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Emblem ACVI PCA

The Planetary Closure Administration (惑星封鎖機構) is an organization in ARMORED CORE VI FIRES OF RUBICON. The PCA regulates access to Rubicon 3, and has commandeered numerous autonomous C-Weapons left behind by the Rubicon Research Institute after the Fires of Ibis.

Background[]

The Planetary Closure Administration was established in the aftermath of the Fires of Ibis to permanently seal off Rubicon 3 and prevent another Coral disaster from happening. The PCA's embargo halted all traffic to and from the planet, denying access to outsiders and also stopping any of Rubicon 3's inhabitants from leaving. The Rubiconians later formed the Rubicon Liberation Front in an effort to topple the PCA and re-open their world. Numerous PCA military bases and support facilities were built across Rubicon 3 while the organization monitored for any remaining Coral and searched for Institute City, the lost headquarters of the defunct Rubicon Research Institute, which had been behind the Fires of Ibis. Eventually, the PCA completed the Closure System, an orbital weaponized satellite array that could keep the planet contained more efficiently, and it abandoned all of its obsolete surface facilities. Only units of the PCA Subject Guard remained on the surface to cordon off certain sites, known as "closure areas", that held old RRI structures such as the watchpoints that were used to monitor Coral flows. The PCA also bolstered its forces with C-Weapons, Coral-powered war machines built by the RRI, that it retrieved from Institute City.

Fifty years after the Fires of Ibis, the hacktivist group Branch discovered that the PCA had detected more Coral on Rubicon 3 and leaked the information to the public. Branch then conducted a raid on the PCA's LOC Station 31 in orbit, which succeeded in creating an opening in the Closure System. While the PCA was no longer able to stop megacorporations and independents from landing on Rubicon 3 outright, it was still a powerful military with highly-advanced weaponry, and it continued to enforce the closure areas as the Coral War began. The Coral survey conducted by Balam Industries and Arquebus Corporation was allowed to progress as long as the corps did not overstep their bounds, for the PCA knew that the center of the recent Coral response was located deep inside a closure area: Institute City, beneath Watchpoint Alpha in the Central Ice Field region.

When Handler Walter had Raven destroy Watchpoint Delta in the Belius region, however, a large Coral surge erupted from the Belius's northwest bay area and flowed west toward the Central Ice Field, leading the corps there. With this line crossed, the PCA deployed its suppression fleet worldwide to subjugate the corps and their mercenaries. Despite possessing superior weapons, the PCA did not anticipate the resistance it faced and was soon overwhelmed as Balam and Arquebus forged a temporary ceasefire with each other and launched coordinated attacks on their mutual enemy. The PCA's grip on Rubicon 3 was finally broken by Raven, who managed to destroy the PCA's trump card, the C-Weapon IA-02: ICE WORM, during a joint operation with Balam, Arquebus, and the arms dealer Reuse and Development. The PCA's main force evacuated the planet. Later, the PCA's managing AI, the Enforcement System, was also destroyed as Raven breached the final automated defense mechanisms that the PCA had erected to protect the passage from Watchpoint Alpha to Institute City, where the Coral waited.

PCA SP[]

The SP are a special forces division of the PCA. They are elite soldiers and among the deadliest troops that the PCA deploy on battlefields. They are sent by the Enforcement System to eliminate priority targets.

Equipment[]

PCA Enforcement Squads[]

Enforcement squads are strike forces made up of rank-and-file PCA troops, and are considered a more serious threat than the Subject Guard. While enforcement squads are usually deployed only for specific missions, they also serve as vanguards for the PCA's suppression fleet.

Equipment[]

PCA Outer Shell Security[]

Outer Shell Security maintains an array of laser-armed geosynchronous satellites above Rubicon 3 that are used to prevent illegal entry to the planet and destroy intruders venturing onto the Outer Shell, the uppermost layer of the numerous megastructures called Grids that tower above the planet's surface.

Equipment[]

PCA Subject Guard[]

The Subject Guard (SG) is the PCA's primary surface deployment force on Rubicon 3.

Equipment[]

Autonomous Defenses[]

The PCA employs other unmanned machines in defending high-value facilities on the surface of Rubicon 3, including Watchpoints.

Equipment[]

Enforcement System[]

PCA military forces are managed by the Enforcement System, an AI that analyses situations and responds to threats by issuing orders or authorizing certain actions. This decision-making process is referred to as "rendering verdicts". The Enforcement System bases its verdicts on codes submitted to it by PCA troops.

  • Code 5: Hostile/intruder sighted
  • Code 15: Under attack from hostile/intruder
  • Code 18: Target misidentified
  • Code 23: Attending scene
  • Code 31: Requesting a verdict
    • Code 31A: Requesting a new verdict, sustaining minor damage
    • Code 31C: Requesting a new verdict, sustaining major damage
  • Code 44: Requesting all available information about the target
  • Code 78: Requesting backup
    • Code 78E: Requesting backup, declaring enemy threat level E (major threat)

The mainframe for the Enforcement System is located in Depth 3 of Watchpoint Alpha in the Central Ice Field.

The Enforcement System may be merely a sub-type of the System that PCA officers discuss.

Craft Naming[]

The PCA has specific naming for its crafts: AA[letter]{2 numbers using the 01 system}: {NAME}

  • Example: AAP03: ENFORCER

The PCA uses different letters in the [letter] section depending on the type of craft. A full list includes:

  • AA: Enforcement Craft
  • AAP: Prototype
  • AAS: Special Forces
  • AH: Helicopter
  • AS: Warship
  • AM: Planetside Forces / Subject Guard(?)
  • AB: Artillery

PCA Ranks[]

PCA Ranks are organized as follows:

  1. Captain
  2. 1st Lieutenant
  3. 2nd Lieutenant
  4. Warrant Officer
  5. Chief Sergeant 1st Class
  6. Chief Sergeant 2nd Class

Trivia[]

  • The PCA utilizes ancient military terminology in their naming schemes, such as the CATAPHRACT, which is named after a form of armored cavalry.
  • The PCA has a rank of Warrant Officer between the Enlisted personnel and Officers, though this is not a rank in any typical military, it is a type of rank (Warrant Officer 1, Chief Warrant Officer 3, etc.)
  • Promotional material description:[1]
PLANETARY CLOSURE ADMINISTRATION

The PCA's goal is to prevent Coral technology from leaking off-planet. To achieve this, they sealed off the planet itself, and now continue to monitor access to Rubicon.

The main suppression fleet and enforcement units remain in orbit of the planet in case of emergency, while the garrisoned units called SGs (subject guards) are in charge of guarding bases and maintaining security.[1]


References[]

ARMORED CORE VI FIRES OF RUBICON
Characters AyreC4-621 "Raven"Handler Walter
Branch: ChartreuseKingRavenRaven's Operator
RaD: "Chatty" Stick"Cinder" Carla"Honest" Brute"Invincible" Rummy
Redguns: G1 MichiganG2 NileG3 Wu HuahaiG4 VoltaG5 IguazuG6 RedG7 Hakra
Rubicon Liberation Front: ArshileIndex DunhamLittle ZiyiMiddle FlatwellRing FreddieRokumonsenThumb Dolmayan
Vespers: V.I FreudV.II SnailV.III O'KeeffeV.IV RustyV.V HawkinsV.VI MaeterlinckV.VII SwinburneV.VIII Pater
Others: ALLMIND (liaison)ColdcallDafeng Student PilotEnforcement SystemKate MarksonMonkey GordoNosaacSullaThomas Kirk
Game mechanics and systems AC Data presetsArenaAssault ArmorAssault BoostAttitude Control SystemData LogsEmblemsEndingsLOGHUNTMissionsNestNew Game PlusOS TuningPartsPulse ArmorPulse ProtectionQuick BoostStaggerSupply SherpaTerminal ArmorTips
Glossary CoralCoral CollapseCoral ReleaseCore TheoryC-WeaponDoserFires of Ibis
Enemies GhostsMuscle Tracers
Armored Cores: ASTER CROWNASTGHIKBARREN FLOWERBITTER PROMISEBURN PICKAXECANDLE RINGCANNON HEADCIRCUSDEADSLEDDEEP DOWNDUAL NATUREECHOENTANGLEFULL COURSEGUIDANCEHEAD BRINGERHERMITIA-C01: EPHEMERAIB-C03: HAL 826INFECTIONLIGER TAILLI LONGLOCKSMITHMAD STOMPMILK TOOTHMIND GAMMANIGHTFALLOPEN FAITHRECONFIGSHINOBISTEEL HAZESTEEL HAZE ORTUSTESTER ACTSUBASAUMBER OXYUE YU
Bosses: AAP03: ENFORCERAAP07: BALTEUSAAP07A: ARQUEBUS BALTEUSAAS02: CATAPHRACTAB08: NEPENTHESAH12: HC HELICOPTERAS07: HEAVY WARSHIPEB-0309 STRIDEREC-0804 SMART CLEANERHA-T-102 JUGGERNAUTIA-02: ICE WORMIA-13: SEA SPIDERIB-01: CEL 240IB-07: SOL 644
Locations Rubicon 3
Alean Ocean: Xylem, the Floating City
Belius: BAWS Arsenal No. 2Bona Dea DunesContaminated CityGallia Dam ComplexGrid 086Grid 135Upper Grid 086, Outer ShellThe WallWatchpoint Delta
Central Ice Field: Engebret TunnelHarlov Communications BaseHjalmar MineInstitute CityJorgen Refueling BaseOld Bertram Spaceport (Old Bertram Spaceport Environs) • Unobservable AreaWatchpoint Alpha
Contaminated Zone: Grid 012
Exosphere: LOC Station 31Vascular Plant
Organizations ALLMINDArquebus Corporation (Arquebus Advanced Development Division [Arquebus ADD], Vespers) • Balam Industries (Redguns) • Belius Applied Weapon Systems (BAWS)BranchDafeng Core IndustryElcano FoundryFurlong DynamicsJunker CoyotesMeliniteOverseerPlanetary Closure Administration (PCA)Reuse and Development (RaD)Rubicon Liberation Front (RLF)Rubicon Research Institute (RRI)SchneiderTakigawa HarmonicsVice and Cohen Plasma Laboratory
Others ARMORED CORE VI FIRES OF RUBICON OFFICIAL ART WORKSCreditsPatch NotesSoundtrack30 Minutes Mission
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