Pin Fire - Emblem

Pin Fire's Emblem

Pin Fire is a Raven in Armored Core: Nexus and is the father of Rim Fire, who would later take his name in Armored Core: Last Raven. He is ranked 9th in the Arena.


A cold and calculating man, Pin Fire takes delight in making his opponents suffer before dying. He is considered very skilled and maintains a high rank among the Ravens. During the course of the Mirage/Navis conflict, he is hired by Navis to protect the Borbos Mine. Near the entrance of the mine, he encountered the Raven and was killed in the ensuing battle. His son, Rim Fire, would end up donning a similar AC and continuing his father's legacy. Rim Fire tried to challenge his father's killer, but was defeated.

AC Bullet LifeEdit

AC Bullet Life

AC Bullet Life

Mid to heavyweight Quad-leg AC model with unique tan on black camouflage that has impressive close-range damage potential. Equipped with dual FINGER machine guns as its main weapons as well as a chain gun and missile launchers, this version of Bullet Life is just as deadly as its successor at close range. The unit is also equipped with OP-INTENSIFY, enabling it to boost for prolonged periods of time, despite the AC not having enough energy supplied (shortage of EN) for boosting.


Pin Fire will show up in the mission Attack Navis' Mine shortly after you kill some of the pod MTs, and will continually attempt to bombard you with FINGER machine gun rounds. Ensure that you keep away from this at all costs! The FINGERs have a much tighter spread in this game than in Last Raven, so the damage dealt from this can shred tons of AP from your AC in no time, which is why staying the hell away is essential. He will resort to using missiles at longer ranges but this can be easily countered if you have equipped missile decoys or any other sort of missile defense. Rarely does he ever use his chain gun, he usually only uses the SYLPH machine guns if he has run out on one of his FINGERs, and although the SYLPH machine guns have limited ammo, they can still good damage at close range so be sure to avoid this too.

He is in reality, not that difficult of a foe as you'd expect, but this doesn't mean you should take him lightly. He is rather well-armored so hard-hitting weapons are recommended against him. Dual Machine guns can also easily take him out (and likely also able to overheat him). Missiles work on him too but do note that his AC is equipped with the KISSYOH optional part which sends out lock-on cancellation pulses so missiles with more that require more than one lock is pretty much useless, micro missiles are the best to use on him as they only require one lock and can do decent damage from range, also given that he is lacking significant missile defense. He does have decoys but never really uses them, so you don't have to worry about this too much.

For some reason, he'd always stick near to the pits/lower levels of the map where there's cover, so it may prove troublesome to get a clear shot at him, especially since trying to target him allows him to have a clear shot at you, so make sure that you're not too close to him when trying to hit him.



Pin Fire's and Rim Fire's ACs are not entirely the same, although they share in common the dual-wielding of the FINGER machine guns, the back-mounted chain gun and color scheme. They both also make use of OP-INTENSIFY on their ACs.


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