Parts from Armored Core 2 and Armored Core 2: Another Age. There are a total of 202 parts in Armored Core 2 and 228 parts in Armored Core 2: Another Age.
Head[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Computer Type |
Computer Voice |
System Recovery |
Auto Balancer |
Hacking Function |
Map Type |
Noise Canceler |
Bio Sensor |
Sensor Interval |
Radar Function |
Radar Range |
Radar Type |
Scanning Interval |
Cooling |
Unlock |
Notes
|
ZHD-GE/OHR
|
Zio Matrix |
25700c |
114 |
350 |
745 |
155 |
145 |
Rough |
Female |
1200 |
240 |
2 |
No Memory |
None |
Provided |
60 |
None |
- |
- |
None |
22 |
Starting Part |
Lightest model. Well balanced.
|
EHD-GN-92
|
Emeraude |
33800c |
378 |
702 |
1012 |
282 |
213 |
Rough |
Male |
1728 |
540 |
1 |
None |
Provided |
None |
24 |
None |
- |
- |
- |
20 |
Hidden part in Ground-Based Attack (AC2)/Shop (AC2:AA) |
Heavily armored defensive type.
|
EHD-NIGHTEYE
|
Emeraude |
49700c |
197 |
680 |
840 |
177 |
155 |
Detailed |
Female |
1020 |
396 |
1 |
Area & Place Name |
None |
Provided |
0 |
Provided |
300 |
Standard |
80 |
80 |
Shop |
Advanced computer & mapping head.
|
EHD-GARD
|
Emeraude |
19300c |
156 |
405 |
597 |
160 |
116 |
Rough |
Male |
240 |
1070 |
1 |
None |
None |
Provided |
18 |
None |
- |
- |
- |
47 |
Shop |
Battle type with fine balance.
|
ZHD-06/RW
|
Zio Matrix |
30500c |
253 |
480 |
945 |
121 |
133 |
Standard |
Male |
1420 |
195 |
1 |
Area Memory |
None |
None |
0 |
Provided |
270 |
Standard |
72 |
577 |
Shop |
Inexpensive head equipped with radar.
|
EHD-ONE-NT
|
Emeraude |
52400c |
188 |
982 |
720 |
184 |
165 |
Standard |
Male |
660 |
332 |
3 |
Area Memory |
Provided |
Provided |
18 |
Provided |
340 |
Standard |
66 |
102 |
Shop |
Universal multi-role head.
|
ZHD-8008/S
|
Zio Matrix |
41500c |
179 |
431 |
922 |
133 |
141 |
Detailed |
Female |
1160 |
231 |
5 |
Area & Place Name |
Provided |
None |
24 |
Provided |
475 |
Standard |
42 |
164 |
Shop |
Head with wide range search radar.
|
ZHD-AG/TURRET
|
Zio Matrix |
44700c |
197 |
538 |
1000 |
201 |
158 |
Standard |
Female |
1200 |
660 |
3 |
None |
None |
None |
0 |
None |
- |
- |
- |
54 |
Shop |
High AP head stressing the basics.
|
ZHD-MO/EGRET
|
Zio Matrix |
89000c |
204 |
308 |
898 |
169 |
153 |
Detailed |
Female |
900 |
420 |
3 |
Area & Place Name |
Provided |
Provided |
10 |
Provided |
398 |
Standard |
56 |
62 |
Shop |
Stable, high end head by Zio.
|
ZHD-2000/SV
|
Zio Matrix |
38400c |
131 |
1045 |
784 |
136 |
161 |
Detailed |
Male |
1740 |
202 |
2 |
Area Memory |
Provided |
Provided |
32 |
Provided |
280 |
Standard |
70 |
32 |
Shop |
Lightweight, multi-function head.
|
EHD-DOME
|
Emeraude |
52100c |
294 |
457 |
966 |
142 |
258 |
Standard |
Female |
1420 |
170 |
4 |
No Memory |
Provided |
Provided |
0 |
None |
- |
- |
- |
242 |
Shop |
High energy defense. Quite heavy.
|
EHD-WACS
|
Emeraude |
73300c |
145 |
611 |
698 |
118 |
104 |
Detailed |
Male |
480 |
300 |
4 |
Area & Place Name |
Provided |
Provided |
12 |
Provided |
570 |
Standard |
16 |
98 |
Shop |
Has all functions. Low basics.
|
Introduced in Armored Core 2: Another Age[]
Part ID |
Manufacturer |
Price |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Computer Type |
Computer Voice |
System Recovery |
Auto Balancer |
Hacking Function |
Map Type |
Noise Canceler |
Bio Sensor |
Sensor Interval |
Radar Function |
Radar Range |
Radar Type |
Scanning Interval |
Cooling |
Unlock |
Notes
|
EHD-SCOPEEYE
|
Emeraude |
64000 |
237 |
674 |
789 |
158 |
129 |
Detailed |
Male |
960 |
302 |
2 |
Area&Place Name |
None |
Provided |
0 |
Provided |
420 |
Standard |
30 |
80 |
Hidden part in Escort AC Parts Transport. |
Enhanced version of the EHD-NIGHTEYE.
|
ZHD-102/ROCK
|
Zio Matrix |
57700 |
481 |
278 |
977 |
256 |
288 |
Standard |
Female |
480 |
580 |
3 |
Area&Place Name |
Provided |
Provided |
0 |
Provided |
520 |
Standard |
45 |
20 |
Complete Zearm Desert. |
Superb quality and defense, but heavy.
|
Core[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Max Weight |
VS MG Response |
VS MG Range |
Optional Slots |
OB Power |
OB Energy Drain |
OB Discharge Heat |
OB Limit |
Cooling |
Unlock |
Notes
|
ZCX-F/ROOK
|
Zio Matrix |
99880c |
1016 |
1083 |
2870 |
542 |
548 |
3170 |
0 |
0 |
16 |
2460 |
20000 |
1460 |
3000 (AC2)/1500 (AC2:AA) |
442 |
Shop |
Standard Zio Model with many slots.
|
ECM-XR00
|
Emeraude |
62200c |
1100 |
1055 |
2640 |
504 |
465 |
3322 |
48 |
64 |
11 |
2800 |
18000 |
1050 |
2400 (AC2)/1200 (AC2:AA) |
343 |
Starting Part |
Standard Emeraude model.
|
ECL-ONE
|
Emeraude |
89000c |
754 |
1320 |
2320 |
442 |
418 |
2915 |
42 |
48 |
16 |
2820 |
22000 |
700 |
2400 (AC2)/1200 (AC2:AA) |
273 |
Shop |
Mobile battle type. Low defense.
|
ZCL-XA/2
|
Zio Matrix |
110000c |
889 |
1773 (AC2)/1533 (AC2:AA) |
2180 |
471 |
484 |
2832 |
0 |
0 |
21 |
3000 |
24000 |
860 |
3900 (AC2)/1450 (AC2:AA) |
356 |
Progress through the story (AC2)/Shop (AC2:AA) |
Lightweight core with great basics.
|
ZCH-GR/1
|
Zio Matrix |
74000c |
1322 |
973 |
3164 |
588 |
577 |
3690 |
0 |
0 |
10 |
2400 |
20000 |
2000 |
4200 (AC2)/2100 (AC2:AA) |
497 |
Shop |
Balanced heavyweight core.
|
ECH-D4
|
Emeraude |
105000c |
1516 |
884 |
3008 |
664 |
603 |
3842 |
38 |
50 |
8 |
2000 |
18000 |
1420 |
3000 (AC2)/1500 (AC2:AA) |
398 |
Progress through the story (AC2)/Shop (AC2:AA) |
High defense but very few slots.
|
Arms[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
EN Drain |
Armor Points |
Def Shell |
Def Energy |
Weapon Lock |
Maximum Lock |
Number of Ammo/Usage Limit |
Ammo Type |
Ammo Price |
Ammo Heat |
Attack Power |
Attack Heat |
Range/Range Rating |
Reload Time |
Usage Drain |
Discharge Heat |
Extension TP |
Energy Supply |
Recoil Control |
Accuracy |
Cooling |
Unlock |
Notes
|
ZAN-414/SLA
|
Zio Matrix |
23800c |
Middleweight |
1400 |
1510 |
1702 |
226 |
389 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
110 |
280 |
6 |
112 |
Shop |
High energy defense. Medium weight.
|
EAN-S0
|
Emeraude |
14800c |
Middleweight |
1056 |
881 |
1630 |
310 |
315 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
80 |
256 |
7 |
299 |
Starting Part |
Entry-level Emeraude model.
|
EAN-CEX
|
Emeraude |
19500c |
Middleweight |
1238 |
1396 |
1684 |
340 |
351 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
100 |
279 |
6 |
140 |
Shop |
Good value. Easy to use.
|
ZAN-616/AUR
|
Zio Matrix |
37000c |
Middleweight |
1347 |
1204 |
1594 |
368 |
374 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
105 |
276 |
7 |
95 |
Progress through the story (AC2)/Shop (AC2:AA) |
Stable, medium weight Zio model.
|
EAN-2112
|
Emeraude |
24200c |
Middleweight |
1243 |
920 |
1733 |
402 |
260 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
100 |
288 |
7 |
132 |
Shop |
High shell defense & high AP.
|
ZAN-202/TEM
|
Zio Matrix |
21200c |
Lightweight |
854 |
684 |
1777 |
210 |
293 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
100 |
276 (AC2)/300 (AC2:AA) |
6 |
594 |
Progress through the story (AC2)/Shop (AC2:AA) |
Low weight. High AP and energy defense.
|
EAN-02-BG
|
Emeraude |
57000c |
Lightweight |
887 |
855 |
1654 |
294 |
278 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
90 |
264 |
7 |
212 |
Shop |
Stable and popular Emeraude model.
|
ZAN-303/S
|
Zio Matrix |
36500c |
Lightweight |
698 |
793 |
1570 |
192 |
201 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
135 |
276 |
4 |
751 |
Shop |
Low defense. Very light.
|
EAN-1111
|
Emeraude |
48800c |
Lightweight |
906 |
932 |
1490 |
312 |
308 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
90 |
284 |
6 |
145 |
Shop |
Light. High defense.
|
ZAN-707/E
|
Zio Matrix |
44000c |
Heavyweight |
1684 |
1278 |
1930 |
448 |
402 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
100 |
288 (AC2)/316 (AC2:AA) |
7 |
337 |
Shop |
Heavy Zio model with great basic.
|
EAN-MWZ
|
Emeraude |
30500c |
Heavyweight |
1527 |
1100 |
1870 |
383 |
374 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
96 |
276 |
6 |
285 |
Shop |
Well-balanced & affordable.
|
ZAN-004/B
|
Zio Matrix |
62600c |
Heavyweight |
2020 |
1420 |
1990 |
315 |
518 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
110 |
300 |
10 |
168 |
Shop |
Very heavy. High energy defense.
|
ZAN-AX/VISE
|
Zio Matrix |
34700c |
Heavyweight |
1490 |
1694 |
1587 |
337 |
316 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
130 |
282 |
3 |
194 |
Shop |
Great left arm weapon support.
|
EAN-MKHS
|
Emeraude |
57000c |
Heavyweight |
1790 |
1373 |
1720 |
496 |
323 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
84 |
330 |
7 |
456 |
Shop |
Heavyweight with high shell defense.
|
ZAW-2/SAMURAI
|
Zio Matrix |
128000c |
Dual Blades |
1418 |
86 |
1399 |
- |
- |
- |
- |
- |
- |
- |
- |
999 (AC2)/1480 (AC2:AA) |
40 |
7 |
- |
2420 |
172 |
Provided |
100 |
276 |
- |
44 |
Complete missions for Zio Matrix (AC2)/Shop (AC2:AA) |
Dual blade for close battles.
|
EAW-MG-03
|
Emeraude |
58500c |
Machine Gun |
1530 |
85 |
1182 |
- |
- |
Special |
1 |
300 |
Solid |
47c |
56 |
211 (AC2)/270 (AC2:AA) |
- |
440 |
10 (AC2)/8 (AC2:AA) |
- |
- |
Provided |
- |
- |
- |
244 |
Shop |
Dual machine gun.
|
EAW-BZD
|
Emeraude |
67700c |
Bazooka |
1325 |
109 |
1550 |
- |
- |
Narrow & Deep |
1 |
40 |
Solid |
230c |
275 (AC2)/560 (AC2:AA) |
1660 (AC2)/1611 (AC2:AA) |
- |
465 |
55 (AC2)/45 (AC2:AA) |
- |
- |
Provided |
- |
- |
- |
117 |
Shop |
Dual bazooka.
|
EAW-DC10
|
Emeraude |
127800c |
Grenade Launcher |
1733 |
240 |
1114 |
- |
- |
Narrow & Deep |
1 |
20 |
Solid |
1210c |
776 |
2777 |
- |
699 |
90 (AC2)/75 (AC2:AA) |
- |
- |
Provided |
- |
- |
- |
42 |
Shop |
Dual grenade launching cannon.
|
ZAW-XP/T9
|
Zio Matrix |
82100c |
Plasma Cannon |
1900 (AC2)/1694 (AC2:AA) |
491 |
975 |
- |
- |
Wide & Shallow |
1 |
48 |
Energy |
0c |
82 (AC2)/32 (AC2:AA) |
820 |
- |
680 |
24 |
3817 |
- |
Provided |
- |
- |
- |
298 |
Shop |
Dual high density plasma cannon.
|
ZAW-SPLASH
|
Zio Matrix |
76400c |
Laser Cannon |
1960 |
675 |
1310 |
- |
- |
Narrow & Deep |
1 |
64 (AC2)/96 (AC2:AA) |
Energy |
0c |
10 |
150 |
- |
350 |
28 (AC2)/23(AC2:AA) |
2400 |
- |
Provided |
- |
- |
- |
401 |
Defeat The Animal (#5 in the Arena) (AC2)/Shop (AC2:AA) |
Laser cannon version of the slug gun.
|
ZAW-LC/NPM
|
Zio Matrix |
94000c |
Laser Cannon |
1830 |
820 |
1200 |
- |
- |
Narrow & Deep |
1 |
36 |
Energy |
0c |
24 |
1611 (AC2)/1660 (AC2:AA) |
- |
415 |
74 (AC2)/61 (AC2:AA) |
9240 (AC2)/6400 (AC2:AA) |
- |
Provided |
- |
- |
- |
154 |
Shop |
Fast dual beam cannon.
|
EAW-H801
|
Emeraude |
116000c |
Middle Missile Launcher |
2148 (AC2)/1920 (AC2:AA) |
420 |
1176 |
- |
- |
Standard |
1 |
48 |
Solid |
830c |
500 |
1025 (AC2)/1350 (AC2:AA) |
- |
450 |
46 (AC2)/38 (AC2:AA) |
- |
- |
Provided |
- |
- |
- |
106 |
Shop |
Fires superheated missiles.
|
EAW-S604
|
Emeraude |
99000c |
Small Missile Launcher |
1275 |
377 |
1310 |
- |
- |
Standard |
4 |
80 |
Solid |
140c |
145 (AC2)/148 (AC2:AA) |
780 |
- |
450 |
41 (AC2)/34 (AC2:AA) |
- |
- |
Provided |
- |
- |
- |
187 |
Shop |
Rapid fire missile with fast lock.
|
Legs[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
Energy drain |
Armor points |
Def Shell |
Def Energy |
Maximum weight |
Moving Speed |
Landing Stability |
Defensive Stability |
Turning Speed |
Stationary Drain |
Jump Function |
Braking Ability |
Cooling |
Shop |
Notes
|
ZLN-XX0/TP
|
Zio Matrix |
25000c |
Middleweight Bipedal |
1888 |
1844 |
3050 |
504 |
462 |
4954 |
274 |
1007 |
1077 |
440 |
563 |
Provided |
100 |
454 |
Starting Part |
Standard bipedal legs.
|
ZLN-XA1/FA
|
Zio Matrix |
53700c |
Middleweight Bipedal |
2655 |
2350 |
3473 |
475 |
666 |
5442 |
266 |
1200 |
1425 |
452 |
1328 |
Provided |
110 |
411 |
Shop |
Advanced energy defense systems.
|
ELN-2002AT
|
Emeraude |
35000c |
Middleweight Bipedal |
2113 |
1313 |
3628 |
711 |
335 |
4970 |
272 |
1000 |
1106 |
424 |
448 |
Provided |
92 |
177 |
Shop |
High shell defense.
|
ELN-02A
|
Emeraude |
3900c |
Middleweight Bipedal |
1975 |
1782 |
3215 |
551 |
525 |
5205 |
275 |
1100 |
1213 |
448 |
650 |
Provided |
108 |
488 |
Shop |
Stable Emeraude signature model.
|
ZLN-XA2/FF
|
Zio Matrix |
45600c |
Middleweight Bipedal |
2310 |
1899 |
3380 |
572 |
543 |
5312 |
273 |
1218 |
1570 |
460 |
687 |
Provided |
110 |
525 |
Progress through the story (AC2)/Shop (AC2:AA) |
XAI adjusted for better balance.
|
ZLN-EKI/SRRT
|
Zio Matrix |
46700c |
Lightweight Bipedal |
1429 |
2398 |
2646 |
478 |
504 |
4010 |
452 |
677 |
570 |
500 |
553 |
Provided |
92 |
744 |
Shop |
Light biped. Unstable but popular.
|
ELN-701
|
Emeraude |
68000c |
Lightweight Bipedal |
1990 |
3824 |
2464 |
442 |
437 |
4770 |
436 |
1057 |
665 |
472 |
612 |
Provided |
88 |
694 |
Complete missions for Emeraude (AC2)/Shop (AC2:AA) |
Light with higher load capacity.
|
ZLN-WA02/SS
|
Zio Matrix |
72000c |
Lightweight Bipedal |
1675 |
2840 |
2939 |
515 |
523 |
4400 |
445 |
847 |
932 |
492 |
853 |
Provided |
94 |
883 |
Shop |
Light, high defense Zio bipedal.
|
ZLN-2A/GR
|
Zio Matrix |
45600c |
Heavyweight Bipedal |
3070 |
2313 |
3763 |
607 |
711 |
6518 |
146 (AC2)/151 (AC2:AA) |
2946 |
2520 |
428 |
1117 |
Provided |
118 |
384 |
Shop |
High energy defense.
|
ELN-STVM
|
Emeraude |
65000c |
Heavyweight Bipedal |
3428 |
2414 |
3828 |
754 |
656 |
7630 |
162 (AC2)/146 (AC2:AA) |
3533 |
2998 |
436 |
906 |
Provided |
140 |
445 |
Shop |
First class AP & load capacity.
|
ZLN-9001/A
|
Zio Matrix |
54200c |
Heavyweight Bipedal |
2850 |
2220 |
3682 |
685 |
589 |
7020 |
153 |
3245 |
3799 |
424 |
680 |
Provided |
125 |
566 |
Shop |
Zio heavy legs. Very stable.
|
ELB-A1001
|
Emeraude |
18000c |
Reverse Joint |
2490 |
1412 |
2895 |
513 |
441 |
4756 |
320 |
2078 |
2078 |
500 |
287 |
Provided |
89 |
504 |
Shop |
Least expensive reverse joint legs.
|
ZLB-3322/OP
|
Zio Matrix |
32200c |
Reverse Joint |
2649 |
1489 |
3123 |
545 |
458 |
5240 |
322 |
2156 |
2360 |
520 |
349 |
Provided |
105 |
450 |
Shop |
Standard reverse joint legs.
|
ELB-5005B
|
Emeraude |
30200c |
Reverse Joint |
2074 |
1285 |
2740 |
377 |
420 |
4965 |
328 |
2450 |
1974 |
568 |
198 |
Provided |
114 |
777 |
Shop |
Lightest reverse joint legs.
|
ZLB-7744/VAT
|
Zio Matrix |
41000c |
Reverse Joint |
2877 |
1715 |
3602 |
688 (AC2)/650 (AC2:AA) |
572 |
6500 |
223 |
3000 |
3015 |
460 |
437 |
Provided |
108 |
622 |
Shop |
New heavy armor reverse joint legs.
|
ELB-XXE-LAPIN
|
Emeraude |
46000 |
Reverse Joint |
2920 |
1568 |
3478 |
674 (AC2)/684 (AC2:AA) |
489 |
6010 (AC2)/6310 (AC2:AA) |
214 |
3390 |
3378 |
468 |
375 |
Provided |
100 |
811 |
Complete all missions for Emeraude (AC2)/Shop (AC2:AA) |
Heavy. High stability & cooling.
|
ZLF-TR05/INTS
|
Zio Matrix |
63000c |
Quadruped |
2493 |
3310 |
2629 |
446 |
528 |
4140 |
487 (AC2)/541 (AC2:AA) |
2244 |
1572 |
484 (AC2)/532 (AC2:AA) |
1640 |
Provided |
124 |
1212 |
Shop |
Most mobile of all quadrupeds.
|
ZLF-A3/CARM
|
Zio Matrix |
37000c |
Quadruped |
2450 |
2996 |
3050 |
472 |
610 |
5120 |
453 (AC2)/498 (AC2:AA) |
2612 |
1733 |
476 (AC2)/516 (AC2:AA) |
1985 |
Provided |
136 |
1640 |
Shop |
Low energy usage. Good cooling.
|
ELF-DEX-2F
|
Emeraude |
42000c |
Quadruped |
2573 |
3225 |
2733 |
544 |
600 |
4592 |
425 (AC2)/467 (AC2:AA) |
2645 |
1840 |
460 (AC2)/496 (AC2:AA) |
1665 |
Provided |
152 |
1424 |
Shop |
Standard quadruped type.
|
ELF-SOC61
|
Emeraude |
84200c |
Quadruped |
2890 |
4005 |
3220 |
486 |
694 |
5358 |
445 (AC2)/489 (AC2:AA) |
3080 |
2950 |
440 (AC2)/472 (AC2:AA) |
3584 |
Provided |
107 |
1242 |
Shop |
Highest energy defense of quadrupeds.
|
ELF-XX33
|
Emeraude |
78700c |
Quadruped |
2650 |
3570 |
3722 |
552 |
556 |
5820 |
360 (AC2)/396 (AC2:AA) |
2402 |
1960 |
452 (AC2)/484 (AC2:AA) |
2990 |
Provided |
116 |
1076 |
Shop |
High load capacity. Heavy.
|
ZLC-M2/PIKE
|
Zio Matrix |
36000c |
Tank |
3027 |
3116 |
2938 |
545 |
503 |
5480 |
300 |
2825 |
1630 |
560 |
2415 |
None |
254 |
412 |
Shop |
Fast. Low defense & AP.
|
ELC-MLK0303
|
Emeraude |
15000c |
Tank |
4178 |
978 |
3640 |
746 |
577 |
6950 |
255 |
4115 |
3810 |
436 |
294 |
None |
311 |
1277 |
Shop |
Inexpensive. High shell defense.
|
ELC-DISI
|
Emeraude |
59000c |
Tank |
3636 |
2625 |
3833 |
805 |
678 |
8600 |
269 |
5000 |
5040 |
508 |
1320 |
None |
366 |
576 |
Shop |
Extremely high load capacity.
|
ELC-HTT0808
|
Emeraude |
25700c |
Tank |
2972 |
2922 |
3688 |
646 |
635 |
7842 |
285 |
4530 |
1741 |
444 |
2365 |
None |
288 |
625 |
Shop |
Hover propulsion type.
|
ZLC-C04T/CYOR
|
Zio Matrix |
74000c |
Tank |
3120 |
3085 |
3624 |
603 |
743 |
7200 |
274 |
4522 |
4455 |
484 |
925 |
None |
188 |
1044 |
Progress through the story (AC2)/Shop (AC2:AA) |
Excellent energy defense.
|
ZLR-K196/RJ
|
Zio Matrix |
31000c |
Hover |
2188 |
2425 |
2660 |
498 (AC2)/448 (AC2:AA) |
444 (AC2)/399 (AC2:AA) |
4530 |
433 (AC2)/519 (AC2:AA) |
847 |
997 |
416 |
1577 |
None |
89 |
1114 |
Shop |
Celebrated first floating type.
|
ZLR-EE/STOL
|
Zio Matrix |
49000c |
Hover |
2584 |
2664 |
2940 |
544 (AC2)/489 (AC2:AA) |
501 (AC2)/450 (AC2:AA) |
4940 |
444 (AC2)/532 (AC2:AA) |
1022 |
1106 |
440 |
1970 |
None |
94 |
892 |
Shop |
Basic model. Stable performance.
|
ZLR-MOC200/FG
|
Zio Matrix |
67000c |
Hover |
1900 |
3572 |
2720 |
396 (AC2)/356 (AC2:AA) |
437 (AC2)/393 (AC2:AA) |
5440 |
421 (AC2)/505 (AC2:AA) |
925 |
1007 |
376 |
2010 |
None |
100 |
1524 |
Complete missions for Zio Matrix (AC2)/Shop (AC2:AA) |
High load capacity.
|
ZLR-TII/BUD
|
Zio Matrix |
84000c |
Hover |
2650 |
2871 |
2580 |
374 (AC2)/336 (AC2:AA) |
477 (AC2)/429 (AC2:AA) |
3660 (AC2)/4020 (AC2:AA) |
510 (AC2)/612 (AC2:AA) |
1061 |
980 |
480 |
3467 |
None |
107 |
644 |
Shop |
High speed type. Great mobility.
|
ZLR-ZIO/MATRIX
|
Zio Matrix |
125000c |
Hover |
2675 |
3122 |
3122 |
572 (AC2)/514 (AC2:AA) |
561 (AC2)/504 (AC2:AA) |
5370 |
476 (AC2)/571 (AC2:AA) |
1368 |
1424 |
472 |
3014 |
None |
116 |
793 |
Complete all missions for Zio Matrix (AC2)/Shop (AC2:AA) |
Zio's new flagship model.
|
Introduced in Armored Core 2: Another Age[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
Energy drain |
Armor points |
Def Shell |
Def Energy |
Maximum weight |
Moving Speed |
Landing Stability |
Defensive Stability |
Turning Speed |
Stationary Drain |
Jump Function |
Braking Ability |
Cooling |
Shop |
Notes
|
ELN-02SLD
|
Emeraude |
51200c |
Middleweight Bipedal |
2500 |
2470 |
3121 |
555 |
574 |
5180 |
270 |
1111 |
1387 |
440 |
640 |
Provided |
105 |
112 |
Reward from completing the Thorn Garden. |
Middleweight bipedal with good defense.
|
ELN-070
|
Emeraude |
67000c |
Lightweight Bipedal |
1880 |
3444 |
2620 |
314 |
366 |
5118 |
424 |
954 |
765 |
432 |
922 |
Provided |
100 |
799 |
Reward from completing Horwick Mts. |
Lightweight, high load capacity bipedal.
|
ZLN-01/BARREL
|
Zio Matrix |
78800c |
Heavyweight Bipedal |
2688 |
2551 |
3285 |
633 |
645 |
6273 |
160 |
3117 |
2870 |
440 |
1324 |
Provided |
116 |
366 |
Reward from completing Whiteland |
Heavyweight biped with good mobility.
|
ZLR-ARROW
|
Zio Matrix |
97000c |
Hover |
2477 |
2954 |
2880 |
412 |
478 |
3930 |
648 |
1135 |
1220 |
488 |
3265 |
None |
130 |
965 |
Reward from completing The Lost Field |
Designed with high top-speed in mind.
|
Boosters[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Weight |
EN Drain |
Boost Power |
Charge Drain |
Efficiency |
Unlock |
Notes
|
EBT-GE
|
Emeraude |
11000c |
204 |
27 |
9800 |
4350 |
883 |
Starting Part |
Cheapest. Low output & Energy use.
|
EBT-GE2100
|
Emeraude |
13500c |
164 |
33 |
13050 |
4400 |
873 |
Shop |
Advanced type. Light & higher output.
|
ZBT-H4/T
|
Zio Matrix |
75000c |
235 |
38 |
17200 |
4600 |
835 |
Shop |
Balanced output and energy use.
|
EBT-V55
|
Emeraude |
31700c |
150 |
30 |
14700 (AC2)/14100 (AC2:AA) |
3870 |
992 |
Shop |
High efficiency by careful energy use.
|
ZBT-ZI/ARTERE
|
Zio Matrix |
44000c |
312 |
41 |
21000 (AC2)/19300 (AC2:AA) |
7000 |
548 |
Progress through the story (AC2)/Shop (AC2:AA) |
Powerful model with highest output.
|
ZBT-GEX/3000
|
Zio Matrix |
62800c |
255 |
35 |
19300 (AC2)/18100 (AC2:AA) |
5040 |
762 |
Hidden part in Infiltrate Radar Base (AC2)/Shop (AC2:AA) |
High power model with adjusted output.
|
EBT-GR4300
|
Emeraude |
52700c |
186 |
35 |
8800 (AC2)/7100 (AC2:AA) |
2500 (AC2)/3200 (AC2:AA) |
1536 (AC2)/1200 (AC2:AA) |
Shop |
Low energy use but low output as well.
|
FCS[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Weight |
Energy Drain |
Maximum Lock |
Lock Speed |
Target |
Lock Type |
Sight Range |
Sight Ability |
Precision |
Reticle Mobility |
Unlock |
Notes
|
DOX-105
|
Balena |
11000c |
16 |
24 |
5 |
40 |
Single |
Standard |
360 |
210 |
8 |
65 |
Starting Part |
Standard single type. 5 locks max.
|
DOX-125
|
Balena |
22800c |
18 |
24 |
2 |
29 |
Multi |
Standard |
338 |
224 |
8 |
52 |
Shop |
Standard multi type. 2 locks max.
|
DOX-PG2
|
Balena |
16600c |
16 |
24 |
12 |
46 |
Multi |
Standard |
550 |
196 |
6 |
50 |
Progress through the story (AC2)/Shop (AC2:AA) |
Longer lock range. 12 locks max.
|
LODD-8
|
Emeraude |
20300c |
8 |
12 |
2 |
33 |
Multi (AC2)/Single (AC2:AA) |
Wide & Shallow |
287 |
266 |
6 |
30 |
Shop |
Wide area multi/single type. 2 locks max.
|
DOX-ALM
|
Balena |
36000c |
10 |
16 |
4 |
33 |
Multi |
Wide & Shallow |
353 |
280 |
4 |
50 |
Hidden part in Guard Secret Information(AC2)/Shop(AC2:AA) |
Wide area multi type. 4 Locks max.
|
VERTEX-750/W
|
Zio Matrix |
47800c |
12 |
19 |
6 |
41 |
Single |
Lengthway |
481 |
238 |
6 |
62 |
Shop |
Vertical type. 6 locks max.
|
LODD-BLAZER
|
Emeraude |
62000c |
18 |
38 |
12 |
40 |
Multi |
Sideway |
481 |
214 |
8 |
30 |
Shop |
Horizontal type. 12 locks max.
|
VERTEX-124/EE
|
Zio Matrix |
97000c |
27 |
55 |
8 |
26 |
Single |
Narrow & Deep |
720 |
182 |
4 |
60 |
Shop |
Long range single type. 8 locks max.
|
LODD-QHT
|
Emeraude |
110000c |
37 |
65 |
12 |
29 |
Multi |
Sideway |
351 |
188 |
5 |
45 |
Progress through the story (AC2)/Shop (AC2:AA) |
Wide are multi type. 12 locks max.
|
DOX-ELENA
|
Balena |
92000c |
18 |
75 |
2 |
34 |
Multi (AC2)/Single (AC2:AA) |
Narrow & Deep |
1125 |
126 |
8 |
42 |
Reach the top 30 in the Arena (AC2)/Shop(AC2:AA) |
Longest long range. 2 locks max.
|
Generator[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Weight |
EN Output |
Maximum Charge |
Redzone |
Calorific Value |
Unlock |
Notes
|
GPS-VA
|
Emeraude |
20500c |
305 |
5782 |
28000 |
5800 |
2420 |
Starting Part |
Most economical. Lowest capacity.
|
GPS-VN2
|
Emeraude |
33400c |
360 |
5782 |
43000 |
4000 |
3884 |
Shop |
Successor to VA. Higher capacity.
|
GR-XR/15000
|
Zio Matrix |
23700c |
228 |
6560 |
38000 |
4000 |
2555 |
Shop |
Lightweight high capacity model.
|
GR-XR/SEED
|
Zio Matrix |
28000c |
238 |
7640 |
33000 |
4000 |
4622 |
Progress through the story (AC2)/Shop (AC2:AA) |
Lightweight high output model.
|
HOY-B999
|
Balena |
48000c |
348 |
9947 |
34000 |
4500 |
3760 |
Shop |
Well balanced model.
|
HOY-B1000
|
Balena |
45000c |
398 |
13000 (AC2)/11740 (AC2:AA) |
34000 (AC2)/42000 (AC2:AA) |
2500 (AC2)/2200 (AC2:AA) |
3500 |
Complete missions for Balena (AC2)/Shop (AC2:AA) |
High output model. Small red zone.
|
GPS-BVX/10
|
Emeraude |
57000c |
650 |
8900 |
48000 |
3500 |
5210 |
Progress through the story (AC2)/Shop (AC2:AA) |
High level with stable performance.
|
HOY-BV2500
|
Balena |
38000c |
980 |
9210 |
53000 |
3000 |
2990 |
Hidden part in Eliminate Leos Klein (AC2)/Shop (AC2:AA) |
Very heavy, but powerful capacitor.
|
Radiator[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Weight |
EN Drain |
Cooling |
Forced Cooling |
Unlock |
Notes
|
RPS-MER/SA
|
Zio Matrix |
18700c |
125 |
124 |
4988 |
4988 |
Starting Part |
Least expensive model.
|
RRX-COT-1000
|
Balena |
24000c |
267 |
135 |
6700 |
4988 |
Shop |
Popular version for normal use.
|
RBG-CM6
|
Emeraude |
29800c |
153 |
201 |
6672 |
5976 |
Shop |
Popular version for emergency use.
|
RPS-MB/MKD
|
Zio Matrix |
37500c |
376 |
329 |
6980 |
9260 |
Progress through the story (AC2)/Shop (AC2:AA) |
Revised SA. Good for emergency use.
|
RPS-MER/A3
|
Zio Matrix |
65000 |
325 |
354 |
8218 |
8700 |
Progress through the story (AC2)/Shop (AC2:AA) |
Normal & emergency. Very pricey.
|
RRX-COT-1550
|
Balena |
56000c |
288 |
1060 (AC2)/760 (AC2:AA) |
7640 |
10200 |
Complete missions for Balena (AC2)/Shop (AC2:AA) |
High quality & high energy use.
|
RRX-COT-GK10
|
Balena |
74900c |
482 |
580 (AC2)/442 (AC2:AA) |
9877 |
9848 |
Shop |
High level with stable performance.
|
RBG-CLX5000
|
Emeraude |
49000c |
775 |
925 (AC2)/525 (AC2:AA) |
11866 |
11214 |
Complete missions for Emeraude (AC2)/Shop (AC2:AA) |
Good quality. Very heavy.
|
Inside[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
ENDrain |
Weapon Lock |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Price |
Ammo Heat |
Range |
Maximum Lock |
Usage Drain |
Reload Time |
Recoil |
Unlock |
Notes
|
INW-DEC-00A
|
Balena |
12700c |
Decoy Dispenser |
101 |
110 |
Standard |
- |
12 |
Solid |
140c |
0 |
20 |
0 |
- |
30 |
- |
Shop |
Fires a decoy for enemy missiles.
|
INW-DEC-MQ2
|
Balena |
25900c |
Decoy Dispenser |
162 |
180 |
Standard |
- |
20 |
Solid |
140c |
0 |
20 |
0 |
- |
30 |
- |
Shop |
Increased number of decoys.
|
INW-EM-RRD
|
Balena |
44000c |
ECM Maker |
295 |
240 |
Standard |
- |
15 |
Solid |
435c |
0 |
20 |
0 |
- |
45 (AC2)/37 (AC2:AA) |
- |
Reach the top 10 in the Arena (AC2)/Shop(AC2:AA) |
ECM to disrupt enemy locks.
|
INW-DM-PUPPET
|
Balena |
38000c |
Dummy Maker |
143 |
210 |
Standard |
- |
32 |
Solid |
210c |
0 |
20 |
0 |
- |
45 (AC2)/37 (AC2:AA) |
- |
Progress through the story (AC2)/Shop (AC2:AA) |
Fires a dummy for enemy radar.
|
INW-BD-X22
|
Emeraude |
15400c |
Bomb Dispenser |
133 |
85 |
Wide & Shallow |
680 |
20 |
Solid |
240c |
163 |
0 |
0 |
- |
150 (AC2)/125 (AC2:AA) |
- |
Shop |
Powerful bomb explodes on impact.
|
INW-BD-XVX
|
Emeraude |
19800c |
Plasma Dispenser |
158 |
105 |
Narrow & Deep |
740 |
60 |
Energy |
0c |
84 |
0 |
0 |
1200 |
150 (AC2)/125 (AC2:AA) |
- |
Shop |
High energy bomb explodes on impact.
|
INW-DM/R11
|
Zio Matrix |
52800c |
Mine Dispenser |
298 |
190 |
Narrow & Deep |
1475 |
80 |
Solid |
400c |
263 |
25 |
0 |
- |
45 |
- |
Progress through the story (AC2)/Shop (AC2:AA) |
Floating mine explodes on impact/time.
|
Introduced in Armored Core 2: Another Age[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
ENDrain |
Weapon Lock |
Attack Power |
Ammo Count |
Ammo Type |
Ammo Price |
Ammo Heat |
Range |
Maximum Lock |
Usage Drain |
Reload Time |
Recoil |
Unlock |
Notes
|
INW-DM-MV
|
Balena |
45000c |
Dummy Maker |
223 |
180 |
Standard |
- |
16 |
Solid |
360c |
0 |
0 |
0 |
9 |
45 |
- |
Reward from Test New MT Model |
Dispenses a mobile, radar duping dummy.
|
INW-RV-08
|
Emeraude |
37000c |
Rear Vulcan |
149 |
78 |
Standard |
150 |
80 |
Solid |
5c |
64 |
750 |
0 |
- |
10 |
- |
Complete Folk City. |
Small, backward firing vulcan.
|
INW-OM-PRT
|
Balena |
62000c |
Orbit Maker |
415 |
280 |
Standard |
145 |
15 |
Solid |
900c |
22 |
2 |
0 |
- |
160 |
- |
Complete The Lost Field. |
Dispenses a small orbit weapon.
|
Extension[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price
|
Type |
Weight |
ENDrain |
Boost Power |
Charge Drain |
Attack Power |
Number of Ammo/ Usage Limit |
Ammo Type |
Ammo Price |
Ammo Heat |
Range |
Maximum Launch |
VS MG Ability |
Usage Drain |
Reload Time |
Recoil |
Shield DEF Shell |
Shield DEF Energy |
Unlock |
Notes
|
BEX-BB210
|
Balena |
17900c
|
Back Booster |
140 |
243 |
18000 |
5700 (AC2)/6200 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
- |
- |
108 |
- |
- |
- |
Hidden part in Escort Train (AC2)/Shop (AC2:AA) |
Quick boost moves you back quickly.
|
BEX-BD150
|
Balena |
14500c
|
Dive Booster |
165 |
267 |
16000 |
4920 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Shop |
Quick boost moves you down quickly.
|
BEX-BRM-04
|
Balena |
130000c |
Relation Missile |
390 |
252 |
- |
- |
780 |
20 |
Solid |
628c |
50 |
330 |
4 |
- |
- |
60 (AC2)/50 (AC2:AA) |
- |
- |
- |
Shop |
Fires support missiles. More ammo.
|
BEX-BRM-02
|
Balena |
65000c |
Relation Missile |
289 |
128 |
- |
- |
462 |
20 |
Solid |
448c |
24 |
500 |
2 |
- |
- |
60 (AC2)/50 (AC2:AA) |
- |
- |
- |
Shop |
Interlocks to fire support missiles.
|
EEX-AM45
|
Emeraude |
27700c |
Anti Missile |
174 |
130 |
- |
- |
- |
40 |
Solid |
102c |
60 |
200 |
- |
48 |
- |
5 (AC2)/4 (AC2:AA) |
- |
- |
- |
Shop |
Detects & homes in on enemy missiles.
|
ZEX-RS/HOUND
|
Zio Matrix |
40900c |
Anti Missile |
231 |
181 |
- |
- |
- |
40 |
Solid |
136c |
60 |
230 |
- |
62 |
- |
5 (AC2)/4 (AC2:AA) |
- |
- |
- |
Reach the top 20 in the Arena (AC2)/Shop(AC2:AA) |
High quality missile interceptor.
|
BEX-BAMS-287
|
Balena |
57000c |
Anti Missile |
285 |
117 |
- |
- |
- |
50 |
Solid |
160c |
60 |
250 |
- |
70 |
- |
5 (AC2)/4 (AC2:AA) |
- |
- |
- |
Shop |
Multi missile interceptor.
|
ZEX-AL/REX
|
Zio Matrix |
34000c |
Anti Missile |
270 |
148 |
- |
- |
- |
40 |
Energy |
0c |
0 |
100 |
- |
38 |
2200 |
5 (AC2)/4 (AC2:AA) |
- |
- |
- |
Progress through the story (AC2)/Shop (AC2:AA) |
Laser-based missile interceptor.
|
Introduced in Armored Core 2: Another Age[]
Part ID |
Manufacturer |
Price |
Weight |
ENDrain |
Boost Power |
Charge Drain |
Attack Power |
Number of Ammo/ Usage Limit |
Ammo Type |
Ammo Price |
Ammo Heat |
Range |
Maximum Launch |
VS MG Ability |
Usage Drain |
Reload Time |
Recoil |
Shield DEF Shell |
Shield DEF Energy |
Unlock |
Notes
|
BEX-BT180
|
Balena |
24000c |
Turn Booster |
154 |
258 |
15000 |
5400 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
87 |
- |
- |
- |
Takeover Military Warehouse |
Quick boost for rapid turns.
|
BEX-AA00
|
Balena |
49000c |
Additional Armor |
132 |
4 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
102 |
30 |
Complete Rapture |
Additional armor for improved defense.
|
Back Unit[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
EN Drain |
Weapon Lock |
Attack Power |
Number of Ammo/Usage Limit |
Ammo Type |
Ammo Price |
Ammo Heat |
Range |
Maximum Lock |
Usage Drain |
Reload Time |
Recoil |
Special Function |
Noise Canceler |
Bio Sensor |
Radar range |
Radar Type |
Stealth Sensor |
Unlock |
Notes
|
EWM-S602
|
Emeraude |
18500c |
Small Missile |
245 |
245 |
Standard |
780 |
24 |
Solid |
140c |
145 |
450 |
2 |
- |
56 (AC2)/46 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Starting Part |
Fires up to 2 small missiles at once.
|
EWM-S608
|
Emeraude |
34000c |
Small Missile |
337 |
320 |
Standard |
780 |
48 |
Solid |
140c |
145 |
450 |
8 |
- |
70 (AC2)/51 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Fires up to 8 small missiles at once.
|
EWM-S612
|
Emeraude |
58800c |
Small Missile |
543 |
549 |
Standard |
780 |
60 |
Solid |
140c |
145 |
450 |
12 |
- |
48 (AC2)/40 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Hidden part in Destroy Radar Base (AC2)/Shop (AC2:AA) |
Small missile with more locks and ammo.
|
ZWM-M24/IMU
|
Zio Matrix |
69000 |
Multi Missile |
710 |
353 |
Standard |
980 |
14 |
Solid |
1125c |
310 |
600 |
1 |
- |
52 (AC2)/46 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Fires missiles with multiple warheads.
|
EWM-M444
|
Emeraude |
76000 |
Vertical Missile |
655 |
290 |
Standard |
1060 |
24 |
Solid |
415c |
250 |
450 |
4 |
- |
57 (AC2)/47 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Missile fires straight up & then down.
|
ZWM-M24/IMI
|
Zio Matrix |
87300c |
Middle Missile |
620 |
285 |
Standard |
1110 |
24 |
Solid |
364c |
268 |
400 |
1 |
- |
62 (AC2)/51 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Fires 4 missiles at once per lock.
|
ZWM-LD2/IDA
|
Zio Matrix |
43500c |
Dual Missile |
715 |
313 |
Standard |
830 |
36 |
Solid |
130 |
180 |
450 |
1 |
- |
44 (AC2)/36 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Fires 2 missiles at once per lock.
|
EWM-FIN-B00
|
Emeraude |
196500c |
Large Missile |
1700 |
634 |
Standard |
6800 |
4 |
Solid |
9500 |
1730 |
290 |
1 |
- |
255 (AC2)/212 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Progress through the story (AC2)/Shop (AC2:AA) |
Large, powerful missile with low ammo.
|
ZWR-S/60
|
Zio Matrix |
22200c |
Small Rocket |
305 |
8 |
Narrow & Deep |
1050 |
40 |
Solid |
98c |
230 |
770 |
0 |
- |
36 (AC2)/30 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Small rockets with lots of ammo.
|
EWR-M60
|
Emeraude |
46000c |
Triple Rocket |
625 |
15 |
Narrow & Deep |
840 |
60 |
Solid |
100c |
132 |
900 |
0 |
- |
48 (AC2)/40 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Defeat Grenstone (#26 in the Arena) (AC2)/Shop (AC2:AA) |
Fires 3 small rockets at once.
|
EWR-L24
|
Emeraude |
27800c |
Large Rocket |
830 |
12 |
Narrow & Deep |
3100 |
24 |
Solid |
342c |
635 |
885 |
0 |
- |
48 (AC2)/40 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Fires large, powerful rockets.
|
ZWR-R/OCTOPUS
|
Zio Matrix |
54000c |
ECM Rocket |
790 |
41 |
Narrow & Deep |
210 |
18 (AC2)/30 (AC2:AA) |
Solid |
720c |
8 |
775 |
0 |
- |
60 (AC2)/50 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
ECM rockets for jamming an enemy FCS.
|
EWC-CNG4000
|
Emeraude |
38500 |
Chain Gun |
1080 (AC2)/980 (AC2:AA) |
11 |
Special |
175 (AC2)/210 (AC2:AA) |
300 |
Solid |
55c |
50 |
500 |
1 |
- |
6 (AC2)/5 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Chain gun fires high speed bullets.
|
ZWC-LQ/2552
|
Zio Matrix |
78500c |
Laser Cannon |
955 (AC2)/885 (AC2:AA) |
405 |
Narrow & Deep |
1770 |
25 (AC2)/35 (AC2:AA) |
Energy |
0c |
260 |
750 |
1 |
8300 |
60 (AC2)/50 (AC2:AA) |
20 |
- |
- |
- |
- |
- |
- |
Shop |
High output laser cannon.
|
EWC-GN44-AC
|
Emeraude |
86200c |
Grenade Launcher |
1033 |
8 |
Narrow & Deep |
3350 (AC2)/3550 (AC2:AA) |
15 |
Solid |
950c |
1220 |
880 |
1 |
- |
95 (AC2)/79 (AC2:AA) |
42 |
- |
- |
- |
- |
- |
- |
Shop |
Fires grenades. Large explosions.
|
ZWC-IR/FLUX
|
Zio Matrix |
114200c |
Plasma Cannon |
1180 (AC2)/988 (AC2:AA) |
804 |
Narrow & Deep |
2805 |
20 |
Energy |
0c |
143 |
478 |
1 |
4900 |
120 (AC2)/100 (AC2:AA) |
32 |
- |
- |
- |
- |
- |
- |
Shop |
Slow but powerful plasma weapon.
|
ZWC-LNT/250
|
Zio Matrix |
58000c |
Slug Gun |
1310 |
6 |
Special |
201 |
32 |
Solid |
160c |
60 |
750 |
1 |
- |
143 (AC2)/119 (AC2:AA) |
24 |
- |
- |
- |
- |
- |
- |
Shop |
Slug gun fires a spread of shots.
|
EWC-XP0808
|
Emeraude |
82200c |
Pulse Cannon |
812 |
618 |
Narrow & Deep |
1050 |
44 (AC2)/55 (AC2:AA) |
Energy |
0c |
12 |
600 |
1 |
5100 |
26 (AC2)/21 (AC2:AA) |
14 |
- |
- |
- |
- |
- |
- |
Shop |
Quick firing ion pulse cannon.
|
EM-AAT110
|
Emeraude |
84000c |
General Magazine |
570 |
10 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Ammo +10% |
- |
- |
- |
- |
- |
Progress through the story (AC2)/Shop (AC2:AA) |
Adds 10% extra ammo for all weapons.
|
EM-SD120
|
Emeraude |
67000c |
Solid Magazine |
544 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Solid Ammo +20% |
- |
- |
- |
- |
- |
Shop |
Adds 20% ammo for all shell weapons.
|
ZRS-SS4/BW
|
Zio Matrix |
12100c |
Radar |
188 |
199 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
None |
Provided |
470 |
Circle |
None |
Starting Part |
Lightweight shoulder radar.
|
ERM-TE3000
|
Emeraude |
16900c |
Radar |
175 |
247 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
None |
None |
630 |
Standard |
None |
Shop |
Affordable radar. Missile display.
|
ZRL-774/WH
|
Zio Matrix |
21000c |
Radar |
223 |
393 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
None |
Provided |
780 |
Octagon |
None |
Hidden Part in AC Test (AC2)/Shop (AC2:AA) |
Radar equipped with bio sensor.
|
BRLT-B10000
|
Balena |
28000c |
Radar |
254 |
456 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
None |
Provided |
890 |
Octagon |
Provided |
Shop |
Multi-function with various sensors.
|
BRS-B-OSPREY
|
Balena |
34000c |
Radar |
300 |
542 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Provided |
Provided |
1180 |
Circle |
Provided |
Shop |
High end model with wide range radar.
|
EWX-BAL4
|
Emeraude |
122000c |
Multi Missile |
1430 |
320 |
Standard |
880 |
24 |
Solid |
825c |
340 (AC2)/380 (AC2:AA) |
550 |
1 |
- |
47 (AC2)/39 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Fires 2 multiple warhead missiles.
|
EWX-VLS241
|
Emeraude |
94500c |
Vertical Missiles |
1180 |
606 |
Standard |
1060 (AC2)/880 (AC2:AA) |
16 |
Solid |
920c |
250 (AC2)/280 (AC2:AA) |
450 |
1 |
- |
49 (AC2)/55 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Fires 2 vertical missiles at once.
|
ZWX-IV/PURSUIT
|
Zio Matrix |
155000c |
Pursuit Missile |
1550 |
345 |
Standard |
680 |
4 |
Solid |
1620c |
40 |
600 |
0 |
- |
200 (AC2)/166 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Shop |
Fires a pod that attacks with missiles.
|
ZWX-F04/ORBIT
|
Zio Matrix |
138000c |
Orbit Cannon |
1317 |
1020 |
Special |
145 |
18 |
Energy |
0c |
12 |
500 |
3 |
1300 |
240 (AC2)/200 (AC2:AA) |
- |
- |
- |
- |
- |
- |
- |
Hidden Part in Zio City Suppression (AC2)/Shop (AC2:AA) |
Fires units that attack on their own.
|
EWX-GCN77-4
|
Emeraude |
77700c |
Chain Gun |
1756 (AC2)/1556 (AC2:AA) |
65 |
Special |
205 (AC2)/240 (AC2:AA) |
140 |
Solid |
70c |
53 |
450 |
1 |
- |
8 (AC2)/6 (AC2:AA) |
16 |
- |
- |
- |
- |
- |
- |
Progress through the story (AC2)/Shop (AC2:AA) |
Dual shoulder-mounted Gatling gun.
|
ZWX-E90/MAC
|
Zio Matrix |
90000c |
Plasma Cannon |
1630 |
965 |
Narrow & Deep |
3850 (AC2)/4450 (AC2:AA) |
10 (AC2)/20 (AC2:AA) |
Energy |
0c |
58 |
800 |
1 |
6900 |
124 (AC2)/103 (AC2:AA) |
36 |
- |
- |
- |
- |
- |
- |
Defeat Divine Bloom (#23 in the Arena) (AC2)/Shop (AC2:AA) |
High caliber dual plasma cannon.
|
ZXR-S/STEALTH
|
Zio Matrix |
71000c |
Stealth |
1413 |
999 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Electronic Jamming: 999 |
- |
- |
- |
- |
- |
Defeat Ares (#1 in the Arena) (AC2)/Shop (AC2:AA) |
Equipment for enemy radar jamming.
|
Introduced in Armored Core 2: Another Age[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
EN Drain |
Weapon Lock |
Attack Power |
Number of Ammo/Usage Limit |
Ammo Type |
Ammo Price |
Ammo Heat |
Range |
Maximum Lock |
Usage Drain |
Reload Time |
Recoil |
Special Function |
Noise Canceler |
Bio Sensor |
Radar range |
Radar Type |
Stealth Sensor |
Unlock |
Notes
|
EWM-NAP-02
|
Emeraude |
64000c |
Napalm Missile |
420 |
285 |
Standard |
150 |
20 |
Solid |
540c |
672 |
450 |
2 |
- |
64 |
- |
- |
- |
- |
- |
- |
- |
Shop |
Fires missiles that ignite on impact.
|
EWM-M03
|
Emeraude |
44000c |
Middle Missile |
494 |
324 |
Standard |
1350 |
24 |
Solid |
690 |
186 |
500 |
3 |
- |
60 |
- |
- |
- |
- |
- |
- |
- |
Complete Old Zam |
Fire up to 3 missiles at once.
|
ZWM-M55/6
|
Zio Matrix |
53000c |
Middle Missile |
741 |
203 |
Standard |
1350 |
36 |
Solid |
705c |
186 |
500 |
6 |
- |
64 |
- |
- |
- |
- |
- |
- |
- |
Shop |
Fire up to 6 missiles at once.
|
ZWM-GT/00
|
Zio Matrix |
64000 |
Ground Torpedo |
600 |
422 |
Standard |
780 |
14 |
Solid |
450c |
145 |
450 |
1 |
- |
60 |
- |
- |
- |
- |
- |
- |
- |
Reward from Destroy Security Detail |
Launches a low trajectory torpedo.
|
ZWR-M/30
|
Zio Matrix |
39000c |
Middle Rocket |
390 |
12 |
Narrow&Deep |
1500 |
30 |
Solid |
370c |
350 |
800 |
0 |
- |
48 |
- |
- |
- |
- |
- |
- |
- |
Hidden in Attack the Airbase |
Carries 30 Rockets.
|
EWR-M40
|
Emeraude |
48000c |
Middle Rocket |
568 |
18 |
Narrow&Deep |
1500 |
40 |
Solid |
500c |
350 |
800 |
0 |
- |
48 |
- |
- |
- |
- |
- |
- |
- |
Shop |
Carries 40 Rockets.
|
ZWC-CN/500
|
Zio Matrix |
46000 |
Chain Gun |
540 |
20 |
Special |
165 |
220 |
Solid |
60c |
78 |
470 |
1 |
- |
3 |
- |
- |
- |
- |
- |
- |
- |
Reward from completing Burroughs Hill |
Text: Lightweight chain gun. Limited ammo.
|
EWC-GN-81
|
Emeraude |
97000c |
Grenade Launcher |
864 |
6 |
Narrow&Deep |
3200 |
10 |
Solid |
600c |
950 |
780 |
1 |
- |
80 |
42 |
- |
- |
- |
- |
- |
- |
Reward given from completing Arkot Ocean
|
style="text-align: left" |Notes.Light grenade launcher. Limited ammo.
|
ZWC-XP02/QL
|
Zio Matrix |
105000 |
Pulse Cannon |
574 |
495 |
Narrow&Deep |
780 |
75 |
Energy |
0c |
8 |
600 |
1 |
3500 |
18 |
10 |
- |
- |
- |
- |
- |
- |
Reward from completing Folk City |
Notes.Quick fire pulse cannon. Limited ammo.
|
EXM-DD02
|
Emeraude |
100000c |
General Magazine |
1408 |
17 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Add Ammo +60% |
- |
- |
- |
- |
- |
Reward from completing Old Avalon |
Adds 60% extra ammo for all weapons.
|
Arm Unit R[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
Energy Drain |
Weapon Lock |
Attack Power |
Number of Ammo |
Ammo Type |
Ammo Price |
Ammo Heat |
Range |
Maximum Lock |
Usage Drain |
Reload Time |
Recoil |
Unlock |
Notes
|
ZWG-RF/37
|
Zio Matrix |
11100c |
Rifle |
405 |
6 |
Wide & Shallow |
203 |
180 (AC2)/200 (AC2:AA) |
Solid |
20 |
91 |
467 |
1 |
- |
33 (AC2)/25 (AC2:AA) |
- |
Shop |
Standard Rifle.
|
EWG-RF-M15
|
Emeraude |
28500c |
Rifle |
325 |
10 |
Wide & Shallow |
277 |
150 (AC2)/170 (AC2:AA) |
Solid |
50 |
138 |
600 |
1 |
- |
30 (AC2)/21 (AC2:AA) |
- |
Shop |
Good damage & range. Limited ammo.
|
EWG-RF-M35
|
Emeraude |
47300c |
Rifle |
520 |
8 |
Special |
225 |
200 (AC2)/220 (AC2:AA) |
Solid |
45 |
112 |
520 |
1 |
- |
28 |
- |
Progress through the story (AC2)/Shop (AC2:AA) |
Balanced with high compatibility.
|
ZWG-SRF/8
|
Zio Matrix |
41000c |
Sniper Rifle |
610 |
4 |
Special |
521 (AC2)/551 (AC2:AA) |
80 |
Solid |
90c |
93 |
1000 |
1 |
- |
44 (AC2)/36 (AC2:AA) |
- |
Shop |
Long-range sniper rifle.
|
ZWF-S/NIGHT
|
Zio Matrix |
74000c |
Sniper Rifle |
428 |
146 |
Special |
1228 |
20 |
Energy |
0c |
31 |
770 |
1 |
1680 |
65 (AC2)/54 (AC2:AA) |
- |
Defeat Suave (#15 in the Arena) (AC2)/Shop (AC2:AA) |
Energy sniper rifle.
|
EWG-SRF-9
|
Emeraude |
56000c |
Sniper Rifle |
505 |
6 |
Special |
608 (AC2)/628 (AC2:AA) |
60 |
Solid |
100c |
132 |
910 |
1 |
- |
52 (AC2)/43 (AC2:AA) |
- |
Shop |
High single hit damage for a rifle.
|
EWG-MGA2
|
Emeraude |
38900c |
Machine Gun |
706 (AC2)/626 (AC2:AA) |
4 |
Special |
105 |
450 |
Solid |
18 |
28 |
315 |
1 |
- |
5 (AC2)/4 (AC2:AA) |
- |
Shop |
Machine gun with high offense power.
|
ZWG-AR/K
|
Zio Matrix |
51100c |
Machine Gun |
400 |
70 |
Special |
91 |
300 |
Solid |
15c |
26 |
300 |
1 |
- |
3 (AC2)/2 (AC2:AA) |
- |
Shop |
Extremely rapid fire machine gun.
|
EWG-MGSAW
|
Emeraude |
44500c |
Machine Gun |
590 |
4 |
Wide & Shallow |
65 |
1000 |
Solid |
10 |
32 |
350 |
1 |
- |
5 (AC2)/4 (AC2:AA) |
- |
Shop |
Machine gun with increased ammo.
|
EWG-HG-SI
|
Emeraude |
17000c |
Handgun |
198 |
36 |
Wide & Shallow |
175 |
100 |
Solid |
66 |
132 |
280 |
1 |
- |
20 (AC2)/16 (AC2:AA) |
- |
Shop |
Handgun for battle support.
|
EWG-HG-ART
|
Emeraude |
31000c |
Handgun |
146 |
52 |
Wide & Shallow |
193 |
75 |
Solid |
85c |
255 |
248 |
1 |
- |
25 (AC2)/20 (AC2:AA) |
- |
Shop |
Modified handgun for more power.
|
ZWG-HG/111
|
Zio Matrix |
36000 |
Handgun |
240 |
64 |
Wide & Shallow |
270 |
100 |
Solid |
74c |
190 |
315 |
1 |
- |
22 (AC2)/18 (AC2:AA) |
- |
Progress through the story (AC2)/Shop (AC2:AA) |
Well balanced & easy to use.
|
EWG-BZ-B1100
|
Emeraude |
43300c |
Bazooka |
1180 |
72 |
Special |
1430 |
40 |
Solid |
164c |
374 (AC2)/574 (AC2:AA) |
470 |
1 |
- |
65 (AC2)/54 (AC2:AA) |
- |
Shop |
High damage but easily avoided.
|
ZWG-BZ/555
|
Zio Matrix |
50000c |
Bazooka |
1010 |
38 |
Narrow & Deep |
2040 |
30 |
Solid |
185c |
453 (AC2)/673 (AC2:AA) |
435 |
1 |
- |
75 (AC2)/62 (AC2:AA) |
- |
Shop |
High attack power & weight.
|
ZWG-BZ/HYDRA
|
Zio Matrix |
81000c |
Spread Bazooka |
1230 |
36 |
Special |
560 |
22 (AC2)/24 (AC2:AA) |
Solid |
370c |
108 |
400 |
1 |
- |
58 |
- |
Shop |
Bazooka fires a spread.
|
EWG-GS970
|
Emeraude |
32000c |
Shotgun |
680 |
37 |
Standard |
142 |
48 |
Solid |
118c |
25 |
405 |
1 |
- |
48 |
- |
Shop |
Wide range shotgun.
|
EWG-GSH8
|
Emeraude |
73000c |
Shotgun |
533 |
54 |
Standard |
188 |
36 |
Solid |
142c |
36 |
380 |
1 |
- |
55 |
- |
Shop |
Reinforced shotgun. Limited ammo.
|
EWG-XP1500
|
Emeraude |
45000c |
Pulse Rifle |
125 |
256 |
Special |
248 |
120 |
Energy |
0c |
46 (AC2)/26 (AC2:AA) |
395 |
1 |
1150 |
18 (AC2)/22 (AC2) |
- |
Shop |
Lightweight & fast energy weapon.
|
ZWG-XP/400
|
Zio Matrix |
68000c |
Pulse Rifle |
159 |
288 |
Special |
313 |
150 |
Energy |
0c |
40 (AC2)/20 (AC2:AA) |
480 |
1 |
1500 |
36 (AC2)/26 (AC2:AA) |
- |
Progress through the story (AC2)/Shop (AC2:AA) |
Quick, moderately powerful weapon.
|
KARASAWA-MK2
|
Zio Matrix |
99000c |
Laser Rifle |
1120 |
442 |
Special |
1580 |
50 |
Energy |
- |
68 (AC2)/42 (AC2:AA) |
500 |
1 |
3280 |
53 |
- |
Hidden part in Stop the Surface Weapon (AC2)/Shop (AC2:AA) |
Successor to a famous weapon.
|
ZWG-MG/ENE
|
Zio Matrix |
77200c |
Energy Machine Gun |
950 |
160 |
Special |
122 |
300 |
Energy |
0c |
8 |
340 |
1 |
680 |
5 |
- |
Shop |
Very fast continuous fire energy gun.
|
ZWG-HC-IR/K99
|
Zio Matrix |
120000c |
Plasma Rifle |
777 |
604 |
Special |
2515 |
12 |
Energy |
0c |
82 (AC2)/50 (AC2:AA) |
620 |
1 |
9900 |
92 (AC2)/76 (AC2:AA) |
- |
Complete missions for Zio Matrix (AC2)/Shop (AC2:AA) |
High power & energy use.
|
EWG-HC-GN210
|
Emeraude |
85500c |
Grenade Rifle |
1062 |
44 |
Special |
2900 (AC2)/3200 (AC2:AA) |
20 (AC2)/10 (AC2:AA) |
Solid |
820c |
950 |
825 |
1 |
- |
120 (AC2)/100 (AC2:AA) |
- |
Complete missions for Emeraude (AC2)/Shop (AC2:AA) |
Highly damaging arm-mounted weapon.
|
EWG-HC-RAW
|
Emeraude |
45000c |
Hand Rocket |
990 |
27 |
Narrow & Deep |
1445 |
36 |
Solid |
140c |
288 |
900 |
0 |
- |
43 (AC2)/32 (AC2:AA) |
- |
Shop |
Hand rocket. Slow but powerful.
|
EWG-FTG500
|
Emeraude |
68500c |
Flamethrower |
1250 |
9 |
Standard |
235 |
800 |
Solid |
10c |
167 |
48 (AC2)/96 (AC2:AA) |
0 |
- |
3 (AC2)/2 (AC2:AA) |
- |
Shop |
Greatly increases enemy heat levels.
|
Introduced in Armored Core 2: Another Age[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
Energy Drain |
Weapon Lock |
Attack Power |
Number of Ammo |
Ammo Type |
Ammo Price |
Ammo Heat |
Range |
Maximum Lock |
Usage Drain |
Reload Time |
Recoil |
Unlock |
Notes
|
EWG-RF-10LB
|
Emeraude |
39900c |
Rifle |
498 |
14 |
Wide&Shallow |
350 |
120 |
Solid |
60 |
44 |
480 |
1 |
- |
23 |
- |
Reward from completing Old Gal |
Rapid fire rifle. Limited ammo.
|
EWG-XC213
|
Emeraude |
59000c |
Laser Rifle |
542 |
394 |
Special |
475 |
110 |
Energy |
0c |
24 |
520 |
1 |
2000 |
36 |
- |
Reward from completing Colnart Bay City |
Highly efficient laser rifle.
|
ZWG-XC/01
|
Zio Matrix |
78000c |
Laser Rifle |
469 |
586 |
Special |
600 |
65 |
Energy |
0c |
16 |
400 |
1 |
3200 |
50 |
- |
Hidden inNew Part Acquisition |
Lightweight, powerful laser rifle.
|
EWG-HM-04
|
Emeraude |
70000c |
Hand Missile |
880 |
33 |
Standard |
780 |
60 |
Solid |
100c |
100 |
600 |
4 |
- |
56 |
- |
Reward from completing Eyelet City |
Arm-mounted missile launcher.
|
Arm Unit L[]
Introduced in Armored Core 2[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
ENDrain |
Usage Drain |
Attack Power |
Attack Heat |
Discharge Heat
|
Blade Range |
Range Rating |
Blade Efficiency |
Shield Def Shell |
Shield Def Energy |
Shield Coverage |
Shield Efficiency |
Unlock |
Notes
|
ELS-2772
|
Emeraude |
11000c |
Laser Blade |
122 |
26 |
2050 |
748 |
5 |
8
|
135 |
9 |
187 |
- |
- |
- |
- |
Starting Part |
Least expensive energy blade.
|
ELS-3443
|
Emeraude |
30000c |
Laser Blade |
180 |
42 |
1500 |
950 |
36 |
3
|
105 |
7 |
256 |
- |
- |
- |
- |
Shop |
High damage with low energy use.
|
ZLS-400/SL
|
Zio Matrix |
68000c |
Laser Blade |
233 |
66 |
4230 |
1420 |
240 |
8
|
0 |
0 |
90 |
- |
- |
- |
- |
Progress through the story (AC2)/Shop (AC2:AA) |
Special blade fires energy waves.
|
ZLS-T/100
|
Zio Matrix |
38200c |
Laser Blade |
204 |
41 |
2560 |
1220 |
16 |
6
|
90 |
6 |
150 |
- |
- |
- |
- |
Shop |
High attack power.
|
LS-MOONLIGHT
|
Balena |
57700c |
Laser Blade |
612 |
95 |
2100 |
2070 |
25 |
6
|
105 |
7 |
182 |
- |
- |
- |
- |
Hidden part in Rescue Research Team(AC2)/Shop(AC2:AA) |
Compressed energy for amazing power.
|
EES-2555
|
Emeraude |
13800c |
Energy Shield |
123 |
18 |
2880 (AC2)/1720 (AC2:AA) |
- |
- |
8
|
- |
- |
- |
206 |
212 |
73 |
133 (AC2)/223 (AC2:AA) |
Shop |
Energy shield lowers damage.
|
EES-777LAR
|
Emeraude |
34800c |
Energy Shield |
172 |
45 |
3030 (AC2)/2100 (AC2:AA) |
- |
- |
6
|
- |
- |
- |
322 |
284 |
73 |
126 (AC2)/182 (AC2:AA) |
Shop |
Shield with high heat defense.
|
ZES-500/SU
|
Zio Matrix |
45360c |
Energy Shield |
224 |
126 |
3400 (AC2)/2450 (AC2:AA) |
- |
- |
8
|
- |
- |
- |
333 |
362 |
89 |
112 (AC2)/156 (AC2:AA) |
Progress through the story (AC2)/Shop (AC2:AA) |
High defense and high energy use.
|
ZES-99/MIRROR
|
Zio Matrix |
54000c |
Energy Shield |
330 |
78 |
3250 (AC2)/2280 (AC2:AA) |
- |
- |
10
|
- |
- |
- |
428 |
477 |
78 |
118 (AC2)/168 (AC2:AA) |
Hidden part in Underground Railway(AC2)/Shop(AC2:AA) |
Best defense of any energy shield.
|
Introduced in Armored Core 2: Another Age[]
Part ID |
Manufacturer |
Price |
Type |
Weight |
ENDrain |
Usage Drain |
Attack Power |
Attack Heat |
Discharge Heat |
Blade Efficiency |
Range Rating |
Shield Def Shell |
Shield Def Energy |
Shield Coverage |
Shield Efficiency |
Unlock |
|
Notes
|
ELS-7880
|
Emeraude |
46000c |
Laser Blade |
386 |
79 |
3640 |
2250 |
122 |
10 |
105 |
3 |
- |
- |
- |
- |
Complete the Earth Central region. |
A short-range, high damage blade.
|
Optional Parts[]
Introduced in Armored Core 2[]
Part ID |
Price |
Type |
Slots |
Unlock |
Notes
|
SP-S/SCR
|
24200c |
Shell Screen |
2 |
Shop |
Decrease shell damage.
|
SP-ENE-SCR
|
26000c |
Energy Screen |
1 |
Shop |
Decrease energy weapon damage.
|
SP-BCNDR
|
32900c |
Charge Expander |
4 |
Complete missions for Balena (AC2)/Shop (AC2:AA) |
Expands capacitor on generator.
|
SP-BSI-LE
|
19600c |
Balancer Option |
2 |
Shop |
Reduces impact shock.
|
SP-SAB/J
|
18800c |
Absorber Option |
1 |
Shop |
Reduces cannon recoil.
|
SP-CIK-K
|
41000c |
Turning Speed Increaser |
5 |
Progress through the story (AC2)/Shop (AC2:AA) |
Increase turning speed.
|
SP-BE++
|
58000c |
Energy Amplifier |
6 |
Shop |
Increase energy weapon power.
|
SP-BMALAD
|
9800c |
Radar Option |
1 |
Shop |
Adds missile display to radar.
|
SP-BPS/LOSP
|
38500c |
FCS Accelerator |
2 |
Progress through the story (AC2)/Shop (AC2:AA) |
Reduces lock-on time.
|
SP-ENE-ACC
|
45000c |
Rapid Charge |
1 |
Progress through the story (AC2)/Shop (AC2:AA) |
Speeds up energy weapon fire.
|
SP-E/SAVER
|
45000c |
Energy Reduce |
5 |
Shop |
Reduces energy from firing.
|
SP-ECM-JAM
|
84000c |
Lock-on Jammer |
5 |
Shop |
Sends pulse that disable lock-ons.
|
SP-M/AUTO
|
18000c |
Auto Launcher |
1 |
Shop |
Fires missile on full lock-on.
|
SP-BLS
|
74000c |
Energy Supply Increase |
6 |
Hidden part in Destroy Containers (AC2)/Shop (AC2:AA) |
Ups attack and defense of left arm.
|
SP-CBRK
|
37000c |
Braking Capacity Increase |
2 |
Reach top 40 in the Arena (AC2)/Shop (AC2:AA) |
Increase braking capacity.
|
SP-VIECH
|
89000c |
Lock-on Range Increase |
6 |
Shop |
Increase lock-on range.
|