Core Theory is a concept relating to Armored Core design in which close-quarters combat is prioritized over long-range engagements. It came about before the Fires of Ibis.[1]
Gameplay[]
In ARMORED CORE VI FIRES OF RUBICON, it is a concept mentioned in AC part descriptions.
In-game information[]
Quotes[]
- "Booster developed by BAWS for an old-generation AC. An early AC model, it marked an attempt to faithfully represent Core Theory, and so its booster's specs were tweaked for melee performance—such was the trend."
- — In-game part description for the AB-J-137 KIKAKU Booster[2]
- "Large caliber handgun developed by Balam. The rise of Core Theory introduced a new kind of close-quarters combat and with it a reappraisal of handguns, which demonstrate stopping power with tremendous impact potential."
- — In-game part description for the HG-003 COQUILLETT Handgun[3]
- "FCS for piloted ACs, developed long ago by the Rubicon Research Institute. Adapted for Coral data conductors while still faithful to Core Theory. Excellent processing capabilities that virtually extend the pilot's senses."
- — In-game part description for the IB-C03F: WLT 001 FCS[1]
- "Long-range combat FCS designed by Arquebus ADD. A concept model designed for obliterating targets well before contact—in many respects, a move away from Core Theory toward earlier versions of mechanized warfare."
- — In-game part description for the VE-21A FCS[4]
References[]
- ↑ 1.0 1.1 ARMORED CORE VI FIRES OF RUBICON, IB-C03F: WLT 001 part description
- ↑ ARMORED CORE VI FIRES OF RUBICON, AB-J-137 KIKAKU part description
- ↑ ARMORED CORE VI FIRES OF RUBICON, HG-003 COQUILLETT part description
- ↑ ARMORED CORE VI FIRES OF RUBICON, VE-21A part description