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Parts from Armored Core 2 and Armored Core 2: Another Age. There are a total of 202 parts in Armored Core 2 and 228 parts in Armored Core 2: Another Age.

Head[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Weight EN Drain Armor Points Def Shell Def Energy Computer Type Computer Voice System Recovery Auto Balancer Hacking Function Map Type Noise Canceler Bio Sensor Sensor Interval Radar Function Radar Range Radar Type Scanning Interval Cooling Unlock Notes
ZHD-GE/OHR Zio Matrix 25700c 114 350 745 155 145 Rough Female 1200 240 2 No Memory None Provided 60 None - - None 22 Starting Part Lightest model. Well balanced.
EHD-GN-92 Emeraude 33800c 378 702 1012 282 213 Rough Male 1728 540 1 None Provided None 24 None - - - 20 Hidden part in Ground-Based Attack (AC2)/Shop (AC2:AA) Heavily armored defensive type.
EHD-NIGHTEYE Emeraude 49700c 197 680 840 177 155 Detailed Female 1020 396 1 Area & Place Name None Provided 0 Provided 300 Standard 80 80 Shop Advanced computer & mapping head.
EHD-GARD Emeraude 19300c 156 405 597 160 116 Rough Male 240 1070 1 None None Provided 18 None - - - 47 Shop Battle type with fine balance.
ZHD-06/RW Zio Matrix 30500c 253 480 945 121 133 Standard Male 1420 195 1 Area Memory None None 0 Provided 270 Standard 72 577 Shop Inexpensive head equipped with radar.
EHD-ONE-NT Emeraude 52400c 188 982 720 184 165 Standard Male 660 332 3 Area Memory Provided Provided 18 Provided 340 Standard 66 102 Shop Universal multi-role head.
ZHD-8008/S Zio Matrix 41500c 179 431 922 133 141 Detailed Female 1160 231 5 Area & Place Name Provided None 24 Provided 475 Standard 42 164 Shop Head with wide range search radar.
ZHD-AG/TURRET Zio Matrix 44700c 197 538 1000 201 158 Standard Female 1200 660 3 None None None 0 None - - - 54 Shop High AP head stressing the basics.
ZHD-MO/EGRET Zio Matrix 89000c 204 308 898 169 153 Detailed Female 900 420 3 Area & Place Name Provided Provided 10 Provided 398 Standard 56 62 Shop Stable, high end head by Zio.
ZHD-2000/SV Zio Matrix 38400c 131 1045 784 136 161 Detailed Male 1740 202 2 Area Memory Provided Provided 32 Provided 280 Standard 70 32 Shop Lightweight, multi-function head.
EHD-DOME Emeraude 52100c 294 457 966 142 258 Standard Female 1420 170 4 No Memory Provided Provided 0 None - - - 242 Shop High energy defense. Quite heavy.
EHD-WACS Emeraude 73300c 145 611 698 118 104 Detailed Male 480 300 4 Area & Place Name Provided Provided 12 Provided 570 Standard 16 98 Shop Has all functions. Low basics.

Introduced in Armored Core 2: Another Age[]

Part ID Manufacturer Price Weight EN Drain Armor Points Def Shell Def Energy Computer Type Computer Voice System Recovery Auto Balancer Hacking Function Map Type Noise Canceler Bio Sensor Sensor Interval Radar Function Radar Range Radar Type Scanning Interval Cooling Unlock Notes
EHD-SCOPEEYE Emeraude 64000 237 674 789 158 129 Detailed Male 960 302 2 Area&Place Name None Provided 0 Provided 420 Standard 30 80 Hidden part in Escort AC Parts Transport. Enhanced version of the EHD-NIGHTEYE.
ZHD-102/ROCK Zio Matrix 57700 481 278 977 256 288 Standard Female 480 580 3 Area&Place Name Provided Provided 0 Provided 520 Standard 45 20 Complete Zearm Desert. Superb quality and defense, but heavy.

Core[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Weight EN Drain Armor Points Def Shell Def Energy Max Weight VS MG Response VS MG Range Optional Slots OB Power OB Energy Drain OB Discharge Heat OB Limit Cooling Unlock Notes
ZCX-F/ROOK Zio Matrix 99880c 1016 1083 2870 542 548 3170 0 0 16 2460 20000 1460 3000 (AC2)/1500 (AC2:AA) 442 Shop Standard Zio Model with many slots.
ECM-XR00 Emeraude 62200c 1100 1055 2640 504 465 3322 48 64 11 2800 18000 1050 2400 (AC2)/1200 (AC2:AA) 343 Starting Part Standard Emeraude model.
ECL-ONE Emeraude 89000c 754 1320 2320 442 418 2915 42 48 16 2820 22000 700 2400 (AC2)/1200 (AC2:AA) 273 Shop Mobile battle type. Low defense.
ZCL-XA/2 Zio Matrix 110000c 889 1773 (AC2)/1533 (AC2:AA) 2180 471 484 2832 0 0 21 3000 24000 860 3900 (AC2)/1450 (AC2:AA) 356 Progress through the story (AC2)/Shop (AC2:AA) Lightweight core with great basics.
ZCH-GR/1 Zio Matrix 74000c 1322 973 3164 588 577 3690 0 0 10 2400 20000 2000 4200 (AC2)/2100 (AC2:AA) 497 Shop Balanced heavyweight core.
ECH-D4 Emeraude 105000c 1516 884 3008 664 603 3842 38 50 8 2000 18000 1420 3000 (AC2)/1500 (AC2:AA) 398 Progress through the story (AC2)/Shop (AC2:AA) High defense but very few slots.

Arms[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Type Weight EN Drain Armor Points Def Shell Def Energy Weapon Lock Maximum Lock Number of Ammo/Usage Limit Ammo Type Ammo Price Ammo Heat Attack Power Attack Heat Range/Range Rating Reload Time Usage Drain Discharge Heat Extension TP Energy Supply Recoil Control Accuracy Cooling Unlock Notes
ZAN-414/SLA Zio Matrix 23800c Middleweight 1400 1510 1702 226 389 - - - - - - - - - - - - Provided 110 280 6 112 Shop High energy defense. Medium weight.
EAN-S0 Emeraude 14800c Middleweight 1056 881 1630 310 315 - - - - - - - - - - - - Provided 80 256 7 299 Starting Part Entry-level Emeraude model.
EAN-CEX Emeraude 19500c Middleweight 1238 1396 1684 340 351 - - - - - - - - - - - - Provided 100 279 6 140 Shop Good value. Easy to use.
ZAN-616/AUR Zio Matrix 37000c Middleweight 1347 1204 1594 368 374 - - - - - - - - - - - - Provided 105 276 7 95 Progress through the story (AC2)/Shop (AC2:AA) Stable, medium weight Zio model.
EAN-2112 Emeraude 24200c Middleweight 1243 920 1733 402 260 - - - - - - - - - - - - Provided 100 288 7 132 Shop High shell defense & high AP.
ZAN-202/TEM Zio Matrix 21200c Lightweight 854 684 1777 210 293 - - - - - - - - - - - - Provided 100 276 (AC2)/300 (AC2:AA) 6 594 Progress through the story (AC2)/Shop (AC2:AA) Low weight. High AP and energy defense.
EAN-02-BG Emeraude 57000c Lightweight 887 855 1654 294 278 - - - - - - - - - - - - Provided 90 264 7 212 Shop Stable and popular Emeraude model.
ZAN-303/S Zio Matrix 36500c Lightweight 698 793 1570 192 201 - - - - - - - - - - - - Provided 135 276 4 751 Shop Low defense. Very light.
EAN-1111 Emeraude 48800c Lightweight 906 932 1490 312 308 - - - - - - - - - - - - Provided 90 284 6 145 Shop Light. High defense.
ZAN-707/E Zio Matrix 44000c Heavyweight 1684 1278 1930 448 402 - - - - - - - - - - - - Provided 100 288 (AC2)/316 (AC2:AA) 7 337 Shop Heavy Zio model with great basic.
EAN-MWZ Emeraude 30500c Heavyweight 1527 1100 1870 383 374 - - - - - - - - - - - - Provided 96 276 6 285 Shop Well-balanced & affordable.
ZAN-004/B Zio Matrix 62600c Heavyweight 2020 1420 1990 315 518 - - - - - - - - - - - - Provided 110 300 10 168 Shop Very heavy. High energy defense.
ZAN-AX/VISE Zio Matrix 34700c Heavyweight 1490 1694 1587 337 316 - - - - - - - - - - - - Provided 130 282 3 194 Shop Great left arm weapon support.
EAN-MKHS Emeraude 57000c Heavyweight 1790 1373 1720 496 323 - - - - - - - - - - - - Provided 84 330 7 456 Shop Heavyweight with high shell defense.
ZAW-2/SAMURAI Zio Matrix 128000c Dual Blades 1418 86 1399 - - - - - - - - 999 (AC2)/1480 (AC2:AA) 40 7 - 2420 172 Provided 100 276 - 44 Complete missions for Zio Matrix (AC2)/Shop (AC2:AA) Dual blade for close battles.
EAW-MG-03 Emeraude 58500c Machine Gun 1530 85 1182 - - Special 1 300 Solid 47c 56 211 (AC2)/270 (AC2:AA) - 440 10 (AC2)/8 (AC2:AA) - - Provided - - - 244 Shop Dual machine gun.
EAW-BZD Emeraude 67700c Bazooka 1325 109 1550 - - Narrow & Deep 1 40 Solid 230c 275 (AC2)/560 (AC2:AA) 1660 (AC2)/1611 (AC2:AA) - 465 55 (AC2)/45 (AC2:AA) - - Provided - - - 117 Shop Dual bazooka.
EAW-DC10 Emeraude 127800c Grenade Launcher 1733 240 1114 - - Narrow & Deep 1 20 Solid 1210c 776 2777 - 699 90 (AC2)/75 (AC2:AA) - - Provided - - - 42 Shop Dual grenade launching cannon.
ZAW-XP/T9 Zio Matrix 82100c Plasma Cannon 1900 (AC2)/1694 (AC2:AA) 491 975 - - Wide & Shallow 1 48 Energy 0c 82 (AC2)/32 (AC2:AA) 820 - 680 24 3817 - Provided - - - 298 Shop Dual high density plasma cannon.
ZAW-SPLASH Zio Matrix 76400c Laser Cannon 1960 675 1310 - - Narrow & Deep 1 64 (AC2)/96 (AC2:AA) Energy 0c 10 150 - 350 28 (AC2)/23(AC2:AA) 2400 - Provided - - - 401 Defeat The Animal (#5 in the Arena) (AC2)/Shop (AC2:AA) Laser cannon version of the slug gun.
ZAW-LC/NPM Zio Matrix 94000c Laser Cannon 1830 820 1200 - - Narrow & Deep 1 36 Energy 0c 24 1611 (AC2)/1660 (AC2:AA) - 415 74 (AC2)/61 (AC2:AA) 9240 (AC2)/6400 (AC2:AA) - Provided - - - 154 Shop Fast dual beam cannon.
EAW-H801 Emeraude 116000c Middle Missile Launcher 2148 (AC2)/1920 (AC2:AA) 420 1176 - - Standard 1 48 Solid 830c 500 1025 (AC2)/1350 (AC2:AA) - 450 46 (AC2)/38 (AC2:AA) - - Provided - - - 106 Shop Fires superheated missiles.
EAW-S604 Emeraude 99000c Small Missile Launcher 1275 377 1310 - - Standard 4 80 Solid 140c 145 (AC2)/148 (AC2:AA) 780 - 450 41 (AC2)/34 (AC2:AA) - - Provided - - - 187 Shop Rapid fire missile with fast lock.

Legs[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Type Weight Energy drain Armor points Def Shell Def Energy Maximum weight Moving Speed Landing Stability Defensive Stability Turning Speed Stationary Drain Jump Function Braking Ability Cooling Shop Notes
ZLN-XX0/TP Zio Matrix 25000c Middleweight Bipedal 1888 1844 3050 504 462 4954 274 1007 1077 440 563 Provided 100 454 Starting Part Standard bipedal legs.
ZLN-XA1/FA Zio Matrix 53700c Middleweight Bipedal 2655 2350 3473 475 666 5442 266 1200 1425 452 1328 Provided 110 411 Shop Advanced energy defense systems.
ELN-2002AT Emeraude 35000c Middleweight Bipedal 2113 1313 3628 711 335 4970 272 1000 1106 424 448 Provided 92 177 Shop High shell defense.
ELN-02A Emeraude 3900c Middleweight Bipedal 1975 1782 3215 551 525 5205 275 1100 1213 448 650 Provided 108 488 Shop Stable Emeraude signature model.
ZLN-XA2/FF Zio Matrix 45600c Middleweight Bipedal 2310 1899 3380 572 543 5312 273 1218 1570 460 687 Provided 110 525 Progress through the story (AC2)/Shop (AC2:AA) XAI adjusted for better balance.
ZLN-EKI/SRRT Zio Matrix 46700c Lightweight Bipedal 1429 2398 2646 478 504 4010 452 677 570 500 553 Provided 92 744 Shop Light biped. Unstable but popular.
ELN-701 Emeraude 68000c Lightweight Bipedal 1990 3824 2464 442 437 4770 436 1057 665 472 612 Provided 88 694 Complete missions for Emeraude (AC2)/Shop (AC2:AA) Light with higher load capacity.
ZLN-WA02/SS Zio Matrix 72000c Lightweight Bipedal 1675 2840 2939 515 523 4400 445 847 932 492 853 Provided 94 883 Shop Light, high defense Zio bipedal.
ZLN-2A/GR Zio Matrix 45600c Heavyweight Bipedal 3070 2313 3763 607 711 6518 146 (AC2)/151 (AC2:AA) 2946 2520 428 1117 Provided 118 384 Shop High energy defense.
ELN-STVM Emeraude 65000c Heavyweight Bipedal 3428 2414 3828 754 656 7630 162 (AC2)/146 (AC2:AA) 3533 2998 436 906 Provided 140 445 Shop First class AP & load capacity.
ZLN-9001/A Zio Matrix 54200c Heavyweight Bipedal 2850 2220 3682 685 589 7020 153 3245 3799 424 680 Provided 125 566 Shop Zio heavy legs. Very stable.
ELB-A1001 Emeraude 18000c Reverse Joint 2490 1412 2895 513 441 4756 320 2078 2078 500 287 Provided 89 504 Shop Least expensive reverse joint legs.
ZLB-3322/OP Zio Matrix 32200c Reverse Joint 2649 1489 3123 545 458 5240 322 2156 2360 520 349 Provided 105 450 Shop Standard reverse joint legs.
ELB-5005B Emeraude 30200c Reverse Joint 2074 1285 2740 377 420 4965 328 2450 1974 568 198 Provided 114 777 Shop Lightest reverse joint legs.
ZLB-7744/VAT Zio Matrix 41000c Reverse Joint 2877 1715 3602 688 (AC2)/650 (AC2:AA) 572 6500 223 3000 3015 460 437 Provided 108 622 Shop New heavy armor reverse joint legs.
ELB-XXE-LAPIN Emeraude 46000 Reverse Joint 2920 1568 3478 674 (AC2)/684 (AC2:AA) 489 6010 (AC2)/6310 (AC2:AA) 214 3390 3378 468 375 Provided 100 811 Complete all missions for Emeraude (AC2)/Shop (AC2:AA) Heavy. High stability & cooling.
ZLF-TR05/INTS Zio Matrix 63000c Quadruped 2493 3310 2629 446 528 4140 487 (AC2)/541 (AC2:AA) 2244 1572 484 (AC2)/532 (AC2:AA) 1640 Provided 124 1212 Shop Most mobile of all quadrupeds.
ZLF-A3/CARM Zio Matrix 37000c Quadruped 2450 2996 3050 472 610 5120 453 (AC2)/498 (AC2:AA) 2612 1733 476 (AC2)/516 (AC2:AA) 1985 Provided 136 1640 Shop Low energy usage. Good cooling.
ELF-DEX-2F Emeraude 42000c Quadruped 2573 3225 2733 544 600 4592 425 (AC2)/467 (AC2:AA) 2645 1840 460 (AC2)/496 (AC2:AA) 1665 Provided 152 1424 Shop Standard quadruped type.
ELF-SOC61 Emeraude 84200c Quadruped 2890 4005 3220 486 694 5358 445 (AC2)/489 (AC2:AA) 3080 2950 440 (AC2)/472 (AC2:AA) 3584 Provided 107 1242 Shop Highest energy defense of quadrupeds.
ELF-XX33 Emeraude 78700c Quadruped 2650 3570 3722 552 556 5820 360 (AC2)/396 (AC2:AA) 2402 1960 452 (AC2)/484 (AC2:AA) 2990 Provided 116 1076 Shop High load capacity. Heavy.
ZLC-M2/PIKE Zio Matrix 36000c Tank 3027 3116 2938 545 503 5480 300 2825 1630 560 2415 None 254 412 Shop Fast. Low defense & AP.
ELC-MLK0303 Emeraude 15000c Tank 4178 978 3640 746 577 6950 255 4115 3810 436 294 None 311 1277 Shop Inexpensive. High shell defense.
ELC-DISI Emeraude 59000c Tank 3636 2625 3833 805 678 8600 269 5000 5040 508 1320 None 366 576 Shop Extremely high load capacity.
ELC-HTT0808 Emeraude 25700c Tank 2972 2922 3688 646 635 7842 285 4530 1741 444 2365 None 288 625 Shop Hover propulsion type.
ZLC-C04T/CYOR Zio Matrix 74000c Tank 3120 3085 3624 603 743 7200 274 4522 4455 484 925 None 188 1044 Progress through the story (AC2)/Shop (AC2:AA) Excellent energy defense.
ZLR-K196/RJ Zio Matrix 31000c Hover 2188 2425 2660 498 (AC2)/448 (AC2:AA) 444 (AC2)/399 (AC2:AA) 4530 433 (AC2)/519 (AC2:AA) 847 997 416 1577 None 89 1114 Shop Celebrated first floating type.
ZLR-EE/STOL Zio Matrix 49000c Hover 2584 2664 2940 544 (AC2)/489 (AC2:AA) 501 (AC2)/450 (AC2:AA) 4940 444 (AC2)/532 (AC2:AA) 1022 1106 440 1970 None 94 892 Shop Basic model. Stable performance.
ZLR-MOC200/FG Zio Matrix 67000c Hover 1900 3572 2720 396 (AC2)/356 (AC2:AA) 437 (AC2)/393 (AC2:AA) 5440 421 (AC2)/505 (AC2:AA) 925 1007 376 2010 None 100 1524 Complete missions for Zio Matrix (AC2)/Shop (AC2:AA) High load capacity.
ZLR-TII/BUD Zio Matrix 84000c Hover 2650 2871 2580 374 (AC2)/336 (AC2:AA) 477 (AC2)/429 (AC2:AA) 3660 (AC2)/4020 (AC2:AA) 510 (AC2)/612 (AC2:AA) 1061 980 480 3467 None 107 644 Shop High speed type. Great mobility.
ZLR-ZIO/MATRIX Zio Matrix 125000c Hover 2675 3122 3122 572 (AC2)/514 (AC2:AA) 561 (AC2)/504 (AC2:AA) 5370 476 (AC2)/571 (AC2:AA) 1368 1424 472 3014 None 116 793 Complete all missions for Zio Matrix (AC2)/Shop (AC2:AA) Zio's new flagship model.

Introduced in Armored Core 2: Another Age[]

Part ID Manufacturer Price Type Weight Energy drain Armor points Def Shell Def Energy Maximum weight Moving Speed Landing Stability Defensive Stability Turning Speed Stationary Drain Jump Function Braking Ability Cooling Shop Notes
ELN-02SLD Emeraude 51200c Middleweight Bipedal 2500 2470 3121 555 574 5180 270 1111 1387 440 640 Provided 105 112 Reward from completing the Thorn Garden. Middleweight bipedal with good defense.
ELN-070 Emeraude 67000c Lightweight Bipedal 1880 3444 2620 314 366 5118 424 954 765 432 922 Provided 100 799 Reward from completing Horwick Mts. Lightweight, high load capacity bipedal.
ZLN-01/BARREL Zio Matrix 78800c Heavyweight Bipedal 2688 2551 3285 633 645 6273 160 3117 2870 440 1324 Provided 116 366 Reward from completing Whiteland Heavyweight biped with good mobility.
ZLR-ARROW Zio Matrix 97000c Hover 2477 2954 2880 412 478 3930 648 1135 1220 488 3265 None 130 965 Reward from completing The Lost Field Designed with high top-speed in mind.

Boosters[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Weight EN Drain Boost Power Charge Drain Efficiency Unlock Notes
EBT-GE Emeraude 11000c 204 27 9800 4350 883 Starting Part Cheapest. Low output & Energy use.
EBT-GE2100 Emeraude 13500c 164 33 13050 4400 873 Shop Advanced type. Light & higher output.
ZBT-H4/T Zio Matrix 75000c 235 38 17200 4600 835 Shop Balanced output and energy use.
EBT-V55 Emeraude 31700c 150 30 14700 (AC2)/14100 (AC2:AA) 3870 992 Shop High efficiency by careful energy use.
ZBT-ZI/ARTERE Zio Matrix 44000c 312 41 21000 (AC2)/19300 (AC2:AA) 7000 548 Progress through the story (AC2)/Shop (AC2:AA) Powerful model with highest output.
ZBT-GEX/3000 Zio Matrix 62800c 255 35 19300 (AC2)/18100 (AC2:AA) 5040 762 Hidden part in Infiltrate Radar Base (AC2)/Shop (AC2:AA) High power model with adjusted output.
EBT-GR4300 Emeraude 52700c 186 35 8800 (AC2)/7100 (AC2:AA) 2500 (AC2)/3200 (AC2:AA) 1536 (AC2)/1200 (AC2:AA) Shop Low energy use but low output as well.

FCS[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Weight Energy Drain Maximum Lock Lock Speed Target Lock Type Sight Range Sight Ability Precision Reticle Mobility Unlock Notes
DOX-105 Balena 11000c 16 24 5 40 Single Standard 360 210 8 65 Starting Part Standard single type. 5 locks max.
DOX-125 Balena 22800c 18 24 2 29 Multi Standard 338 224 8 52 Shop Standard multi type. 2 locks max.
DOX-PG2 Balena 16600c 16 24 12 46 Multi Standard 550 196 6 50 Progress through the story (AC2)/Shop (AC2:AA) Longer lock range. 12 locks max.
LODD-8 Emeraude 20300c 8 12 2 33 Multi (AC2)/Single (AC2:AA) Wide & Shallow 287 266 6 30 Shop Wide area multi/single type. 2 locks max.
DOX-ALM Balena 36000c 10 16 4 33 Multi Wide & Shallow 353 280 4 50 Hidden part in Guard Secret Information(AC2)/Shop(AC2:AA) Wide area multi type. 4 Locks max.
VERTEX-750/W Zio Matrix 47800c 12 19 6 41 Single Lengthway 481 238 6 62 Shop Vertical type. 6 locks max.
LODD-BLAZER Emeraude 62000c 18 38 12 40 Multi Sideway 481 214 8 30 Shop Horizontal type. 12 locks max.
VERTEX-124/EE Zio Matrix 97000c 27 55 8 26 Single Narrow & Deep 720 182 4 60 Shop Long range single type. 8 locks max.
LODD-QHT Emeraude 110000c 37 65 12 29 Multi Sideway 351 188 5 45 Progress through the story (AC2)/Shop (AC2:AA) Wide are multi type. 12 locks max.
DOX-ELENA Balena 92000c 18 75 2 34 Multi (AC2)/Single (AC2:AA) Narrow & Deep 1125 126 8 42 Reach the top 30 in the Arena (AC2)/Shop(AC2:AA) Longest long range. 2 locks max.

Generator[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Weight EN Output Maximum Charge Redzone Calorific Value Unlock Notes
GPS-VA Emeraude 20500c 305 5782 28000 5800 2420 Starting Part Most economical. Lowest capacity.
GPS-VN2 Emeraude 33400c 360 5782 43000 4000 3884 Shop Successor to VA. Higher capacity.
GR-XR/15000 Zio Matrix 23700c 228 6560 38000 4000 2555 Shop Lightweight high capacity model.
GR-XR/SEED Zio Matrix 28000c 238 7640 33000 4000 4622 Progress through the story (AC2)/Shop (AC2:AA) Lightweight high output model.
HOY-B999 Balena 48000c 348 9947 34000 4500 3760 Shop Well balanced model.
HOY-B1000 Balena 45000c 398 13000 (AC2)/11740 (AC2:AA) 34000 (AC2)/42000 (AC2:AA) 2500 (AC2)/2200 (AC2:AA) 3500 Complete missions for Balena (AC2)/Shop (AC2:AA) High output model. Small red zone.
GPS-BVX/10 Emeraude 57000c 650 8900 48000 3500 5210 Progress through the story (AC2)/Shop (AC2:AA) High level with stable performance.
HOY-BV2500 Balena 38000c 980 9210 53000 3000 2990 Hidden part in Eliminate Leos Klein (AC2)/Shop (AC2:AA) Very heavy, but powerful capacitor.

Radiator[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Weight EN Drain Cooling Forced Cooling Unlock Notes
RPS-MER/SA Zio Matrix 18700c 125 124 4988 4988 Starting Part Least expensive model.
RRX-COT-1000 Balena 24000c 267 135 6700 4988 Shop Popular version for normal use.
RBG-CM6 Emeraude 29800c 153 201 6672 5976 Shop Popular version for emergency use.
RPS-MB/MKD Zio Matrix 37500c 376 329 6980 9260 Progress through the story (AC2)/Shop (AC2:AA) Revised SA. Good for emergency use.
RPS-MER/A3 Zio Matrix 65000 325 354 8218 8700 Progress through the story (AC2)/Shop (AC2:AA) Normal & emergency. Very pricey.
RRX-COT-1550 Balena 56000c 288 1060 (AC2)/760 (AC2:AA) 7640 10200 Complete missions for Balena (AC2)/Shop (AC2:AA) High quality & high energy use.
RRX-COT-GK10 Balena 74900c 482 580 (AC2)/442 (AC2:AA) 9877 9848 Shop High level with stable performance.
RBG-CLX5000 Emeraude 49000c 775 925 (AC2)/525 (AC2:AA) 11866 11214 Complete missions for Emeraude (AC2)/Shop (AC2:AA) Good quality. Very heavy.

Inside[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Type Weight ENDrain Weapon Lock Attack Power Ammo Count Ammo Type Ammo Price Ammo Heat Range Maximum Lock Usage Drain Reload Time Recoil Unlock Notes
INW-DEC-00A Balena 12700c Decoy Dispenser 101 110 Standard - 12 Solid 140c 0 20 0 - 30 - Shop Fires a decoy for enemy missiles.
INW-DEC-MQ2 Balena 25900c Decoy Dispenser 162 180 Standard - 20 Solid 140c 0 20 0 - 30 - Shop Increased number of decoys.
INW-EM-RRD Balena 44000c ECM Maker 295 240 Standard - 15 Solid 435c 0 20 0 - 45 (AC2)/37 (AC2:AA) - Reach the top 10 in the Arena (AC2)/Shop(AC2:AA) ECM to disrupt enemy locks.
INW-DM-PUPPET Balena 38000c Dummy Maker 143 210 Standard - 32 Solid 210c 0 20 0 - 45 (AC2)/37 (AC2:AA) - Progress through the story (AC2)/Shop (AC2:AA) Fires a dummy for enemy radar.
INW-BD-X22 Emeraude 15400c Bomb Dispenser 133 85 Wide & Shallow 680 20 Solid 240c 163 0 0 - 150 (AC2)/125 (AC2:AA) - Shop Powerful bomb explodes on impact.
INW-BD-XVX Emeraude 19800c Plasma Dispenser 158 105 Narrow & Deep 740 60 Energy 0c 84 0 0 1200 150 (AC2)/125 (AC2:AA) - Shop High energy bomb explodes on impact.
INW-DM/R11 Zio Matrix 52800c Mine Dispenser 298 190 Narrow & Deep 1475 80 Solid 400c 263 25 0 - 45 - Progress through the story (AC2)/Shop (AC2:AA) Floating mine explodes on impact/time.

Introduced in Armored Core 2: Another Age[]

Part ID Manufacturer Price Type Weight ENDrain Weapon Lock Attack Power Ammo Count Ammo Type Ammo Price Ammo Heat Range Maximum Lock Usage Drain Reload Time Recoil Unlock Notes
INW-DM-MV Balena 45000c Dummy Maker 223 180 Standard - 16 Solid 360c 0 0 0 9 45 - Reward from Test New MT Model Dispenses a mobile, radar duping dummy.
INW-RV-08 Emeraude 37000c Rear Vulcan 149 78 Standard 150 80 Solid 5c 64 750 0 - 10 - Complete Folk City. Small, backward firing vulcan.
INW-OM-PRT Balena 62000c Orbit Maker 415 280 Standard 145 15 Solid 900c 22 2 0 - 160 - Complete The Lost Field. Dispenses a small orbit weapon.

Extension[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Type Weight ENDrain Boost Power Charge Drain Attack Power Number of Ammo/ Usage Limit Ammo Type Ammo Price Ammo Heat Range Maximum Launch VS MG Ability Usage Drain Reload Time Recoil Shield DEF Shell Shield DEF Energy Unlock Notes
BEX-BB210 Balena 17900c Back Booster 140 243 18000 5700 (AC2)/6200 (AC2:AA) - - - - - - - - - 108 - - - Hidden part in Escort Train (AC2)/Shop (AC2:AA) Quick boost moves you back quickly.
BEX-BD150 Balena 14500c Dive Booster 165 267 16000 4920 - - - - - - - - - - - - - Shop Quick boost moves you down quickly.
BEX-BRM-04 Balena 130000c Relation Missile 390 252 - - 780 20 Solid 628c 50 330 4 - - 60 (AC2)/50 (AC2:AA) - - - Shop Fires support missiles. More ammo.
BEX-BRM-02 Balena 65000c Relation Missile 289 128 - - 462 20 Solid 448c 24 500 2 - - 60 (AC2)/50 (AC2:AA) - - - Shop Interlocks to fire support missiles.
EEX-AM45 Emeraude 27700c Anti Missile 174 130 - - - 40 Solid 102c 60 200 - 48 - 5 (AC2)/4 (AC2:AA) - - - Shop Detects & homes in on enemy missiles.
ZEX-RS/HOUND Zio Matrix 40900c Anti Missile 231 181 - - - 40 Solid 136c 60 230 - 62 - 5 (AC2)/4 (AC2:AA) - - - Reach the top 20 in the Arena (AC2)/Shop(AC2:AA) High quality missile interceptor.
BEX-BAMS-287 Balena 57000c Anti Missile 285 117 - - - 50 Solid 160c 60 250 - 70 - 5 (AC2)/4 (AC2:AA) - - - Shop Multi missile interceptor.
ZEX-AL/REX Zio Matrix 34000c Anti Missile 270 148 - - - 40 Energy 0c 0 100 - 38 2200 5 (AC2)/4 (AC2:AA) - - - Progress through the story (AC2)/Shop (AC2:AA) Laser-based missile interceptor.

Introduced in Armored Core 2: Another Age[]

Part ID Manufacturer Price Weight ENDrain Boost Power Charge Drain Attack Power Number of Ammo/ Usage Limit Ammo Type Ammo Price Ammo Heat Range Maximum Launch VS MG Ability Usage Drain Reload Time Recoil Shield DEF Shell Shield DEF Energy Unlock Notes
BEX-BT180 Balena 24000c Turn Booster 154 258 15000 5400 - - - - - - - - - 87 - - - Takeover Military Warehouse Quick boost for rapid turns.
BEX-AA00 Balena 49000c Additional Armor 132 4 - - - - - - - - - - - - 102 30 Complete Rapture Additional armor for improved defense.

Back Unit[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Type Weight EN Drain Weapon Lock Attack Power Number of Ammo/Usage Limit Ammo Type Ammo Price Ammo Heat Range Maximum Lock Usage Drain Reload Time Recoil Special Function Noise Canceler Bio Sensor Radar range Radar Type Stealth Sensor Unlock Notes
EWM-S602 Emeraude 18500c Small Missile 245 245 Standard 780 24 Solid 140c 145 450 2 - 56 (AC2)/46 (AC2:AA) - - - - - - - Starting Part Fires up to 2 small missiles at once.
EWM-S608 Emeraude 34000c Small Missile 337 320 Standard 780 48 Solid 140c 145 450 8 - 70 (AC2)/51 (AC2:AA) - - - - - - - Shop Fires up to 8 small missiles at once.
EWM-S612 Emeraude 58800c Small Missile 543 549 Standard 780 60 Solid 140c 145 450 12 - 48 (AC2)/40 (AC2:AA) - - - - - - - Hidden part in Destroy Radar Base (AC2)/Shop (AC2:AA) Small missile with more locks and ammo.
ZWM-M24/IMU Zio Matrix 69000 Multi Missile 710 353 Standard 980 14 Solid 1125c 310 600 1 - 52 (AC2)/46 (AC2:AA) - - - - - - - Shop Fires missiles with multiple warheads.
EWM-M444 Emeraude 76000 Vertical Missile 655 290 Standard 1060 24 Solid 415c 250 450 4 - 57 (AC2)/47 (AC2:AA) - - - - - - - Shop Missile fires straight up & then down.
ZWM-M24/IMI Zio Matrix 87300c Middle Missile 620 285 Standard 1110 24 Solid 364c 268 400 1 - 62 (AC2)/51 (AC2:AA) - - - - - - - Shop Fires 4 missiles at once per lock.
ZWM-LD2/IDA Zio Matrix 43500c Dual Missile 715 313 Standard 830 36 Solid 130 180 450 1 - 44 (AC2)/36 (AC2:AA) - - - - - - - Shop Fires 2 missiles at once per lock.
EWM-FIN-B00 Emeraude 196500c Large Missile 1700 634 Standard 6800 4 Solid 9500 1730 290 1 - 255 (AC2)/212 (AC2:AA) - - - - - - - Progress through the story (AC2)/Shop (AC2:AA) Large, powerful missile with low ammo.
ZWR-S/60 Zio Matrix 22200c Small Rocket 305 8 Narrow & Deep 1050 40 Solid 98c 230 770 0 - 36 (AC2)/30 (AC2:AA) - - - - - - - Shop Small rockets with lots of ammo.
EWR-M60 Emeraude 46000c Triple Rocket 625 15 Narrow & Deep 840 60 Solid 100c 132 900 0 - 48 (AC2)/40 (AC2:AA) - - - - - - - Defeat Grenstone (#26 in the Arena) (AC2)/Shop (AC2:AA) Fires 3 small rockets at once.
EWR-L24 Emeraude 27800c Large Rocket 830 12 Narrow & Deep 3100 24 Solid 342c 635 885 0 - 48 (AC2)/40 (AC2:AA) - - - - - - - Shop Fires large, powerful rockets.
ZWR-R/OCTOPUS Zio Matrix 54000c ECM Rocket 790 41 Narrow & Deep 210 18 (AC2)/30 (AC2:AA) Solid 720c 8 775 0 - 60 (AC2)/50 (AC2:AA) - - - - - - - Shop ECM rockets for jamming an enemy FCS.
EWC-CNG4000 Emeraude 38500 Chain Gun 1080 (AC2)/980 (AC2:AA) 11 Special 175 (AC2)/210 (AC2:AA) 300 Solid 55c 50 500 1 - 6 (AC2)/5 (AC2:AA) - - - - - - - Shop Chain gun fires high speed bullets.
ZWC-LQ/2552 Zio Matrix 78500c Laser Cannon 955 (AC2)/885 (AC2:AA) 405 Narrow & Deep 1770 25 (AC2)/35 (AC2:AA) Energy 0c 260 750 1 8300 60 (AC2)/50 (AC2:AA) 20 - - - - - - Shop High output laser cannon.
EWC-GN44-AC Emeraude 86200c Grenade Launcher 1033 8 Narrow & Deep 3350 (AC2)/3550 (AC2:AA) 15 Solid 950c 1220 880 1 - 95 (AC2)/79 (AC2:AA) 42 - - - - - - Shop Fires grenades. Large explosions.
ZWC-IR/FLUX Zio Matrix 114200c Plasma Cannon 1180 (AC2)/988 (AC2:AA) 804 Narrow & Deep 2805 20 Energy 0c 143 478 1 4900 120 (AC2)/100 (AC2:AA) 32 - - - - - - Shop Slow but powerful plasma weapon.
ZWC-LNT/250 Zio Matrix 58000c Slug Gun 1310 6 Special 201 32 Solid 160c 60 750 1 - 143 (AC2)/119 (AC2:AA) 24 - - - - - - Shop Slug gun fires a spread of shots.
EWC-XP0808 Emeraude 82200c Pulse Cannon 812 618 Narrow & Deep 1050 44 (AC2)/55 (AC2:AA) Energy 0c 12 600 1 5100 26 (AC2)/21 (AC2:AA) 14 - - - - - - Shop Quick firing ion pulse cannon.
EM-AAT110 Emeraude 84000c General Magazine 570 10 - - - - - - - - - - - Ammo +10% - - - - - Progress through the story (AC2)/Shop (AC2:AA) Adds 10% extra ammo for all weapons.
EM-SD120 Emeraude 67000c Solid Magazine 544 0 - - - - - - - - - - - Solid Ammo +20% - - - - - Shop Adds 20% ammo for all shell weapons.
ZRS-SS4/BW Zio Matrix 12100c Radar 188 199 - - - - - - - - - - - - None Provided 470 Circle None Starting Part Lightweight shoulder radar.
ERM-TE3000 Emeraude 16900c Radar 175 247 - - - - - - - - - - - - None None 630 Standard None Shop Affordable radar. Missile display.
ZRL-774/WH Zio Matrix 21000c Radar 223 393 - - - - - - - - - - - - None Provided 780 Octagon None Hidden Part in AC Test (AC2)/Shop (AC2:AA) Radar equipped with bio sensor.
BRLT-B10000 Balena 28000c Radar 254 456 - - - - - - - - - - - - None Provided 890 Octagon Provided Shop Multi-function with various sensors.
BRS-B-OSPREY Balena 34000c Radar 300 542 - - - - - - - - - - - - Provided Provided 1180 Circle Provided Shop High end model with wide range radar.
EWX-BAL4 Emeraude 122000c Multi Missile 1430 320 Standard 880 24 Solid 825c 340 (AC2)/380 (AC2:AA) 550 1 - 47 (AC2)/39 (AC2:AA) - - - - - - - Shop Fires 2 multiple warhead missiles.
EWX-VLS241 Emeraude 94500c Vertical Missiles 1180 606 Standard 1060 (AC2)/880 (AC2:AA) 16 Solid 920c 250 (AC2)/280 (AC2:AA) 450 1 - 49 (AC2)/55 (AC2:AA) - - - - - - - Shop Fires 2 vertical missiles at once.
ZWX-IV/PURSUIT Zio Matrix 155000c Pursuit Missile 1550 345 Standard 680 4 Solid 1620c 40 600 0 - 200 (AC2)/166 (AC2:AA) - - - - - - - Shop Fires a pod that attacks with missiles.
ZWX-F04/ORBIT Zio Matrix 138000c Orbit Cannon 1317 1020 Special 145 18 Energy 0c 12 500 3 1300 240 (AC2)/200 (AC2:AA) - - - - - - - Hidden Part in Zio City Suppression (AC2)/Shop (AC2:AA) Fires units that attack on their own.
EWX-GCN77-4 Emeraude 77700c Chain Gun 1756 (AC2)/1556 (AC2:AA) 65 Special 205 (AC2)/240 (AC2:AA) 140 Solid 70c 53 450 1 - 8 (AC2)/6 (AC2:AA) 16 - - - - - - Progress through the story (AC2)/Shop (AC2:AA) Dual shoulder-mounted Gatling gun.
ZWX-E90/MAC Zio Matrix 90000c Plasma Cannon 1630 965 Narrow & Deep 3850 (AC2)/4450 (AC2:AA) 10 (AC2)/20 (AC2:AA) Energy 0c 58 800 1 6900 124 (AC2)/103 (AC2:AA) 36 - - - - - - Defeat Divine Bloom (#23 in the Arena) (AC2)/Shop (AC2:AA) High caliber dual plasma cannon.
ZXR-S/STEALTH Zio Matrix 71000c Stealth 1413 999 - - - - - - - - - - - Electronic Jamming: 999 - - - - - Defeat Ares (#1 in the Arena) (AC2)/Shop (AC2:AA) Equipment for enemy radar jamming.

Introduced in Armored Core 2: Another Age[]

Part ID Manufacturer Price Type Weight EN Drain Weapon Lock Attack Power Number of Ammo/Usage Limit Ammo Type Ammo Price Ammo Heat Range Maximum Lock Usage Drain Reload Time Recoil Special Function Noise Canceler Bio Sensor Radar range Radar Type Stealth Sensor Unlock Notes
EWM-NAP-02 Emeraude 64000c Napalm Missile 420 285 Standard 150 20 Solid 540c 672 450 2 - 64 - - - - - - - Shop Fires missiles that ignite on impact.
EWM-M03 Emeraude 44000c Middle Missile 494 324 Standard 1350 24 Solid 690 186 500 3 - 60 - - - - - - - Complete Old Zam Fire up to 3 missiles at once.
ZWM-M55/6 Zio Matrix 53000c Middle Missile 741 203 Standard 1350 36 Solid 705c 186 500 6 - 64 - - - - - - - Shop Fire up to 6 missiles at once.
ZWM-GT/00 Zio Matrix 64000 Ground Torpedo 600 422 Standard 780 14 Solid 450c 145 450 1 - 60 - - - - - - - Reward from Destroy Security Detail Launches a low trajectory torpedo.
ZWR-M/30 Zio Matrix 39000c Middle Rocket 390 12 Narrow&Deep 1500 30 Solid 370c 350 800 0 - 48 - - - - - - - Hidden in Attack the Airbase Carries 30 Rockets.
EWR-M40 Emeraude 48000c Middle Rocket 568 18 Narrow&Deep 1500 40 Solid 500c 350 800 0 - 48 - - - - - - - Shop Carries 40 Rockets.
ZWC-CN/500 Zio Matrix 46000 Chain Gun 540 20 Special 165 220 Solid 60c 78 470 1 - 3 - - - - - - - Reward from completing Burroughs Hill Text: Lightweight chain gun. Limited ammo.
EWC-GN-81 Emeraude 97000c Grenade Launcher 864 6 Narrow&Deep 3200 10 Solid 600c 950 780 1 - 80 42 - - - - - - Reward given from completing Arkot Ocean style="text-align: left" |Notes.Light grenade launcher. Limited ammo.
ZWC-XP02/QL Zio Matrix 105000 Pulse Cannon 574 495 Narrow&Deep 780 75 Energy 0c 8 600 1 3500 18 10 - - - - - - Reward from completing Folk City Notes.Quick fire pulse cannon. Limited ammo.
EXM-DD02 Emeraude 100000c General Magazine 1408 17 - - - - - - - - - - - Add Ammo +60% - - - - - Reward from completing Old Avalon Adds 60% extra ammo for all weapons.

Arm Unit R[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Type Weight Energy Drain Weapon Lock Attack Power Number of Ammo Ammo Type Ammo Price Ammo Heat Range Maximum Lock Usage Drain Reload Time Recoil Unlock Notes
ZWG-RF/37 Zio Matrix 11100c Rifle 405 6 Wide & Shallow 203 180 (AC2)/200 (AC2:AA) Solid 20 91 467 1 - 33 (AC2)/25 (AC2:AA) - Shop Standard Rifle.
EWG-RF-M15 Emeraude 28500c Rifle 325 10 Wide & Shallow 277 150 (AC2)/170 (AC2:AA) Solid 50 138 600 1 - 30 (AC2)/21 (AC2:AA) - Shop Good damage & range. Limited ammo.
EWG-RF-M35 Emeraude 47300c Rifle 520 8 Special 225 200 (AC2)/220 (AC2:AA) Solid 45 112 520 1 - 28 - Progress through the story (AC2)/Shop (AC2:AA) Balanced with high compatibility.
ZWG-SRF/8 Zio Matrix 41000c Sniper Rifle 610 4 Special 521 (AC2)/551 (AC2:AA) 80 Solid 90c 93 1000 1 - 44 (AC2)/36 (AC2:AA) - Shop Long-range sniper rifle.
ZWF-S/NIGHT Zio Matrix 74000c Sniper Rifle 428 146 Special 1228 20 Energy 0c 31 770 1 1680 65 (AC2)/54 (AC2:AA) - Defeat Suave (#15 in the Arena) (AC2)/Shop (AC2:AA) Energy sniper rifle.
EWG-SRF-9 Emeraude 56000c Sniper Rifle 505 6 Special 608 (AC2)/628 (AC2:AA) 60 Solid 100c 132 910 1 - 52 (AC2)/43 (AC2:AA) - Shop High single hit damage for a rifle.
EWG-MGA2 Emeraude 38900c Machine Gun 706 (AC2)/626 (AC2:AA) 4 Special 105 450 Solid 18 28 315 1 - 5 (AC2)/4 (AC2:AA) - Shop Machine gun with high offense power.
ZWG-AR/K Zio Matrix 51100c Machine Gun 400 70 Special 91 300 Solid 15c 26 300 1 - 3 (AC2)/2 (AC2:AA) - Shop Extremely rapid fire machine gun.
EWG-MGSAW Emeraude 44500c Machine Gun 590 4 Wide & Shallow 65 1000 Solid 10 32 350 1 - 5 (AC2)/4 (AC2:AA) - Shop Machine gun with increased ammo.
EWG-HG-SI Emeraude 17000c Handgun 198 36 Wide & Shallow 175 100 Solid 66 132 280 1 - 20 (AC2)/16 (AC2:AA) - Shop Handgun for battle support.
EWG-HG-ART Emeraude 31000c Handgun 146 52 Wide & Shallow 193 75 Solid 85c 255 248 1 - 25 (AC2)/20 (AC2:AA) - Shop Modified handgun for more power.
ZWG-HG/111 Zio Matrix 36000 Handgun 240 64 Wide & Shallow 270 100 Solid 74c 190 315 1 - 22 (AC2)/18 (AC2:AA) - Progress through the story (AC2)/Shop (AC2:AA) Well balanced & easy to use.
EWG-BZ-B1100 Emeraude 43300c Bazooka 1180 72 Special 1430 40 Solid 164c 374 (AC2)/574 (AC2:AA) 470 1 - 65 (AC2)/54 (AC2:AA) - Shop High damage but easily avoided.
ZWG-BZ/555 Zio Matrix 50000c Bazooka 1010 38 Narrow & Deep 2040 30 Solid 185c 453 (AC2)/673 (AC2:AA) 435 1 - 75 (AC2)/62 (AC2:AA) - Shop High attack power & weight.
ZWG-BZ/HYDRA Zio Matrix 81000c Spread Bazooka 1230 36 Special 560 22 (AC2)/24 (AC2:AA) Solid 370c 108 400 1 - 58 - Shop Bazooka fires a spread.
EWG-GS970 Emeraude 32000c Shotgun 680 37 Standard 142 48 Solid 118c 25 405 1 - 48 - Shop Wide range shotgun.
EWG-GSH8 Emeraude 73000c Shotgun 533 54 Standard 188 36 Solid 142c 36 380 1 - 55 - Shop Reinforced shotgun. Limited ammo.
EWG-XP1500 Emeraude 45000c Pulse Rifle 125 256 Special 248 120 Energy 0c 46 (AC2)/26 (AC2:AA) 395 1 1150 18 (AC2)/22 (AC2) - Shop Lightweight & fast energy weapon.
ZWG-XP/400 Zio Matrix 68000c Pulse Rifle 159 288 Special 313 150 Energy 0c 40 (AC2)/20 (AC2:AA) 480 1 1500 36 (AC2)/26 (AC2:AA) - Progress through the story (AC2)/Shop (AC2:AA) Quick, moderately powerful weapon.
KARASAWA-MK2 Zio Matrix 99000c Laser Rifle 1120 442 Special 1580 50 Energy - 68 (AC2)/42 (AC2:AA) 500 1 3280 53 - Hidden part in Stop the Surface Weapon (AC2)/Shop (AC2:AA) Successor to a famous weapon.
ZWG-MG/ENE Zio Matrix 77200c Energy Machine Gun 950 160 Special 122 300 Energy 0c 8 340 1 680 5 - Shop Very fast continuous fire energy gun.
ZWG-HC-IR/K99 Zio Matrix 120000c Plasma Rifle 777 604 Special 2515 12 Energy 0c 82 (AC2)/50 (AC2:AA) 620 1 9900 92 (AC2)/76 (AC2:AA) - Complete missions for Zio Matrix (AC2)/Shop (AC2:AA) High power & energy use.
EWG-HC-GN210 Emeraude 85500c Grenade Rifle 1062 44 Special 2900 (AC2)/3200 (AC2:AA) 20 (AC2)/10 (AC2:AA) Solid 820c 950 825 1 - 120 (AC2)/100 (AC2:AA) - Complete missions for Emeraude (AC2)/Shop (AC2:AA) Highly damaging arm-mounted weapon.
EWG-HC-RAW Emeraude 45000c Hand Rocket 990 27 Narrow & Deep 1445 36 Solid 140c 288 900 0 - 43 (AC2)/32 (AC2:AA) - Shop Hand rocket. Slow but powerful.
EWG-FTG500 Emeraude 68500c Flamethrower 1250 9 Standard 235 800 Solid 10c 167 48 (AC2)/96 (AC2:AA) 0 - 3 (AC2)/2 (AC2:AA) - Shop Greatly increases enemy heat levels.

Introduced in Armored Core 2: Another Age[]

Part ID Manufacturer Price Type Weight Energy Drain Weapon Lock Attack Power Number of Ammo Ammo Type Ammo Price Ammo Heat Range Maximum Lock Usage Drain Reload Time Recoil Unlock Notes
EWG-RF-10LB Emeraude 39900c Rifle 498 14 Wide&Shallow 350 120 Solid 60 44 480 1 - 23 - Reward from completing Old Gal Rapid fire rifle. Limited ammo.
EWG-XC213 Emeraude 59000c Laser Rifle 542 394 Special 475 110 Energy 0c 24 520 1 2000 36 - Reward from completing Colnart Bay City Highly efficient laser rifle.
ZWG-XC/01 Zio Matrix 78000c Laser Rifle 469 586 Special 600 65 Energy 0c 16 400 1 3200 50 - Hidden inNew Part Acquisition Lightweight, powerful laser rifle.
EWG-HM-04 Emeraude 70000c Hand Missile 880 33 Standard 780 60 Solid 100c 100 600 4 - 56 - Reward from completing Eyelet City Arm-mounted missile launcher.

Arm Unit L[]

Introduced in Armored Core 2[]

Part ID Manufacturer Price Type Weight ENDrain Usage Drain Attack Power Attack Heat Discharge Heat Blade Range Range Rating Blade Efficiency Shield Def Shell Shield Def Energy Shield Coverage Shield Efficiency Unlock Notes
ELS-2772 Emeraude 11000c Laser Blade 122 26 2050 748 5 8 135 9 187 - - - - Starting Part Least expensive energy blade.
ELS-3443 Emeraude 30000c Laser Blade 180 42 1500 950 36 3 105 7 256 - - - - Shop High damage with low energy use.
ZLS-400/SL Zio Matrix 68000c Laser Blade 233 66 4230 1420 240 8 0 0 90 - - - - Progress through the story (AC2)/Shop (AC2:AA) Special blade fires energy waves.
ZLS-T/100 Zio Matrix 38200c Laser Blade 204 41 2560 1220 16 6 90 6 150 - - - - Shop High attack power.
LS-MOONLIGHT Balena 57700c Laser Blade 612 95 2100 2070 25 6 105 7 182 - - - - Hidden part in Rescue Research Team(AC2)/Shop(AC2:AA) Compressed energy for amazing power.
EES-2555 Emeraude 13800c Energy Shield 123 18 2880 (AC2)/1720 (AC2:AA) - - 8 - - - 206 212 73 133 (AC2)/223 (AC2:AA) Shop Energy shield lowers damage.
EES-777LAR Emeraude 34800c Energy Shield 172 45 3030 (AC2)/2100 (AC2:AA) - - 6 - - - 322 284 73 126 (AC2)/182 (AC2:AA) Shop Shield with high heat defense.
ZES-500/SU Zio Matrix 45360c Energy Shield 224 126 3400 (AC2)/2450 (AC2:AA) - - 8 - - - 333 362 89 112 (AC2)/156 (AC2:AA) Progress through the story (AC2)/Shop (AC2:AA) High defense and high energy use.
ZES-99/MIRROR Zio Matrix 54000c Energy Shield 330 78 3250 (AC2)/2280 (AC2:AA) - - 10 - - - 428 477 78 118 (AC2)/168 (AC2:AA) Hidden part in Underground Railway(AC2)/Shop(AC2:AA) Best defense of any energy shield.

Introduced in Armored Core 2: Another Age[]

Part ID Manufacturer Price Type Weight ENDrain Usage Drain Attack Power Attack Heat Discharge Heat Blade Efficiency Range Rating Shield Def Shell Shield Def Energy Shield Coverage Shield Efficiency Unlock Notes
ELS-7880 Emeraude 46000c Laser Blade 386 79 3640 2250 122 10 105 3 - - - - Complete the Earth Central region. A short-range, high damage blade.

Optional Parts[]

Introduced in Armored Core 2[]

Part ID Price Type Slots Unlock Notes
SP-S/SCR 24200c Shell Screen 2 Shop Decrease shell damage.
SP-ENE-SCR 26000c Energy Screen 1 Shop Decrease energy weapon damage.
SP-BCNDR 32900c Charge Expander 4 Complete missions for Balena (AC2)/Shop (AC2:AA) Expands capacitor on generator.
SP-BSI-LE 19600c Balancer Option 2 Shop Reduces impact shock.
SP-SAB/J 18800c Absorber Option 1 Shop Reduces cannon recoil.
SP-CIK-K 41000c Turning Speed Increaser 5 Progress through the story (AC2)/Shop (AC2:AA) Increase turning speed.
SP-BE++ 58000c Energy Amplifier 6 Shop Increase energy weapon power.
SP-BMALAD 9800c Radar Option 1 Shop Adds missile display to radar.
SP-BPS/LOSP 38500c FCS Accelerator 2 Progress through the story (AC2)/Shop (AC2:AA) Reduces lock-on time.
SP-ENE-ACC 45000c Rapid Charge 1 Progress through the story (AC2)/Shop (AC2:AA) Speeds up energy weapon fire.
SP-E/SAVER 45000c Energy Reduce 5 Shop Reduces energy from firing.
SP-ECM-JAM 84000c Lock-on Jammer 5 Shop Sends pulse that disable lock-ons.
SP-M/AUTO 18000c Auto Launcher 1 Shop Fires missile on full lock-on.
SP-BLS 74000c Energy Supply Increase 6 Hidden part in Destroy Containers (AC2)/Shop (AC2:AA) Ups attack and defense of left arm.
SP-CBRK 37000c Braking Capacity Increase 2 Reach top 40 in the Arena (AC2)/Shop (AC2:AA) Increase braking capacity.
SP-VIECH 89000c Lock-on Range Increase 6 Shop Increase lock-on range.
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