launch device Number 6 deactivated."

Communications: "Secure mode activated. Canceling launch."

Communications: "Missiles armed and ready to fire. Commencing launch."

Walkthrough[]

There're actually 2 ways of going about this mission, either by the long way or the short way.

If you choose to take the long way, it will involve taking trips down several elevators and taking out many MTs. Once you reach the most bottom level, you will then encounter Helios (Red Fury) in the room where the launch devices are located. Destroy him and then head for the launch devices. You only need to destroy the first, the third and the sixth one (the one on the far left, the 3rd one from the left and the one on the far right).

If you choose to the take the short way, however, you will end up facing Time Keeper (Infinity) first. Destroy him. You will also have to navigate your way through long shafts. Once you got to the end of the last shaft, Helios (Red Fury) will appear. Destroy him as well and then do the same as you did for the long way at the end.

Ultimately, it's up to you to choose whichever path you want to take. It's preferable to take the shorter path instead as it is easier to navigate through and also, you get additional cash bonuses by killing both Time Keeper and Helios.

Trivia[]

  • Should you fail the mission by running out of time, you will see a cutscene showing the missiles launch.
  • In the room where you fight time keeper you can two of the armed vehicles which appear in the mission Capture Cargo.
  • You get an additional 6000 for each enemy AC destroyed.
  • There are two routes to the launch devices. The first only has Time Keeper and Helios as enemies and the second has MTs and Helios as enemies. Both Time Keeper and Helios are optional to kill.

Video[]

Let's_Play_Armored_Core_2_-_Abort_Missile_Launch-0

Let's Play Armored Core 2 - Abort Missile Launch-0

Armored_Core_2_-47-_-_Abort_Missile_Launch

Armored Core 2 -47- - Abort Missile Launch

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