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CHD-GLITCH

Example of a Head

An essential part of an Armored Core, the Head unit stores most sensors and computing equipment.

Overview[]

Contains visual sensors. May also contain radar and computing equipment. Some heads are better armored than others, but at the cost of lacking extra sensor equipment. The radar and sensor equipment is broken down into several categories including Bio-Sensor, Noise Canceler, Night Vision, Missile Sensor and Auto-Map.

In Armored Core: Nexus onward, the stability of the head is now factored in when determining the stability of an AC, whereas traditionally it had only been affected by the legs and optional parts. Light ACs and others with weak stability generally tend to stick to the few heads with high stability, while heavier ACs can use heavier heads with weaker stability stats.

Functions of the Head[]

The Head Part itself has a wide number of functions, including:

  • Auto-Map: This allows a player to check the map screen of the game and see all traversed areas detected within a limited radius at any time. Heads without the Auto-Map function can only view the map of the area immediately around them.
  • Bio-Sensor: This allows an AC to detect and target biological organisms, which appear in many of the games.
  • Missile Sensor: This detects incoming missiles on the radar screen so that a player has the chance to dodge them before they hit. If a head has a radar but no Missile Sensor, the ability can be supplemented by an Optional Part providing this ability or a radar unit equipped with the sensor.
  • Noise Canceler (Armored Core - Silent Line: Armored Core): This appeared in previous games and was a predicessor to Nexus 's 'vs ECM'. It helps an AC recover from electronic interference.
  • Night Vision (Armored Core: Nexus - Armored Core: Last Raven): Night Vision initiates automatically and lights up an area that would otherwise be too dark to see anything. It is akin to modern night vision goggles and cameras. This feature was removed in Armored Core 4.
  • Vs. ECM (Armored Core: Nexus onward): This reflects the ability of the AC to counter high levels of electronic interference. These may be the result of ECM pods used by an arena opponent or of mission-specific environmental hazards. Back radars, FCS systems, and optional parts can boost this level higher.

List of Heads[]

A list of Head parts by organized game

Armored Core[]

Armored Core: Project Phantasma[]

Armored Core Master of Arena Arena[]

Armored Core 2[]

Armored Core 2: Another Age[]

Armored Core 3[]

Part ID Price Weight EN Drain Unlocked Notes
CHD-01-ATE 15,000C 120 350 Starting Part Stable, well balanced head part.
MHD-MM/003 43,500C 141 657 Shop Head part with good energy defense.
CHD-04-YIV 28,000C 135 243 Defend Naire Bridge Good overall performance, no radar.
MHD-RE/005 22,500C 234 216 Shop Close-range, basic performance model.
MHD-RE/008 59,000C 187 439 Shop Improved version of the MHD-RE/005.
CHD-06-OVE 67,200C 166 374 Shop Exceptional heat-defense and cooling.
CHD-02-TIE 29,500C 156 457 Shop Improved version of the CHD-01-ATE.
MHD-MM/004 64,100C 255 333 Shop Good multipurpose functionality.
CHD-SKYEYE 41,000C 148 534 Shop Highly stable Crest masterpiece.
MHD-SS/CRUST 33,800C 378 711 Shop Heavy armor, superior defense model.
MHD-MX/RACHIS 54,000C 353 277 Shop Highly stable Mirage masterpiece.
CHD-07-VEN 53,200C 145 865 Shop Multi-function, radar equipped model.

Armored Core 3 Portable[]

Silent Line: Armored Core[]

Part ID Price Weight EN Drain Unlocked Notes
CHD-01-ATE 15,000C 120 350 Starting Part Stable, well balanced head part.
MHD-MM/003 43,500C 141 657 Shop Head part with good energy defense.
CHD-04-YIV 28,000C 135 243 Defend Naire Bridge Good overall performance, no radar.
MHD-RE/005 22,500C 234 216 Shop Close-range, basic performance model.
MHD-RE/008 59,000C 187 439 Shop Improved version of the MHD-RE/005.
CHD-06-OVE 67,200C 166 374 Shop Exceptional heat-defense and cooling.
CHD-02-TIE 29,500C 156 457 Shop Improved version of the CHD-01-ATE.
MHD-MM/004 64,100C 255 333 Shop Good multipurpose functionality.
CHD-SKYEYE 41,000C 148 534 Shop Highly stable Crest masterpiece.
MHD-SS/CRUST 33,800C 378 711 Shop Heavy armor, superior defense model.
MHD-MX/RACHIS 54,000C 353 277 Shop Highly stable Mirage masterpiece.
CHD-07-VEN 53,200C 145 565 Shop Multi-function, radar equipped model.
MHD-MM/007 93,000C 294 658 Shop Long radar range with all sensors.
MHD-MX/BEE 59,000C 488 278 Secure Fortress NK-432 Balanced performance and well-armored.
CHD-MISTEYE 82,000C 237 344 Secure Unexplored Region Improved version of the CHD-SKYEYE.
CHD-09-OXI 65,000C 132 706 Shop Lightweight with balanced specs.

Armored Core Silent Line Portable[]

Armored Core: Nexus[]

Armored Core: Nine Breaker[]

Armored Core Last Raven[]

Armored Core Last Raven Portable[]

Armored Core 4[]

Armored Core: For Answer[]

Armored Core V[]

Armored Core: Verdict Day[]

Armored Core 6: Fires of Rubicon[]

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