An essential part of an Armored Core, the Head unit stores most sensors and computing equipment.
Overview[]
Contains visual sensors. May also contain radar and computing equipment. Some heads are better armored than others, but at the cost of lacking extra sensor equipment. The radar and sensor equipment is broken down into several categories including Bio-Sensor, Noise Canceler, Night Vision, Missile Sensor and Auto-Map.
In Armored Core: Nexus onward, the stability of the head is now factored in when determining the stability of an AC, whereas traditionally it had only been affected by the legs and optional parts. Light ACs and others with weak stability generally tend to stick to the few heads with high stability, while heavier ACs can use heavier heads with weaker stability stats.
Functions of the Head[]
The Head Part itself has a wide number of functions, including:
- Auto-Map: This allows a player to check the map screen of the game and see all traversed areas detected within a limited radius at any time. Heads without the Auto-Map function can only view the map of the area immediately around them.
- Bio-Sensor: This allows an AC to detect and target biological organisms, which appear in many of the games.
- Missile Sensor: This detects incoming missiles on the radar screen so that a player has the chance to dodge them before they hit. If a head has a radar but no Missile Sensor, the ability can be supplemented by an Optional Part providing this ability or a radar unit equipped with the sensor.
- Noise Canceler (Armored Core - Silent Line: Armored Core): This appeared in previous games and was a predicessor to Nexus 's 'vs ECM'. It helps an AC recover from electronic interference.
- Night Vision (Armored Core: Nexus - Armored Core: Last Raven): Night Vision initiates automatically and lights up an area that would otherwise be too dark to see anything. It is akin to modern night vision goggles and cameras. This feature was removed in Armored Core 4.
- Vs. ECM (Armored Core: Nexus onward): This reflects the ability of the AC to counter high levels of electronic interference. These may be the result of ECM pods used by an arena opponent or of mission-specific environmental hazards. Back radars, FCS systems, and optional parts can boost this level higher.
List of Heads[]
A list of Head parts by organized game
Armored Core[]
Armored Core: Project Phantasma[]
Armored Core Master of Arena Arena[]
Armored Core 2[]
- ZHD-GE/OHR
- EHD-GN-92
- ZHD-06/RW
- EHD-NIGHTEYE
- EHD-GARD
- EHD-ONE/NT
- ZHD-8008/S
- ZHD-AG/TURRET
- ZHD-MO/EGRET
- EHD-DOME
- EHD-WACS
Armored Core 2: Another Age[]
Armored Core 3[]
Part ID | Price | Weight | EN Drain | Unlocked | Notes |
---|---|---|---|---|---|
CHD-01-ATE | 15,000C | 120 | 350 | Starting Part | Stable, well balanced head part. |
MHD-MM/003 | 43,500C | 141 | 657 | Shop | Head part with good energy defense. |
CHD-04-YIV | 28,000C | 135 | 243 | Defend Naire Bridge | Good overall performance, no radar. |
MHD-RE/005 | 22,500C | 234 | 216 | Shop | Close-range, basic performance model. |
MHD-RE/008 | 59,000C | 187 | 439 | Shop | Improved version of the MHD-RE/005. |
CHD-06-OVE | 67,200C | 166 | 374 | Shop | Exceptional heat-defense and cooling. |
CHD-02-TIE | 29,500C | 156 | 457 | Shop | Improved version of the CHD-01-ATE. |
MHD-MM/004 | 64,100C | 255 | 333 | Shop | Good multipurpose functionality. |
CHD-SKYEYE | 41,000C | 148 | 534 | Shop | Highly stable Crest masterpiece. |
MHD-SS/CRUST | 33,800C | 378 | 711 | Shop | Heavy armor, superior defense model. |
MHD-MX/RACHIS | 54,000C | 353 | 277 | Shop | Highly stable Mirage masterpiece. |
CHD-07-VEN | 53,200C | 145 | 865 | Shop | Multi-function, radar equipped model. |
Armored Core 3 Portable[]
Silent Line: Armored Core[]
Part ID | Price | Weight | EN Drain | Unlocked | Notes |
---|---|---|---|---|---|
CHD-01-ATE | 15,000C | 120 | 350 | Starting Part | Stable, well balanced head part. |
MHD-MM/003 | 43,500C | 141 | 657 | Shop | Head part with good energy defense. |
CHD-04-YIV | 28,000C | 135 | 243 | Defend Naire Bridge | Good overall performance, no radar. |
MHD-RE/005 | 22,500C | 234 | 216 | Shop | Close-range, basic performance model. |
MHD-RE/008 | 59,000C | 187 | 439 | Shop | Improved version of the MHD-RE/005. |
CHD-06-OVE | 67,200C | 166 | 374 | Shop | Exceptional heat-defense and cooling. |
CHD-02-TIE | 29,500C | 156 | 457 | Shop | Improved version of the CHD-01-ATE. |
MHD-MM/004 | 64,100C | 255 | 333 | Shop | Good multipurpose functionality. |
CHD-SKYEYE | 41,000C | 148 | 534 | Shop | Highly stable Crest masterpiece. |
MHD-SS/CRUST | 33,800C | 378 | 711 | Shop | Heavy armor, superior defense model. |
MHD-MX/RACHIS | 54,000C | 353 | 277 | Shop | Highly stable Mirage masterpiece. |
CHD-07-VEN | 53,200C | 145 | 565 | Shop | Multi-function, radar equipped model. |
MHD-MM/007 | 93,000C | 294 | 658 | Shop | Long radar range with all sensors. |
MHD-MX/BEE | 59,000C | 488 | 278 | Secure Fortress NK-432 | Balanced performance and well-armored. |
CHD-MISTEYE | 82,000C | 237 | 344 | Secure Unexplored Region | Improved version of the CHD-SKYEYE. |
CHD-09-OXI | 65,000C | 132 | 706 | Shop | Lightweight with balanced specs. |
Armored Core Silent Line Portable[]
Armored Core: Nexus[]
- CR-H69S
- CR-YH70S2
- H01-WASP
- CR-H72S3
- CR-H73E
- H02-WASP2
- CR-H81S4
- H03-BEETLE
- H04-CICADA
- CR-YH85SR
- H05-HORNET
- CR-H97XS-EYE
- YH06-LADYB
- H07-CRICKET
- YH08-MANTIS
- H09-SPIDER
- CR-H95EE
- H10-CICADA2
- CR-H98XS-EYE2
- H11-QUEEN