Parts from Armored Core, Armored Core: Project Phantasma and Armored Core: Master of Arena. There are a total of 138 parts in the original Armored Core, 160 in Armored Core: Project Phantasma and 187 parts in Armored Core: Master of Arena.
If you are looking for parts from Armored Core 2 and Armored Core 2: Another Age, see here
Head[]
Introduced in Armored Core[]
Part ID |
Price |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Computer Type |
Map Type |
Noise Canceler |
Bio Sensor |
Radar Function |
Radar Range |
Unlock |
Notes
|
HD-01-SRVT
|
26500c |
122 |
350 |
816 |
154 |
149 |
Detailed |
Area Memory |
None |
Provided |
None |
- |
Shop |
Head unit with built-in bio sensor.
|
HD-06-RADAR
|
51800c |
145 |
875 |
741 |
109 |
194 |
Standard |
Area&Place Name |
Provided |
None |
Provided |
8120 |
Shop |
Equipped with wide-area radar and various options.
|
HD-08-DISH
|
33200c |
133 |
716 |
870 |
205 |
162 |
Standard |
Area&Place Name |
None |
None |
None |
- |
Shop |
Equipped with an enhanced auto-map function.
|
HD-2002
|
29000c |
156 |
457 |
787 |
140 |
154 |
Standard |
Area Memory |
None |
None |
Provided |
6000 |
Shop |
Head unit equipped with radar function.
|
HD-D-9066
|
43200c |
138 |
657 |
885 |
165 |
232 |
Standard |
Area Memory |
None |
Provided |
Provided |
6120 |
Shop |
Full range of options and good EG shields.
|
HD-GRY-NX
|
14700c |
232 |
218 |
1004 |
194 |
134 |
Rough |
No Memory |
None |
None |
None |
- |
Starting Part |
Economy unit with good shields but no optional equipment.
|
HD-ONE
|
68100c |
161 |
304 |
800 |
132 |
129 |
Detailed |
Area Memory |
Provided |
Provided |
Provided |
7980 |
Shop |
Fully equipped with wide-area radar and all options.
|
HD-REDEYE
|
41100c |
146 |
538 |
840 |
148 |
151 |
Detailed |
Area&Place Name |
None |
None |
Provided |
5980 |
Shop |
Equipped with radar and an enhanced auto-map function.
|
HD-X1487
|
19000c |
166 |
420 |
975 |
160 |
185 |
Rough |
No Memory |
Provided |
Provided |
None |
- |
Guard Freight Train |
Full range of sensors but without the auto-map function.
|
HD-ZERO
|
22500c |
185 |
431 |
925 |
221 |
149 |
Rough |
No Memory |
None |
None |
Provided |
6300 |
Shop |
Head unit with build-in bio sensor.
|
Introduced in Armored Core: Project Phantasma[]
Part ID |
Price |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Computer Type |
Map Type |
Noise Canceler |
Bio Sensor |
Radar Function |
Radar Range |
Unlock |
Notes
|
HD-G780
|
82500c |
393 |
723 |
905 |
186/146 |
448/292 |
Rough |
Area&Place Name |
Provided |
Provided |
Provided |
7600 |
Defeat Spike in the Arena/Shop |
Provides good protection against energy based weapons.
|
Introduced in Armored Core: Master of Arena[]
Part ID |
Price |
Weight |
EN Drain |
Armor Points |
Def Shell* |
Def Energy* |
Computer Type |
Map Type |
Noise Canceler |
Bio Sensor |
Radar Function |
Radar Range |
Unlock |
Notes
|
HD-12-RADAR
|
72600c |
180 |
511 |
831 |
104 |
159 |
Standard |
Area&Place Name |
Provided |
Provided |
Provided |
8720 |
Defeat Masquerade in the Master Arena. |
A specialized unit equipped with a wide variety of radar functions.
|
HD-HELM
|
63200c |
134 |
793 |
850 |
172 |
185 |
Detailed |
Area&Place Name |
None |
Provided |
Provided |
7300 |
Destroy Berserk MTs |
Well-balanced unit with improvements made to all existing functions.
|
HD-H10
|
81000c |
261 |
332 |
956 |
204 |
210 |
Rough |
Area Memory |
None |
None |
None |
- |
Defeat Blitz in the Sub-Arena. |
Heavily armored unit designed with defensive strength in mind.
|
HD-4004
|
44100c |
139 |
628 |
820 |
146 |
138 |
Detailed |
Area Memory |
Provided |
None |
Provided |
6200 |
Defeat Flash in the Sub-Arena. |
A design-oriented model with low basic functionality.
|
Core[]
Introduced in Armored Core[]
Part ID |
Price |
Core Type |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Maximum Weight |
Anti-Missile-Response |
Anti-Missile-Angle |
Extension Slots |
Unlock |
Notes
|
XCA-00
|
61500c |
Middleweight |
1103 |
1046 |
2710 |
530 |
505 |
2770 |
48 |
48 |
8 |
Starting Part |
Standard core unit with average performance overall.
|
XCH-01
|
72000c |
Heavyweight |
1384 |
873 |
3015 |
615 |
543 |
3600 |
48 |
32 |
12 |
Shop |
Heavyweight core with an excellent shoulder load and heavy armor.
|
XCL-01
|
88000c |
Lightweight |
885 |
1380 |
2380 |
492 |
610 |
2450 |
48 |
64 |
16 |
Shop |
Electronic warfare core with many slots for special equipment.
|
Introduced in Armored Core: Project Phantasma[]
Part ID |
Price |
Core Type |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Maximum Weight |
Anti-Missile-Response |
Anti-Missile-Angle |
Extension Slots |
Unlock |
Notes
|
XXA-S0
|
122000c |
Lightweight |
784 |
1273 |
2050 |
600/580 |
580/560 |
2820 |
50 |
50 |
17 |
Shop |
Test model. Lightweight, but with low AP.
|
Introduced in Armored Core: Master of Arena[]
Part ID |
Price |
Core Type |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Maximum Weight |
Anti-Missile-Response |
Anti-Missile-Angle |
Extension Slots |
Unlock |
Notes
|
XXL-D0
|
115000c |
Lightweight |
910 |
1120 |
2960 |
608 |
610 |
3320 |
32 |
20 |
5 |
Shop |
Test model that represents the next generation standard.
|
Arms[]
Introduced in Armored Core[]
Part ID |
Price |
Arm Type |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Weapon Lock |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Cost |
Range |
Maximum Lock |
Reload Time |
Unlock |
Notes
|
AN-101
|
19000c |
Middleweight |
1228 |
1006 |
1670 |
384 |
374 |
- |
- |
- |
- |
- |
- |
- |
- |
Shop |
Normal arm unit with average performance.
|
AN-201
|
15300c |
Lightweight |
1054 |
877 |
1635 |
352 |
334 |
- |
- |
- |
- |
- |
- |
- |
- |
Starting Part |
Low energy consumption version of the AN-101.
|
AN-25
|
28400c |
Lightweight |
853 |
682 |
1826 |
344 |
284 |
- |
- |
- |
- |
- |
- |
- |
- |
Shop |
Lightweight type arm units with better performance.
|
AN-3001
|
39500c |
Middleweight |
1612 |
1258 |
1935 |
487/477 |
353 |
- |
- |
- |
- |
- |
- |
- |
- |
Shop |
Middleweight arms with maximum energy shielding.
|
AN-863-B
|
34000c |
Heavyweight |
1726 |
1394 |
1880 |
517 |
406 |
- |
- |
- |
- |
- |
- |
- |
- |
Shop |
Weight is increased for added durability.
|
AN-D-7001
|
23000c |
Middleweight |
1445 |
1512 |
1743 |
306 |
453 |
- |
- |
- |
- |
- |
- |
- |
- |
Shop |
Average arm units with enhanced performance.
|
AN-K1
|
49000c |
Lightweight |
905 |
930 |
1790 |
339 |
402 |
- |
- |
- |
- |
- |
- |
- |
- |
Shop |
Reduced-weight arm units with full AP and shields.
|
ANKS-1A46J
|
42100c |
Heavyweight |
2120 |
1415 |
1990 |
679/659 |
496 |
- |
- |
- |
- |
- |
- |
- |
- |
Shop |
Offers the maximum AP but interferes with some parts.
|
AW-30/3
|
56400c |
Dual Missile |
480 |
377 |
688 |
0 |
0 |
Standard |
830 |
80 |
Solid |
130c |
9000 |
3 |
10 |
Shop |
Fires 2 rounds of 3 small missiles for a total of 6 missiles.
|
AW-GT2000
|
48600c |
Gatling Gun Arms |
1415 |
92 |
1132 |
0 |
0 |
Special |
305 |
300 |
Solid |
62c |
7800 |
1 |
2 |
Shop |
Dual gatling guns can concentrate high-speed rounds at a single point.
|
AW-MG25/2
|
54500c |
Machine Gun Arms |
1193 |
78 |
812 |
0 |
0 |
Special |
158 |
400 |
Solid |
33c |
8800 |
1 |
2 |
Shop |
Can strafe with 4 rifles at once.
|
AW-RF105
|
77600c |
Cannon |
1530 |
106 |
1280 |
0 |
0 |
Narrow&Deep |
1530 |
100 |
Solid |
220c |
9300 |
1 |
15 |
Shop |
2 cannons with incredible firepower.
|
AW-RF120
|
67200c |
Cannon |
1827 |
137 |
1420 |
0 |
0 |
Narrow&Deep |
2120 |
50 |
Solid |
300c |
9800 |
1 |
18 |
Shop |
Enhanced dual cannons. Somewhat fewer shots.
|
AW-S60/2
|
66600c |
Dual Missile |
762 |
420 |
725 |
0 |
0 |
Standard |
830 |
120 |
Solid |
130c |
9000 |
2 |
10 |
Shop |
Fires 2 rounds of 2 missiles at once for extra shots.
|
AW-XC5500
|
83600c |
Plasma Cannon/Laser Cannon |
1688 |
547 |
875 |
0 |
0 |
Narrow&Deep |
1241 |
70 |
Energy |
0c |
12000 |
1 |
7 |
Shop |
Energy weapon. Fires twin laser bursts.
|
AW-XC65
|
98500c |
Plasma Cannon/Laser Cannon |
1905 |
625 |
792 |
0 |
0 |
Narrow&Deep |
2322 |
40 |
Energy |
0c |
8300 |
1 |
10 |
Shop |
Energy weapon. Fires two beams.
|
Introduced in Armored Core: Project Phantasma[]
Part ID |
Price |
Arm Type |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Weapon Lock |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Cost |
Range |
Maximum Lock |
Reload Time |
Unlock |
Notes
|
AW-DC/2
|
188500c |
Dual Cannon |
1805 |
220 |
892 |
0 |
0 |
Special |
3822 |
20 |
Solid |
1800c |
15300 |
1 |
60 |
Defeat Sadistic in the Arena |
Dual grenade launcher.
|
Introduced in Armored Core: Master of Arena[]
Part ID |
Price |
Arm Type |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Weapon Lock |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Cost |
Range |
Maximum Lock |
Reload Time |
Unlock |
Notes
|
AN-891-S
|
54200c |
Heavyweight |
1790 |
1290 |
1920 |
480 |
509 |
- |
- |
- |
- |
- |
- |
- |
- |
Defeat Max in the Arena. |
High defense model equipped with armor shielding.
|
AW-R/4
|
126300c |
Cannon |
1650 |
187 |
1600 |
0 |
0 |
Standard |
1024 |
180 |
Solid |
150c |
8000 |
1 |
15 |
Defeat EX300 in Master Arena. |
Multi-cannon firing capability.
|
Legs[]
Introduced in Armored Core[]
Part ID |
Price |
Leg Type |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Maximum Weight |
Speed |
Stability |
Jump Function |
Unlock |
Notes
|
LN-1001
|
28500c |
Middleweight Humanoid Legs |
1966 |
1725 |
3235 |
556 |
531 |
4470 |
277 |
1018 |
Provided |
Shop |
Balanced, standard humanoid legs.
|
LN-1001B
|
45200c |
Middleweight Humanoid Legs |
2305 |
1889 |
3383 |
585 |
543 |
4630/4680 |
272 |
1320 |
Provided |
Shop |
Enhanced variation of the LN-1001.
|
LN-1001-PX-0
|
25000c |
Middleweight Humanoid Legs |
1892 |
1844 |
3035 |
528 |
508 |
4100/4130 |
280 |
904 |
Provided |
Starting Part |
Balanced humanoid legs for combat on all terrain.
|
LN-501
|
71800c |
Middleweight Humanoid Legs |
1675 |
2910 |
2947 |
508 |
535 |
3990 |
451 |
854 |
Provided |
Shop |
Has the shield performance and load capacity of a middleweight.
|
LN-502
|
35800c |
Middleweight Humanoid Legs |
1790 |
2466 |
3343 |
538 |
592 |
3800 |
275 |
843 |
Provided |
Shop |
This middleweight has reduced weight without sacrificing performance.
|
LN-SSVT
|
44000c |
Lightweight Humanoid Legs |
1528 |
2338 |
2795 |
482 |
507 |
3560 |
445 |
596 |
Provided |
Remove Gun Emplacement |
Light, fast humanoid legs but with low load capacity and AP.
|
LN-3001
|
52200c |
Heavyweight Humanoid Legs |
3137 |
2206 |
3703 |
870/815 |
594 |
6600 |
153 |
2518 |
Provided |
Shop |
Heavily armored humanoid legs with a high load capacity. Poor speed.
|
LN-3001C
|
64100c |
Heavyweight Humanoid Legs |
3528 |
2418 |
3997 |
889/824 |
602 |
7100 |
151 |
2977 |
Provided |
Shop |
Best AP and shields among the humanoid legs.
|
LN-D-8000R
|
49000c |
Heavyweight Humanoid Legs |
2426 |
2350 |
3532 |
510 |
656 |
4720/4770 |
269 |
1200 |
Provided |
Shop |
Humanoid legs with special anti-energy weapon armor.
|
LN-SSVR
|
32400c |
Heavyweight Humanoid Legs |
2750 |
2013 |
3606 |
805/789 |
532 |
5400 |
148 |
2150 |
Provided |
Shop |
Lightest of the heavily armored humanoid legs.
|
LNKS-1B46J
|
48000c |
Heavyweight Humanoid Legs |
3065 |
2304 |
3788 |
822/772 |
618/608 |
6100 |
146 |
3802 |
Provided |
Shop |
Shock absorbing structure reduces recoil from shell hits.
|
LB-1000-P
|
20500c |
Reverse Joint |
2095 |
1228 |
3514 |
609 |
444 |
3775/3875 |
286 |
2310 |
Provided |
Shop |
Phenomenal maneuverability but low load carrying capacity.
|
LB-4303
|
24000c |
Reverse Joint |
2647 |
1585 |
3575 |
643 |
488 |
4180/4280 |
291 |
2505 |
Provided |
Shop |
Increased ground contact area for enhanced shock absorbing capacity.
|
LB-4400
|
17300c |
Reverse Joint |
2520 |
1400 |
3560 |
617 |
451 |
4020/4120 |
294 |
2084 |
Provided |
Shop |
Standard reverse joint type. Good maneuverability and inexpensive.
|
LB-4401
|
31800c |
Reverse Joint |
2910 |
1456 |
3810 |
672 |
468 |
4510/4610 |
287 |
2713 |
Provided |
Shop |
Best overall performance of the reverse joint types.
|
LBKS-2B45A
|
27000c |
Reverse Joint |
2480 |
1703 |
3731 |
584 |
515 |
3990 |
299 |
1985 |
Provided |
Shop |
Deluxe type with enhanced shielding against energy weapons.
|
LF-205-SF
|
42600c |
Quadruped |
2137 |
2810 |
2841 |
446 |
654 |
3450 |
483 |
580 |
Provided |
Shop |
Standard four-leg type. Top-class maneuverability.
|
LF-DEX-1
|
69000c |
Quadruped |
2650 |
4016 |
3179 |
557 |
553 |
4450 |
360 |
820 |
Provided |
Shop |
Increased load carrying capacity requires vast amounts of power.
|
LFH-X3
|
56000c |
Quadruped |
2400 |
2988 |
3100 |
468 |
610 |
3810 |
421 |
710 |
Provided |
Shop |
Energy gage recovers quickly when halted.
|
LFH-X5X
|
82000c |
Quadruped |
2880 |
3584 |
3328 |
497 |
700 |
5000 |
442 |
1110 |
Provided |
Shop |
New four-leg type pushes the specs to the limit.
|
LC-HTP-AAA
|
38500c |
Tank |
2915 |
2877 |
3688 |
728/656 |
694/625 |
4130 |
250 |
630 |
None |
Shop |
Has performance near that of a four-legged type.
|
LC-MOS18
|
16000c |
Tank |
4182 |
978 |
3928 |
858 |
572 |
8000 |
105 |
4245 |
None |
Shop |
Maximum load carrying capacity but poor speed and weight.
|
LC-MOS4545
|
59000c |
Tank |
3610 |
2609 |
3990 |
905 |
753 |
7400 |
211 |
5101 |
None |
Shop |
A dreadfully durable monster machine.
|
LC-UKI60
|
25500c |
Tank |
3860 |
1104 |
3822 |
812 |
589 |
6950 |
138 |
3710 |
None |
Shop |
Economy wheeled truck type with finely adjusted performance.
|
Introduced in Armored Core: Project Phantasma[]
Part ID |
Price |
Leg Type |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Maximum Weight |
Speed |
Stability |
Jump Function |
Unlock |
Notes
|
LN-2KZ-SP
|
118000c |
Humanoid Legs |
1820 |
3034 |
2210 |
648 |
820/742 |
4420 |
383 |
3025 |
Provided |
Shop |
Able to carry heavier loads, but AP is sacrificed.
|
Introduced in Armored Core: Master of Arena[]
Part ID |
Price |
Leg Type |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Maximum Weight |
Speed |
Stability |
Jump Function |
Unlock |
Notes
|
LN-S3
|
75000c |
Middleweight Humanoid Legs |
2300 |
2050 |
3426 |
752 |
680 |
5630 |
106 |
1480 |
Provided |
Beat Humanoid Legged in Extra Arena |
Lightweight model, but without sacrifing defense or load capacity.
|
LB-H230
|
56000c |
Reverse Joint |
3458 |
1848 |
3880 |
695 |
430 |
5124 |
275 |
2954 |
Provided |
Beat Reverse Jointed in Extra Arena |
New reverse joint model featuring enhanced load capacity.
|
LF-TR-0
|
92000 |
Quadruped |
2593 |
3358 |
2546 |
589 |
669 |
4360 |
504 |
542 |
Provided |
Beat Four Legged in Extra Arena |
Enhanced speed while retaining defensive properties.
|
LC-HTP-H5
|
64000 |
Caterpillar |
3056 |
3140 |
3884 |
687 |
645 |
5630 |
284 |
731 |
None |
Beat Tank Legged in Extra Arena |
Enhanced hover tank with increased speed and maneuverability.
|
Boosters[]
Introduced in Armored Core[]
Part ID |
Price |
Weight |
EN Drain |
Boost Power |
Charge Drain |
Unlock |
Notes
|
B-P320
|
10800c |
208 |
28 |
9800 |
4360 |
Starting Part |
Low priced but seems a bit underpowered.
|
B-P350
|
13700c |
162 |
33 |
12800 |
4410 |
Shop |
Economy type with high power but high energy consumption.
|
B-P351
|
25500c |
288 |
41 |
21000 |
6980 |
Shop |
High-performance model with both high power and energy consumption.
|
B-T001
|
34000c |
149 |
30 |
17300 |
4600 |
Guard Factory Entrance |
Achieves both enhanced power and low weight at the same time.
|
B-T2
|
31500c |
235 |
38 |
14800 |
3850 |
Shop |
Power itself is low but offers the highest efficiency.
|
B-VR-33
|
48500c |
255 |
35 |
19000 |
5070 |
Shop |
Maintains the top-class power to achieve good efficiency.
|
Introduced in Armored Core: Project Phantasma[]
Part ID |
Price |
Weight |
EN Drain |
Boost Power |
Charge Drain |
Unlock |
Notes
|
B-HP25
|
52500c |
186 |
35 |
8500 |
2520 |
Shop |
Small lightweight model. Low acceleration, but efficient.
|
Introduced in Armored Core: Master of Arena[]
Part ID |
Price |
Weight |
EN Drain |
Boost Power |
Charge Drain |
Unlock |
Notes
|
B-PT000
|
62500c |
301 |
52 |
23400 |
7450 |
Beat Rob in the Arena. |
Power on demand. For rapid approaches and retreats.
|
FCS[]
Introduced in Armored Core[]
Part ID |
Price |
Weight |
EN Drain |
Maximum Lock |
Lock Type |
Unlock |
Notes
|
COMDEX-C7
|
11100c |
14 |
24 |
4 |
Standard |
Starting Part |
Maximum of 4 lock-ons, average performance.
|
COMDEX-G0
|
22500c |
14 |
24 |
4 |
Standard |
Shop |
Maximum of 4 lock-ons, fast lock-on.
|
COMDEX-G8
|
16400c |
14 |
24 |
6 |
Standard |
Shop |
Maximum of 6 lock-ons, long-distance lock-on.
|
QX-21
|
20300c |
8 |
12 |
1 |
Wide&Shallow |
Shop |
Maximum of 1 lock-on, short lock over a wide area.
|
QX-9009
|
96000c |
24 |
55 |
6 |
Narrow&Deep |
Shop |
Maximum of 6 lock-ons, longest lock distance.
|
QX-AF
|
35700c |
10 |
16 |
2 |
Wide&Shallow |
Exterminate Organisms |
Maximum of 2 lock-ons, short lock.
|
TRYX-BOXER
|
48100c |
10 |
19 |
3 |
Tall/Lengthway |
Shop |
Maximum of 3 lock-ons, vertical sight.
|
TRYX-QUAD
|
63000c |
18 |
38 |
6 |
Wide/Sideway |
Shop |
Maximum of 6 lock-ons, horizontal sight.
|
Introduced in Armored Core: Project Phantasma[]
Part ID |
Price |
Weight |
EN Drain |
Maximum Lock |
Lock Type |
Unlock |
Notes
|
FBMB-18X
|
108000c |
21 |
65 |
6 |
Wide&Shallow |
Shop |
Maximum of 6 quick, wide area lock-ons.
|
RATOR
|
129000c |
18 |
75 |
2 |
Narrow&Deep |
Shop |
Max lock-on 2 suitable for long distance missiles.
|
Introduced in Armored Core: Master of Arena[]
Part ID |
Price |
Weight |
EN Drain |
Maximum Lock |
Lock Type |
Unlock |
Notes
|
P/CV
|
96000c |
24 |
55 |
1 |
Standard |
Assist MTs |
Wide area model well suited for close to mid range encounters.
|
Generator[]
Introduced in Armored Core[]
Part ID |
Price |
Weight |
Energy Output |
Maximum Charge |
Redzone |
Unlock |
Notes
|
GBG-10000
|
43500c |
398 |
9988 |
34000 |
2980 |
Shop |
High power provided a wide selection of equipment.
|
GBG-XR
|
56000c |
452 |
8207 |
48000 |
3250 |
Destroy Plus Escapee |
Custom-made unit having both power and capacity.
|
GPS-V6
|
32000c |
363 |
4728 |
43000 |
5000 |
Shop |
Load increased to nearly twice that of the GPS-VVA.
|
GPS-VVA
|
19500c |
308 |
4728 |
28000 |
7800 |
Starting Part |
Low in both power and capacity. Wide red zone.
|
GRD-RX5
|
23300c |
225 |
5300 |
38000 |
4000 |
Shop |
Balanced-performance generator.
|
GRD-RX6
|
27800c |
286 |
6000 |
33000 |
4000 |
Shop |
Performance not bad, but the equipment is so-so.
|
GRD-RX7
|
38700c |
348 |
6810 |
31500 |
5000 |
Shop |
Very good power but poor stamina.
|
Introduced in Armored Core: Project Phantasma[]
Part ID |
Price |
Weight |
Energy Output |
Maximum Charge |
Redzone |
Unlock |
Notes
|
GBX-TL
|
38000c |
1582 |
9055 |
50000 |
22000 |
Defeat Luke in the Arena/Shop |
Large output and capacity, offset by its heavy weight.
|
GBX-XL
|
139000c |
975 |
8500 |
52000 |
3300 |
Shop |
Modified GRD-RX6. Above average efficiency.
|
Back Unit[]
Introduced in Armored Core[]
Part ID |
Price |
Weapon Type |
Weight |
EN Drain |
Radar Function |
Weapon Lock/Radar Type |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Cost |
Range |
Maximum Lock |
Reload Time |
Unlock |
Notes
|
RXA-01WE
|
12100c |
Radar |
210 |
243 |
Provided |
- |
- |
- |
- |
- |
8650 |
- |
- |
Starting Part |
Old-style antenna but still holds up well in use.
|
RXA-77
|
23000c |
Radar |
125 |
274 |
Provided |
- |
- |
- |
- |
- |
8700 |
- |
- |
Shop |
This radar can detect the approach of homing missiles.
|
RXA-99
|
14500c |
Radar |
160 |
267 |
Provided |
- |
- |
- |
- |
- |
8800 |
- |
- |
Shop |
New-type radar permits an even wider area to be searched.
|
RZ-A0
|
17900c |
Radar |
480 |
387 |
Provided |
- |
- |
- |
- |
- |
11500 |
- |
- |
Shop |
This radar uses 2 dishes for enhanced enemy-search capability.
|
RZ-A1
|
33000c |
Radar |
433 |
403 |
Provided |
- |
- |
- |
- |
- |
15700 |
- |
- |
Shop |
Expands the enemy-search range up to the current technological limit.
|
RZ-BBP
|
40900c |
Radar |
454 |
566 |
Provided |
- |
- |
- |
- |
- |
16300 |
- |
- |
Shop |
Highest-quality radar with highest-class performance.
|
RZT-333
|
27700c |
Radar |
343 |
451 |
Provided |
- |
- |
- |
- |
- |
11700 |
- |
- |
Shop |
Combines both missile detection and wide-range search capability.
|
WC-01QL
|
69500c |
Plasma Cannon |
273 |
618 |
None |
Special |
1531 |
80 |
Energy |
0c |
12000 |
1 |
7 |
Shop |
Energy weapon. Beam cuts down enemies.
|
WC-CN35
|
32750c |
Chain Gun |
593 |
11 |
None |
Special |
338 |
250 |
Solid |
52c |
10000 |
1 |
2 |
Shop |
Fast reloading rifle. Easy to use.
|
WC-GN230
|
75200c |
Grenade Launcher |
1230 |
8 |
None |
Narrow & Deep |
3520 |
15 |
Solid |
985c |
12000 |
1 |
32 |
Shop |
An AC's symbolic weapon that mows down enemies in a firestorm.
|
WC-LN350
|
41800c |
Linear Gun |
425 |
8 |
None |
Special |
690 |
120 |
Solid |
108c |
9000 |
1 |
6 |
Shop |
Burst-fire type weapon emphasizing firepower over number of shots.
|
WC-ST120
|
56000c |
Slug Gun |
827 |
6 |
None |
Special |
183 |
80 |
Solid |
156c |
8100 |
1 |
22 |
Shop |
Fires 7 simultaneous shots that scatter over a wide range.
|
WC-XC8000
|
78700c |
Laser Cannon |
1110 |
455 |
None |
Narrow & Deep |
2065 |
50 |
Energy |
0c |
8500 |
1 |
10 |
Shop |
Energy weapon. Fires laser rounds.
|
WC-XP4000
|
61000c |
Pulse Cannon |
318 |
364 |
None |
Narrow & Deep |
770 |
100 |
Energy |
0c |
9000 |
1 |
5 |
Shop |
Energy weapon. Reloading ion cannon.
|
WM-L201
|
46200c |
Large Missile |
835 |
180 |
None |
Standard |
4300 |
12 |
Solid |
897c |
12500 |
1 |
10 |
Shop |
Powerful large missiles fired singly.
|
WM-MVG404
|
31000c |
Missile |
620 |
280 |
None |
Standard |
1560 |
24 |
Solid |
252c |
10000 |
1 |
10 |
Shop |
Pod that fires single missiles.
|
WM-MVG802
|
44000c |
Missile |
718 |
220 |
None |
Standard |
1560 |
32 |
Solid |
252c |
10000 |
2 |
10 |
Shop |
Fires up to 2 missiles at once.
|
WM-P4001
|
43800c |
Dual Missile |
755 |
320 |
None |
Standard |
830 |
60 |
Solid |
130c |
9000 |
1 |
10 |
Shop |
Fires 2 left or right curving indirect attack missiles.
|
WM-PS-2
|
66700c |
Triple Missile |
1125 |
360 |
None |
Standard |
830 |
90 |
Solid |
130c |
9000 |
1 |
10 |
Shop |
Fires 3 up-curving indirect attack missiles.
|
WM-S40/1
|
18700c |
Small Missile |
245 |
245 |
None |
Standard |
830 |
40 |
Solid |
130c |
9000 |
1 |
10 |
Starting Part |
Pod that fires single small missiles.
|
WM-S40/2
|
23000c |
Small Missile |
337 |
320 |
None |
Standard |
830 |
40 |
Solid |
130c |
9000 |
2 |
10 |
Shop |
Fires up to 2 small missiles at once.
|
WM-S60/4
|
28800c |
Small Missile |
520 |
349 |
None |
Standard |
830 |
60 |
Solid |
130c |
9000 |
4 |
10 |
Secret Factory Recon |
Fires up to 4 small missiles at once.
|
WM-S60/6
|
38100c |
Small Missile |
583 |
353 |
None |
Standard |
830 |
60 |
Solid |
130c |
9000 |
6 |
10 |
Shop |
Fires up to 6 small missiles at once.
|
WM-X10
|
24800c |
Bomb Dispenser |
939 |
105 |
None |
None |
675 |
10 |
Solid |
560c |
0 |
0 |
50 |
Shop |
Drops 16 powerful ground-attack mines.
|
WM-X201
|
62250c |
Multi Missile |
720 |
250 |
None |
Standard |
980 |
18 |
Solid |
1125c |
12000 |
1 |
15 |
Shop |
Multi-warhead missiles that scatters warheads in flight.
|
WM-X5-AA
|
19300c |
Bomb Dispenser |
616 |
85 |
None |
None |
675 |
10 |
Solid |
270c |
0 |
0 |
50 |
Shop |
Drops 8 ground-attack mines. For experts.
|
WR-L24
|
29460c |
Large Rocket |
805 |
18 |
None |
None |
3980 |
24 |
Solid |
417c |
17700 |
0 |
16 |
Eliminate Strikers |
This rocket has the greatest firepower of any single weapon.
|
WR-M50
|
27600c |
Rocket |
677 |
13 |
None |
None |
2240 |
50 |
Solid |
220c |
14000 |
0 |
12 |
Shop |
Carries 50 rockets.
|
WR-M70
|
36500c |
Rocket |
718 |
24 |
None |
None |
2240 |
70 |
Solid |
220c |
14000 |
0 |
16 |
Shop |
Carries 70 rockets.
|
WR-S100
|
32400c |
Small Rocket |
846 |
15 |
None |
None |
1310 |
100 |
Solid |
110c |
12500 |
0 |
12 |
Shop |
Carries 100 small rockets.
|
WR-S50
|
15900c |
Small Rocket |
218 |
8 |
None |
None |
1310 |
50 |
Solid |
110c |
12500 |
0 |
8 |
Shop |
Carries 50 small rockets.
|
WX-S800/2
|
69400c |
Dual Missile |
1650 |
415 |
None |
Standard |
1120 |
60 |
Solid |
515c |
11000 |
1 |
12 |
Shop |
Fires 2 missiles with 1 lock-on.
|
WX-S800-GF
|
90900c |
Dual Missile |
1110 |
656 |
None |
Standard |
1120 |
60 |
Solid |
515c |
11000 |
1 |
10 |
Retake Air Cleaner |
Fires 6 missiles with 1 lock-on.
|
XCS-9900
|
94500c |
Multi Missile |
1480 |
310 |
None |
Standard |
980 |
20 |
Solid |
1125 |
12000 |
1 |
15 |
Shop |
Fires 2 multi-warhead missiles simultaneously.
|
Introduced in Armored Core: Project Phantasma[]
Part ID |
Price |
Weapon Type |
Weight |
EN Drain |
Radar Function |
Weapon Lock/Radar Type |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Cost |
Range |
Maximum Lock |
Reload Time |
Unlock |
Notes
|
WM-AT
|
256800c |
Large Missile |
910/1507 |
382 |
None |
Standard |
9830 |
10/4 |
Solid |
3510c |
20000/5800 |
1 |
34 |
Defeat Dark Rider in the Arena/Shop (MOA) |
Most powerful missile in AC's inventory.
|
WM-T0100
|
86200c |
Small Missile |
725 |
290 |
None |
Standard |
230 |
120 |
Solid |
150c |
9000 |
6 |
5 |
Shop |
Lots of ammo, but low attack power.
|
WM-SMSS24
|
118300c |
Missile |
655 |
308 |
None |
Standard |
1630 |
40 |
Solid |
420c |
9000 |
4 |
10 |
Shop |
Mortar shell. Launches vertically.
|
M118-TD
|
96300c |
Magazine |
455 |
0 |
None |
- |
- |
- |
- |
- |
- |
- |
- |
Defeat Icarus in the Arena/Shop (MOA) |
Additional ammo. Increases a weapons ammo capacity.
|
WC-SPGUN
|
89500c |
Slug Gun |
912 |
11 |
None |
Special |
208 |
50 |
Energy |
0c |
9200 |
1 |
8 |
Defeat Killer Rabbit in the Arena/Shop (MOA) |
Fires a seven shell spread.
|
WC-IR24
|
159500c |
Laser Cannon |
528/1006 |
806 |
None |
0c |
3025 |
20 |
Energy |
0c |
15000 |
1 |
40 |
Shop |
Triple barrel energy weapon.
|
RZ-Fw2
|
82100c |
Radar |
352 |
826 |
Provided |
Octagon |
- |
- |
- |
- |
- |
21300 |
- |
Defeat Demise in the Arena/Shop (MOA) |
Wide forward search area.
|
Introduced in Armored Core: Master of Arena[]
Part ID |
Price |
Weapon Type |
Weight |
EN Drain |
Radar Function |
Weapon Lock/Radar Type |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Cost |
Range |
Maximum Lock |
Reload Time |
Unlock |
Notes
|
WM-MVG812
|
54000c |
Small Missile |
1016 |
300 |
None |
Standard |
830 |
40 |
Solid |
300c |
10000 |
4 |
30 |
Defeat Advantage in the Sub-Arena |
A heat-seeking missile that tracks its target.
|
WM-X15-EX
|
86000c |
Plasma Dispenser |
580 |
330 |
None |
None |
1560 |
60 |
Energy |
0c |
0 |
0 |
15 |
Defeat Brothers in the Arena |
Plasma mortar.
|
WR-RS7
|
176000c |
Special Rocket |
759 |
31 |
None |
None |
200 |
12 |
Solid |
2046c |
15500 |
0 |
40 |
Defeat Jin in Fromsoft Arena. |
Launches special rockets that disable their target's functions.
|
WRR-10
|
143000c |
Mine Dispenser |
351 |
24 |
None |
None |
2240 |
100 |
Solid |
436c |
0 |
0 |
8 |
Defeat Jin in Fromsoft Arena. |
Floating proximity mine.
|
WX-ED2
|
74000c |
Plasma Cannon |
1350 |
750 |
None |
Standard |
572 |
160 |
Energy |
0c |
12000 |
1 |
6 |
Cavern Invasion |
Simultaneously fires two plasma bursts.
|
WX-C/4
|
138000c |
Laser Cannon |
1670 |
905 |
None |
Standard |
1259 |
60 |
Energy |
0c |
7600 |
1 |
32 |
Defeat Sherbert in the Arena. |
Laser cannon that can simultaneously fire four linked laser cannons.
|
P77-ST
|
230000c |
Stealth |
1780 |
998 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Defeat every Raven. |
Special equipment that gives the AC stealth capability.
|
Arm Unit R[]
Introduced in Armored Core[]
Part ID |
Price |
Weapon Type |
Weight |
EN Drain |
Weapon Lock |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Price |
Range |
Maximum Lock |
Reload Time |
Unlock |
Notes
|
WG-1-KARASAWA
|
75000c |
Laser Rifle |
1000 |
422 |
Special |
1550 |
50 |
Energy |
0c |
10000 |
1 |
8 |
Destroy Fuel Depot |
Energy weapon. Strong but heavy.
|
WG-AR1000
|
42300c |
Machine Gun |
516 |
8 |
Special |
105 |
1000 |
Solid |
12c |
7000 |
1 |
1 |
Shop |
Most powerful portable type machine gun.
|
WG-B2120
|
59740c |
Bazooka |
778 |
13 |
Narrow & Deep |
1250 |
80 |
Solid |
163c |
8200 |
1 |
16 |
Shop |
High firepower but slow moving bazooka fire is easily avoidable.
|
WG-B2180
|
75900c |
Bazooka |
905 |
16 |
Narrow & Deep |
1930 |
50 |
Solid |
348c |
7800 |
1 |
22 |
Shop |
Ultra-attack bazooka for betting it all on one shot.
|
WG-FG99
|
58300c |
Flamethrower |
352 |
9 |
None |
512 |
500 |
Solid |
41c |
900 |
1 |
1 |
Destroy Intruders |
Close-in combat gun shows off its true worth in hand-to-hand combat.
|
WG-HG235
|
19000c |
Hand Gun |
170 |
22 |
Wide & Shallow |
226 |
100 |
Solid |
68c |
4800 |
1 |
5 |
Shop |
Wide scatter-shot pistol. Very short range.
|
WG-HG512
|
26200c |
Hand Gun |
324 |
10 |
Wide & Shallow |
437 |
120 |
Solid |
48c |
5800 |
1 |
5 |
Shop |
Lower performance but inexpensive.
|
WG-MG500
|
28400c |
Machine Gun |
458 |
4 |
Wide & Shallow |
135 |
500 |
Solid |
15c |
7800 |
1 |
2 |
Shop |
Enhanced version of the machine gun with higher firepower.
|
WG-MGA1
|
14000c |
Machine Gun |
370 |
4 |
Wide & Shallow |
85 |
500 |
Solid |
9c |
6300 |
1 |
1 |
Shop |
Fast-reloading solid round machine gun. Low single-round firepower.
|
WG-RF35
|
11400c |
Rifle |
415 |
6 |
Wide & Shallow |
218 |
200 |
Solid |
18c |
8500 |
1 |
5 |
Starting Part |
Standard portable rifle. Suitable for various missions.
|
WG-RF/5
|
41500c |
Sniper Rifle |
295 |
5 |
Special |
530 |
80 |
Solid |
83c |
20000 |
1 |
10 |
Shop |
Long-barrel sniper rifle.
|
WG-RF/P
|
33100c |
Sniper Rifle |
308 |
4 |
Special |
612 |
60 |
Solid |
95c |
16000 |
1 |
12 |
Shop |
Superior firepower and range, but low reload rate.
|
WG-XC4
|
51000c |
Laser Rifle |
686 |
308 |
Special |
820 |
100 |
Energy |
0c |
8000 |
1 |
10 |
Shop |
Energy weapon. High firepower and energy consumption.
|
WG-XP1000
|
46000c |
Pulse Rifle |
188 |
246 |
Special |
302 |
180 |
Energy |
0c |
15000 |
1 |
3 |
Shop |
Energy weapon. Noted for its long range and reload speed.
|
WG-XP2000
|
61500c |
Pulse Rifle |
265 |
285 |
Special |
435 |
200 |
Energy |
0c |
18000 |
1 |
6 |
Shop |
Energy weapon. Emphasizes its long range and number of shots.
|
Introduced in Armored Core: Project Phantasma[]
Part ID |
Price |
Weapon Type |
Weight |
EN Drain |
Weapon Lock |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Price |
Range |
Maximum Lock |
Reload Time |
Unlock |
Notes
|
WG-RFM118
|
95000c |
Rifle |
512 |
10 |
Wide&Shallow |
340 |
200/160 |
Solid |
45c |
11000 |
1 |
5 |
Shop |
Improved fire speed.
|
WG-XFwPPk
|
132000c |
Laser Rifle |
893/998 |
395 |
Special |
1120 |
100 |
Energy |
0c |
14000 |
1 |
10 |
Shop |
Rapid fire energy weapon.
|
WG-HG1
|
72000c |
Hand Gun |
283 |
52 |
Wide&Shallow |
280 |
100 |
Solid |
56c |
6300 |
1 |
8 |
Shop |
Upgraded Hand gun.
|
WG-PB26
|
113000c |
Grenade Launcher |
681 |
34 |
Wide&Shallow |
2200 |
15/24 |
Solid |
1015c |
9000 |
1 |
10 |
Defeat Death Master in the Arena/Shop(in MOA) |
Grenade launcher, powerful but has limited ammo supply.
|
WA-FINGER
|
275000c |
Machine Gun |
150 |
120 |
Special |
250/155 |
3000/500 |
Solid |
8c |
3700 |
1 |
1/2 |
Defeat Necron in the Arena/Shop(in MOA) |
Very powerful for close-in combat.
|
Introduced in Armored Core: Master of Arena[]
Part ID |
Price |
Weapon Type |
Weight |
EN Drain |
Weapon Lock |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Price |
Range |
Maximum Lock |
Reload Time |
Unlock |
Notes
|
WG-HG770
|
59000c |
Hand Gun |
210 |
64 |
Wide&Shallow |
540 |
100 |
Solid |
147c |
7300 |
1 |
7 |
Defeat Stunt Rider in the Sub-Arena. |
A scattershot handgun with improved target accuracy.
|
WG-XW11
|
61000c |
Laser Rifle |
547 |
451 |
Special |
549 |
70 |
Energy |
0c |
10500 |
1 |
6 |
Defeat Noble in the Sub-Arena. |
Laser rifle that is capable of firing two simultaneous shots.
|
WG-FGI-00
|
62300c |
Flame Shell |
815 |
18 |
Wide&Shallow |
200 |
60 |
Solid |
104c |
8600 |
1 |
5 |
Defeat Eddy M. in the Master Arena. |
Napalm. Burns the area surrounding the point of detonation.
|
WG-RF/E
|
71000c |
Sniper Rifle |
412 |
156 |
Special |
3800 |
10 |
Energy |
0c |
22000 |
1 |
48 |
Gift through the mail by winning in the Arena. |
Sniper rifle with significantly increased bullet velocity.
|
WG-MG500/E
|
56100c |
Machine Gun |
415 |
10 |
Special |
185 |
500 |
Energy |
0c |
6800 |
1 |
2 |
Defeat Bibs in the Sub-Arena. |
A new machinegun that fires energy rounds.
|
Arm Unit L[]
Introduced in Armored Core[]
Part ID |
Price |
Weapon Type |
Weight |
EN Drain |
Charge Drain |
Attack Power |
Unlock |
Notes
|
LS-2001
|
11500c |
Laser Blade |
123 |
28 |
2050 |
738 |
Starting Part |
Infinitely reusable laser blade. When used the laser blade appears to be red in color.
|
LS-200G
|
29000c |
Laser Blade |
181 |
45 |
1700 |
950 |
Shop |
Powerful weapon exclusively for close-in combat. When used the laser blade appears to be green in color.
|
LS-3303
|
37200c |
Laser Blade |
224 |
43 |
2630 |
1210 |
Shop |
Enhanced blade weapon. Both power and energy consumption are higher. When used the laser blade appears to be yellow in color.
|
LS-99-MOONLIGHT
|
54000c |
Laser Blade |
336 |
93 |
810 |
2801 |
Kill "Struggle" Leader |
Blade weapon with more than twice the power of conventional blades. When used the laser blade appears to be blue in color.
|
Introduced in Armored Core: Master of Arena[]
Part ID |
Price |
Weapon Type |
Weight |
EN Drain |
Charge Drain |
Attack Power |
Unlock |
Notes
|
LS-1000W
|
67500c |
Laser Blade |
212 |
71 |
2430 |
1849 |
Gift through mail by winning in the Arena |
An irregular blade that emits an energy wave. When used the laser blade fires blade waves that appear to be red in color.
|
Optional Parts[]
Introduced in Armored Core[]
Part ID
|
Price |
Part Type |
Slot Spend |
Function |
Unlocked |
Notes
|
SP-ABS
|
29,600c |
Balancer Option |
1 |
Decreases impact shock. |
Shop |
Reduces the recoil from shell hits.
|
SP-AXL
|
24,000c |
FCS Accelerator |
2 |
Accelerates lock-on time. |
Stop Gang "Dark Soul" |
Shortens lock-on time.
|
SP-CND-K
|
21,000c |
Charge Expander |
4 |
Increases energy output. |
Shop |
Increases the number of capacitors in the generator.
|
SP-E/SCR
|
38,500c |
Energy Screen |
1 |
Decreases energy damage. |
Shop |
Reduces damage from energy rounds.
|
SP-E+
|
45,000c |
Energy Amplifier |
1 |
Increase energy weapon power. |
Shop |
Increases the firepower of energy weapons.
|
SP-EH
|
45,000c |
Rapid Charge |
1 |
Increase energy weapon recharge. |
Shop |
Increases the burst fire rate of energy weapons.
|
SP-JAM
|
26,000c |
Missile Jammer |
3 |
Missile lock-on interference device. |
Shop |
Regularly generates pulses that disable missile lock-ons.
|
SP-M/AUTO
|
12,900c |
Auto Launcher |
1 |
Automatic missile launcher. |
Shop |
Fires a missile automatically on full lock-on.
|
SP-MAW
|
14,200c |
Radar Option |
1 |
Adds missile indicator to radar. |
Shop |
Adds a missile display function to the radar.
|
SP-S/SCR
|
33,000c |
Shell Screen |
2 |
Decreases projectile damage. |
Shop |
Reduces damage from solid rounds.
|
SP-SAP
|
31,800c |
Absorber Option |
1 |
Decreases cannon recoil. |
Prototype MT Test |
Reduces the recoil of cannon fire.
|
Introduced in Armored Core: Project Phantasma[]
Part ID
|
Price |
Part Type |
Slot Spend |
Function |
Unlock |
Notes
|
SP-DEtq
|
245000c |
Energy Reduce |
5 |
Cuts weapon energy needed by half/Decreases energy used. |
Shop |
Reduced energy weapon consumption by half.
|
Introduced in Armored Core: Master of Arena[]
Part ID
|
Price |
Part Type |
Slot Spend |
Function |
Unlock |
Notes
|
SP-ABS/Re
|
68000c |
Balancer Option |
2 |
New SP-ABS. |
Complete Champion Extra Arena |
Enhanced SP-ABS model.
|