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Emblem ACVI PCA
Enforcement System
General information
Gender Genderless (Feminine-like voice)
Affiliation and military information
Affiliation Planetary Closure Administration
Occupation Administrative AI
Craft AB08: NEPENTHES,
AAP03: ENFORCER,
AC IA-C01: EPHEMERA
Eras present Coral War
Real world information
Appearances ARMORED CORE VI FIRES OF RUBICON
Voice actor Japanese: Yuina Yamada

The Enforcement System is an AI that manages the Planetary Closure Administration. Its mainframe is located in Depth 3 of Watchpoint Alpha in Rubicon 3's Central Ice Field region.[1][2]

Biography[]

The Enforcement System is the PCA's managing AI that issues orders or authorizes certain actions to PCA military forces. This decision-making process is referred to as "rendering verdicts". The Enforcement System bases its verdicts on codes submitted to it by PCA troops.

Craft[]

AB08: NEPENTHES[]

NEPENTHES top

AB08: NEPENTHES

The AB08: NEPENTHES is a heavy defense platform used by the Planetary Closure Administration's Enforcement System to defend Watchpoint facilities from intrusion. Upon detecting intruders, it will use its six large laser cannons, as well as its plasma missile banks to attempt to destroy enemies.

AAP03: ENFORCER[]

AAP03- ENFORCER

AAP03: ENFORCER

The AAP03: ENFORCER is an autonomous defense unit used by the Enforcement System to defend Watchpoint Alpha from intrusion. It has two operating modes: "Defense Mode" and "Termination Mode".

In "Defense Mode", the ENFORCER is a short-legged bipedal walker equipped with a large laser cannon on its right shoulder, supplemented by a 10-cell missile launcher on left shoulder. In this form, the ENFORCER relies on long range attacks to destroy enemies at range, and it uses its high mobility and jumping power to evade direct enemy confrontations.

If a threat cannot be eliminated by Defense Mode, the ENFORCER can switch to "Termination Mode": the two large prongs on its front fold down to become legs, its Defense Form legs transform into its arms, and it now uses its dorsal laser cannon as a handheld weapon, transforming the ENFORCER into a tall humanoid combat form better suited for close-range combat. Its primary weapon in this form is the large laser cannon on its right hand, which not only retains its long-range firepower, but also doubles as a large laser blade emitter to deal with enemies in melee range. The left arm carries both a pulse gun for mid-range suppression, and also a pulse shield emitter that enhances its defense against attacks from the front. Termination Mode retains the use of the Defense Mode's missile launcher, rounding out its ranged attack abilities.

UNIT[]

  • R-Arm Unit: LASER CANNON/BLADE (in Termination Mode)
  • L-Arm Unit: PULSE GUN and PULSE SHIELD (in Termination Mode)
  • R-Back Unit: LASER CANNON (in Defense Mode)
  • L-Back Unit: MISSILE LAUNCHER

AC IA-C01: EPHEMERA[]

One intact IA-C01: EPHEMERA model was recovered by the PCA, and is controlled directly by the Enforcement System as the PCA's last line of defense against anyone attempting to traverse Watchpoint Alpha and reach Institute City. This AC is stationed at Depth 3 of the Watchpoint, where the Enforcement System's mainframe and a defensive laser grid system are located.

AC Data icon ACVI Preset 51-015 GA INSTITUTE
IA-C01: EPHEMERA
General information
Japanese name
Classification Armored Core
Parts (Units)
R-Arm Unit IA-C01W1: NEBULA
L-Arm Unit IA-C01W2: MOONLIGHT
R-Back Unit IA-C01W3: AURORA
L-Back Unit IA-C01W3: AURORA
Parts (Frame)
Head IA-C01H: EPHEMERA
Core IA-C01C: EPHEMERA
Arms IA-C01A: EPHEMERA
Legs IA-C01L: EPHEMERA
Parts (Inner)
Booster IA-C01B: GILLS
FCS IA-C01F: OCELLUS
Generator IA-C01G: AORTA
Expansion TERMINAL ARMOR
Specs
Regulation 1.00 1.01 1.02.1 1.03 1.03.1 1.04 1.04.1 1.05 1.06 1.06.1 1.07
AP - - - - - - - - - - -
Defensive Performance - - - - - - - - - - -
Anti-Kinetic Defense - - - - - - - - - - -
Anti-Energy Defense - - - - - - - - - - -
Anti-Explosive Defense - - - - - - - - - - -
Attitude Stability - - - - - - - - - - -
Attitude Recovery - - - - - - - - - - -
Target Tracking - - - - - - - - - - -
Boost Speed - - - - - - - - - - -
QB Speed - - - - - - - - - - -
QB EN Consumption - - - - - - - - - - -
QB Reload Time - - - - - - - - - - -
EN Capacity - - - - - - - - - - -
EN Supply Efficiency - - - - - - - - - - -
EN Recharge Delay - - - - - - - - - - -
Total Weight - - - - - - - - - - -
Total Arms Load - - - - - - - - - - -
Arms Load Limit - - - - - - - - - - -
Total Load - - - - - - - - - - -
Load Limit - - - - - - - - - - -
Total EN Load - - - - - - - - - - -
EN Output - - - - - - - - - - -
Price


Gallery[]

References[]

  1. Observation Data: The Enforcement System data log
  2. Handler Walter: "The Enforcement System's silent, at least. Tried to take 621 with it... Good thing it failed." (Underground Exploration - Depth 3 debriefing)
ARMORED CORE VI FIRES OF RUBICON
Characters AyreC4-621 "Raven"Handler Walter
Branch: ChartreuseKingRavenRaven's Operator
RaD: "Chatty" Stick"Cinder" Carla"Honest" Brute"Invincible" Rummy
Redguns: G1 MichiganG2 NileG3 Wu HuahaiG4 VoltaG5 IguazuG6 RedG7 Hakra
Rubicon Liberation Front: ArshileIndex DunhamLittle ZiyiMiddle FlatwellRing FreddieRokumonsenThumb Dolmayan
Vespers: V.I FreudV.II SnailV.III O'KeeffeV.IV RustyV.V HawkinsV.VI MaeterlinckV.VII SwinburneV.VIII Pater
Others: ALLMIND (liaison)ColdcallDafeng Student PilotEnforcement SystemKate MarksonMonkey GordoNosaacSullaThomas Kirk
Game mechanics and systems AC Data presetsArenaAssault ArmorAssault BoostAttitude Control SystemData LogsEmblemsEndingsLOGHUNTMissionsNestNew Game PlusOS TuningPartsPulse ArmorPulse ProtectionQuick BoostStaggerSupply SherpaTerminal ArmorTips
Glossary CoralCoral CollapseCoral ReleaseCore TheoryC-WeaponDoserFires of Ibis
Enemies GhostsMuscle Tracers
Armored Cores: ASTER CROWNASTGHIKBARREN FLOWERBITTER PROMISEBURN PICKAXECANDLE RINGCANNON HEADCIRCUSDEADSLEDDEEP DOWNDUAL NATUREECHOENTANGLEFULL COURSEGUIDANCEHEAD BRINGERHERMITIA-C01: EPHEMERAIB-C03: HAL 826INFECTIONLIGER TAILLI LONGLOCKSMITHMAD STOMPMILK TOOTHMIND GAMMANIGHTFALLOPEN FAITHRECONFIGSHINOBISTEEL HAZESTEEL HAZE ORTUSTESTER ACTSUBASAUMBER OXYUE YU
Bosses: AAP03: ENFORCERAAP07: BALTEUSAAP07A: ARQUEBUS BALTEUSAAS02: CATAPHRACTAB08: NEPENTHESAH12: HC HELICOPTERAS07: HEAVY WARSHIPEB-0309 STRIDEREC-0804 SMART CLEANERHA-T-102 JUGGERNAUTIA-02: ICE WORMIA-13: SEA SPIDERIB-01: CEL 240IB-07: SOL 644
Locations Rubicon 3
Alean Ocean: Xylem, the Floating City
Belius: BAWS Arsenal No. 2Bona Dea DunesContaminated CityGallia Dam ComplexGrid 086Grid 135Upper Grid 086, Outer ShellThe WallWatchpoint Delta
Central Ice Field: Engebret TunnelHarlov Communications BaseHjalmar MineInstitute CityJorgen Refueling BaseOld Bertram Spaceport (Old Bertram Spaceport Environs) • Unobservable AreaWatchpoint Alpha
Contaminated Zone: Grid 012
Exosphere: LOC Station 31Vascular Plant
Organizations ALLMINDArquebus Corporation (Arquebus Advanced Development Division [Arquebus ADD], Vespers) • Balam Industries (Redguns) • Belius Applied Weapon Systems (BAWS)BranchDafeng Core IndustryElcano FoundryFurlong DynamicsJunker CoyotesMeliniteOverseerPlanetary Closure Administration (PCA)Reuse and Development (RaD)Rubicon Liberation Front (RLF)Rubicon Research Institute (RRI)SchneiderTakigawa HarmonicsVice and Cohen Plasma Laboratory
Others ARMORED CORE VI FIRES OF RUBICON OFFICIAL ART WORKSCreditsPatch NotesSoundtrack30 Minutes Mission
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