Armored Core Wiki

Destroy Space Transport is a mission in Armored Core 2: Another Age.


Requester: Emeraude

Advance: 15000

Upon success: 25000

Theater of operations: Zio Matrix's Space Development Laboratory

Enemy forces: Unknown

Objective: Render the space transport inoperable

File No: T-GM-0991

Code Name: Cold Night

Client: Emeraude

Opponent: Zio Matrix

Place: Space Development Laboratory

Weather: Fair Weather

Mission Start Time: 22:20

Estimated Success Rate: 48%


Plans are now underway to re-establish the defunct Martian division of
our company. In an effort to fortify our position, we must put a halt
to Zio Matrix's interstellar shipping.

Your mission target is the next-generation space transport, Ixer. The
spaceship is currently docked at Zio Matrix's Space Development

Given the size of the spaceship, its complete destruction would be
both unreasonable and difficult. But, by destroying certain key points,
it could be rendered inoperable.

Putting the spaceship out of commission would be a devastating bow to
Zio Matrix's interstellar transportation network. We're counting on you



Announcement: "Raven detected. Get the transport out of here now!"

Operator: "Destroy transport before it can escape."

Operator: "Make sure you destroy the engine."

Announcement: "Dangit, the transport has escaped. Nice try, Raven."


It's best recommended to use an AC with high defense and ammo on this mission, there're many enemies to deal with, not to mention there's a spaceship you have to destroy. Having a blade in this mission will make it much easier to do. Use the blade on the machine gun firing MTs and your other weapons for the flying enemies. Once you reach the area where the spaceship is located, destroy all of the enemies there first before heading for the spaceship. You can see several points of the ship marked as targets. Fire at those points using a powerful weapon such as a rocket launcher or any other hard-hitting weapon. If you happen to run out of ammo, blade the targets. Once all of the areas marked targets are destroyed, the mission is over.


  • You get an additional 1500 for each Rira, 2500 for each Robustness Type-GT and 500 for each gun battery.