"Ambush the Vespers" | |
General information | |
Client | Rubicon Liberation Front |
Stage | Watchpoint Alpha - Depth 2 |
Reward | Battle Logs, COAM |
Music | "Pulling Strings," "Unbreakable" |
Real world information | |
Game | ARMORED CORE VI FIRES OF RUBICON |
"Ambush the Vespers" is a mission in Chapter 4 of ARMORED CORE VI FIRES OF RUBICON. It appears as a decision mission alongside "Intercept the Redguns."
In-game information[]
Combat zone: Watchpoint Alpha - Depth 2 Objective: Destroy Enemy ACs
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Objectives[]
- Defeat V.V Hawkins/V.VIII Pater
Walkthrough[]
This mission is a straightforward battle against two ACs from the Vespers, with Middle Flatwell of the Rubicon Liberation Front providing assistance to the player. When the mission begins, the player and Flatwell will be positioned on a structure suspended above the chamber in Watchpoint Alpha's Depth 2 where the AAP03: ENFORCER was fought at the end of "Underground Exploration - Depth 2." The targets, V.V Hawkins and V.VIII Pater, will enter from the far side of the chamber, move to the center, and begin speaking to each other. The player can attack at any time, but Flatwell prefers to wait and ambush the targets. The "ambush" can be executed by waiting for the targets to exhaust their initial conversation, then Ayre will confirm their identities and Flatwell will give the player permission to attack; to carry out the ambush, simply shoot at the targets without descending to the ground, which will catch them by surprise. If the player instead charges at the targets by descending to the ground before attacking, they will not be caught off guard and Flatwell will express disapproval of the player's rashness. However the player chooses to go about the mission, the only difference is the resulting NPC dialogue.
During combat, Flatwell will occupy the attention of one of the Vespers, allowing the player to take on the other 1v1. Generally, Flatwell will fare better fighting V.V Hawkins instead of V.VIII Pater, players wishing to see Flatwell survive the encounter should target the latter Vesper. Once one target is down, proceed to finish off the other to complete the mission.
Collectibles[]
- LOGHUNT:
- V.V Hawkins (Gold)
- V.VIII Pater (Gold)
Dialogue[]
Condition | English | Japanese | Audio |
---|---|---|---|
Briefing | Ayre: This is the request from Middle Flatwell, the Liberation Front commander. Middle Flatwell: Raven. I'll get straight to the point. Arquebus leads the corporate forces, emboldened by assimilated PCA technology. But they're still human. Tired from the endless conflict between powers. ...Open to an attack on their key forces. We want you to eliminate two of the Vespers' numbered officers. V.V, Hawkins. Their officer overseeing the transport corps. V.VIII Pater. His adjutant. We'll use false information to lure them out from their Depth 2 survey...then ambush them. I will assist you on this mission—it'll be a good opportunity to catch up with a veteran. I look forward to your favorable response, Raven. |
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Sortie | Ayre: Middle Flatwell is the de facto leader of the Rubicon Liberation Front. If he's accompanying you in person... he must be planning to take your measure. | - | - |
Mission start | Ayre: Commence mission. This will be a joint operation with Middle Flatwell, the Liberation Front commander. Middle Flatwell: ...They're coming, Raven. Whenever the moment is right. |
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Eavesdropping on targets | V.VIII Pater: What could this emergency call from V.II be about, sir? V.V Hawkins: That's just Snail being Snail, my boy. He loves to send his "minions" running. V.VIII Pater: Sir, there'll be trouble if he hears that kind of talk. Ayre: Targets confirmed. The tetrapod is piloted by V.V Hawkins. V.VIII Pater has the reverse-joint AC. Middle Flatwell: Those are our two numbered Vespers. ...Ready when you are, Raven. |
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Player stalls ambush | V.VIII Pater: V.II seems to be...delayed. V.V Hawkins: Classic Snail, son. Loves to keep people waiting. Just humor him. V.VIII Pater: Understood, sir. |
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Player further stalls ambush | V.VIII Pater: Sir, I understand V.II also oversees the re-education center? They've been busy lately... V.V Hawkins: ...You know what, Pater? It's too quiet. ...There! Middle Flatwell: It seems that the Vespers' elites aren't easily rattled. Very well—we'll try brute force! |
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Player spoils ambush | V.VIII Pater: Look, sir... That's not V.II! V.V Hawkins: No, looks like we've got rats instead. Pater, open fire! Ayre: The enemy has spotted us. Middle Flatwell: This was supposed to be an ambush, you fool! Too late now—we'll try brute force! |
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Player ambushes V.VIII Pater | V.VIII Pater: Wha—?! V.V Hawkins: Ambush! Pater, what's your status?! V.VIII Pater: Superficial damage, no abnormalities! V.V Hawkins: Good. Open fire. |
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Player ambushes V.V Hawkins | V.V Hawkins: Huh?! V.VIII Pater: Enemy attack! Two ACs, sir! V.V Hawkins: Ambush! Pater, open fire! |
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- | V.V Hawkins: That was a clever ruse...wasn't it, Pater? Wouldn't have been the first time Snail sent us running at a moment's notice. V.VIII Pater: We took the bait hook, line, and sinker, sir. Middle Flatwell: It seems that the Vespers' elites aren't easily rattled. Very well—we'll try brute force! |
- | - |
- | V.VIII Pater: Raven... Is this how we meet in person? V.V Hawkins: I see the other one's "Uncle" Flatwell... The Liberation Front's big cheese. Look alive, Pater. V.VIII Pater: Yessir. This'll be fun, sir. |
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V.V Hawkins uses first repair kit | V.V Hawkins: ...You're sharp. No wonder Rusty spoke so highly of you. | - | - |
V.VIII Pater uses first repair kit | V.VIII Pater: ...I see old-fashioned augmentation hasn't let you down. Well, you always were a hard worker! | - | - |
Player AP below ~30% | V.V Hawkins: Now—let's finish this, Pater. V.VIII Pater: Yessir! Ayre: ...They won't go down easily, Raven. Stay focused. |
- | - |
Player AC destroyed | Middle Flatwell: Raven... I expected more. | - | - |
Middle Flatwell sustains damage | Middle Flatwell: Should have known this wouldn't be easy... | - | - |
Middle Flatwell is defeated | Middle Flatwell: ...Well played. I'm withdrawing. Finish it, Raven! Ayre: Middle Flatwell is down. Take them one at a time or they'll overwhelm you. |
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Middle Flatwell is defeated (One target remaining) | Middle Flatwell: ...Well played. I'm withdrawing. Finish it, Raven! Ayre: Middle Flatwell is down. There's only one target left. Stay focused! |
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Player AC destroyed (Flatwell defeated) | V.V Hawkins: ...It's over. Good work, Pater. V.VIII Pater: Always a pleasure, sir. |
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V.VIII Pater defeated first | V.VIII Pater: My AC can't take anymore...! Sir... I can't...! Ayre: V.VIII Pater down. V.V Hawkins: Pater...! ...I'm sorry, son. I'll finish this. |
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Player AP below ~30% | V.V Hawkins: The situation's under control... Watch me, Pater. Ayre: ...They won't go down easily, Raven. Stay focused. |
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Player AC destroyed | V.V Hawkins: ...It's over, Pater. I wish it could have been me... | - | - |
V.V Hawkins defeated first | V.V Hawkins: Heh... Want to join...the Vespers...? Ayre: V.V Hawkins down. V.VIII Pater: No! V.V, come in! <weeping> "V.V... Pater".... <weeping> Doesn't sound too bad... |
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Player AP below ~30% | V.VIII Pater: ...Hawkins' number is mine. How I've waited for this... This is the stepping stone that'll take me to the top! Ayre: ...They won't go down easily, Raven. Stay focused. |
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Player AC destroyed | V.VIII Pater: ..."V.V, Pater"... It's got a nice ring to it. Hawkins... I owe you one. | - | - |
V.VIII Pater defeated | V.VIII Pater: No...! I... I just made V.V...! Ayre: V.VIII Pater down. |
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Following the Vespers' defeat (Flatwell remaining) | Ayre: Both Vespers have been eliminated. Mission accomplished. (Middle Flatwell: ...It was a privilege, Raven. We're war buddies now. Maybe I'll find a comrade in you yet.) |
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Debriefing | COM: One new message. Handler Walter: About the request to attack the Redguns... Sounds like V.IV Rusty took care of it. ...Michigan's dead. Heard he went down fighting. Balam's withdrawn from Rubicon. The politicians will be fighting their war now... Where there's Coral, there's blood. That's how it's always been, 621. Ayre: ... Raven. Are we...doomed to spark conflict wherever we go? |
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Gallery[]
Trivia[]
- The room Pater and Hawkins came out of is an extension of the combat zone, and thus can be used for close range if the player prefers to keep them in a small isolated room. The room stays open only if the player chooses to stand in front of the door, otherwise the doors closes permanently if the player stays with Flatwell for the ambush.