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PCA Chief Sergeant 2nd Cls
General information
Gender Male
Affiliation and military information
Affiliation Planetary Closure Administration
Occupation PCA Officer,
LC Pilot
Craft AA18: LIGHT CAVALRY
Eras present Coral War
Real world information
Appearances ARMORED CORE VI FIRES OF RUBICON
Voice actor Japanese:

The PCA Chief Sergeant 2nd Cls is an AA18: LIGHT CAVALRY pilot active on the planet Rubicon 3 during the Coral War. He is a PCA officer deployed at the Hjalmar Mine. He acts in cooperation with PCA Chief Sergeant 1st Cls at the mine.

Biography[]

The PCA Chief Sergeant 2nd Cls was stationed at the PCA camp at the Hjalmar Mine's upper facility with PCA Chief Sergeant 1st Cls when Raven was requested by the Rubicon Liberation Front to attack the site. He reacted immediately with his partner when detecting Raven's attack and tried to cooperate with PCA 2nd Lieutenant. He was defeated by Raven along with other PCA officers stationed at the mine.[1]

Quotes[]

Chapter 3[]

"Prevent Corporate Salvage of New Tech"[]

Condition English Japanese Audio
Detecting Raven's approach "Code 15, enemy attack!" - -
Following PCA Chief Sergeant 1st Cls' dialogue "Code 78, requesting backup! Enemy threat level unknown!" - -
Upon the arrival of ally HC "We're taking heavy damage. This isn't just any AC...!" - -
Rendezvous with ally HC, following PCA Chief Sergeant 1st Cls' dialogue "It's not a Redgun or a Vesper... We've got an independent!" - -
Rendezvous with ally HC after it is defeated "Lieutenant...?! ...How could his HC fail?!" - -
After PCA Chief Sergeant 1st Cls is defeated "Chief Sergeant down! Code 31C!" - -
AA18: LIGHT CAVALRY destroyed "But...it's just an AC...!" - -

Craft[]

AA18A: LIGHT CAVALRY[]

This is a variant of AA18: LIGHT CAVALRY enforcement craft built by the Planetary Closure Administration. It is equipped with a canister cannon on its hands, missile launchers on its right shoulder, and vertical missile launchers on its left shoulder. Two sets of flares are also attached on its shoulders, allowing it to distract incoming missiles for a while.

AA18A: LIGHT CAVALRY
Location Weapon Damage Type
R-Arm/L-Arm Canister Cannon Kinetic
R-Shoulder Missile Launcher Explosive
L-Shoulder Vertical Missile Launcher Explosive

Gameplay[]

In ARMORED CORE VI FIRES OF RUBICON, the PCA Chief Sergeant 2nd Cls is a hostile NPC for the Chapter 3 mission "Prevent Corporate Salvage of New Tech." He is one of the mission target, stationing at the right of mission entrance. His craft will activate when the player gets close, or when the HC, the escort units or himself is attacked. Should the HC is attacked, He and his teammate will move to the other camp for support. The HC will also come to support them if the LCs are attacked first. The defeat of all three PCA officers ends the mission.

Gallery[]

Trivia[]

  • His title "PCA Chief Sergeant 2nd Cls" is an abbreviation of "PCA Chief Sergeant 2nd Class".
  • His title is spelled as "PCA Chief sergeant 2nd" in Chinese, Japanese and Korean versions of the game.

References[]

  1. ARMORED CORE VI FIRES OF RUBICON, Mission: "Prevent Corporate Salvage of New Tech"
ARMORED CORE VI FIRES OF RUBICON
Characters AyreC4-621 "Raven"Handler Walter
Branch: ChartreuseKingRavenRaven's Operator
RaD: "Chatty" Stick"Cinder" Carla"Honest" Brute"Invincible" Rummy
Redguns: G1 MichiganG2 NileG3 Wu HuahaiG4 VoltaG5 IguazuG6 RedG7 Hakra
Rubicon Liberation Front: ArshileIndex DunhamLittle ZiyiMiddle FlatwellRing FreddieRokumonsenThumb Dolmayan
Vespers: V.I FreudV.II SnailV.III O'KeeffeV.IV RustyV.V HawkinsV.VI MaeterlinckV.VII SwinburneV.VIII Pater
PCA: PCA CaptainPCA 1st LieutenantPCA 2nd LieutenantPCA Warrant OfficerPCA Chief Sergeant 1st ClsPCA Chief Sergeant 2nd ClsPCA SP CaptainPCA SP 1st LieutenantPCA SP 2nd LieutenantPCA SP Warrant OfficerPCA SP Chief Sergeant 1st ClsPCA SP Chief Sergeant 2nd Cls
Others: ALLMIND (liaison)ColdcallDafeng Student PilotEnforcement SystemKate MarksonMonkey GordoNosaacSullaThomas Kirk
Game mechanics and systems AC Data presetsArenaAssault ArmorAssault BoostAttitude Control SystemData LogsEmblemsEndingsLOGHUNTMissionsNestNew Game PlusOS TuningPartsPulse ArmorPulse ProtectionQuick BoostStaggerSupply SherpaTerminal ArmorTips
Glossary CoralCoral CollapseCoral ReleaseCore TheoryC-WeaponDoserFires of Ibis
Enemies GhostsMealwormsMuscle Tracers
Armored Cores: ASTER CROWNASTGHIKBARREN FLOWERBITTER PROMISEBURN PICKAXECANDLE RINGCANNON HEADCIRCUSDEADSLEDDEEP DOWNDUAL NATUREECHOENTANGLEFULL COURSEGUIDANCEHEAD BRINGERHERMITIA-C01: EPHEMERAIB-C03: HAL 826INFECTIONLIGER TAILLI LONGLOCKSMITHMAD STOMPMILK TOOTHMIND GAMMANIGHTFALLOPEN FAITHRECONFIGSHINOBISTEEL HAZESTEEL HAZE ORTUSTESTER ACTSUBASAUMBER OXYUE YU
Bosses: AAP03: ENFORCERAAP07: BALTEUSAAP07A: ARQUEBUS BALTEUSAAS02: CATAPHRACTAB08: NEPENTHESAH12: HC HELICOPTERAS07: HEAVY WARSHIPEB-0309 STRIDEREC-0804 SMART CLEANERHA-T-102 JUGGERNAUTIA-02: ICE WORMIA-13: SEA SPIDERIB-01: CEL 240IB-07: SOL 644
Locations Rubicon 3
Alean Ocean: Xylem, the Floating City
Belius: BAWS Arsenal No. 2Bona Dea DunesContaminated CityGallia Dam ComplexGrid 086Grid 135Upper Grid 086, Outer ShellThe WallWatchpoint Delta
Central Ice Field: Engebret TunnelHarlov Communications BaseHjalmar MineInstitute CityJorgen Refueling BaseOld Bertram Spaceport (Old Bertram Spaceport Environs) • Unobservable AreaWatchpoint Alpha
Contaminated Zone: Grid 012
Exosphere: LOC Station 31Vascular Plant
Organizations ALLMINDArquebus Corporation (Arquebus Advanced Development Division [Arquebus ADD], Vespers) • Balam Industries (Redguns) • Belius Applied Weapon Systems (BAWS)BranchDafeng Core IndustryElcano FoundryFurlong DynamicsJunker CoyotesMeliniteOverseerPlanetary Closure Administration (PCA)Reuse and Development (RaD)Rubicon Liberation Front (RLF)Rubicon Research Institute (RRI)SchneiderTakigawa HarmonicsVice and Cohen Plasma Laboratory
Others ARMORED CORE VI FIRES OF RUBICON OFFICIAL ART WORKSCreditsPatch NotesSoundtrack30 Minutes Mission