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02 - PULSE ARMOR

Pulse Armor Core Expansion

Pulse Armor is a defensive technology in ARMORED CORE VI FIRES OF RUBICON.

"Creates a pulse barrier that trails the AC, dramatically increasing defensive performance until it exceeds its durability or time limit."

General[]

Pulse Armor is emitted from the object using it, creating a spherical energy barrier that follows them and defends against all attacks. This energy field has limited durability and duration, and will collapse when enough damage has been dealt to it, or when its duration expires.

Expansion[]

Players have access to Pulse Armor as an Expansion part, unlocked from OS Tuning. When activated, it generates a pulse barrier that can absorb up to 3,300 damage for 10 seconds. At maximum level, Pulse Armor can hold two charges in a single mission, though they can be replenished by a Supply Sherpa.

Pulse Armor
Level OST Chips Effect
Install 3 Unlocks: Pulse Armor
Level 1 5 Additional Charges: Pulse Armor

Enemies[]

Many enemy Armored Cores can use the same Pulse Armor as the player, with the exact same characteristics.

Certain enemy MT's and bosses can also use Pulse Armor, notably:

Unlike with the standard AC Pulse Armor, the Pulse Armor on bosses have no time duration, however if their Pulse Armor is broken they will enter a staggered state, making them vulnerable to follow-up damage.

Vulnerabilities[]

Certain weapons can possess the "P.A. Interference" stat, which increases the damage said weapons deal against Pulse barriers. Ranged Pulse weapons, namely the HI-16: GU-Q1, HI-18: GU-A2, and the KRANICH/60Z have the highest P.A. Interference stats and are thus most effective against Pulse Armor. However, Coral weapons and most melee weapons also have P.A. Interference as well, though not to the same degree as Pulse guns do.

Users[]

Gallery[]

Trivia[]

  • If an AC is using a Coral generator like the IA-C01G: AORTA, the color of the Pulse Armor will change from bluish-green to a bright red.
  • Pulse Armor can be likened to Primal Armor from Armored Core 4 and Armored Core: For Answer, also being spherical energy shields that absorb enemy fire. However, whereas Primal Armor only reduces damage, Pulse Armor completely negates it at the cost of having less durability and duration.

References[]

ARMORED CORE VI FIRES OF RUBICON
Characters AyreC4-621 "Raven"Handler Walter
Branch: ChartreuseKingRavenRaven's Operator
RaD: "Chatty" Stick"Cinder" Carla"Honest" Brute"Invincible" Rummy
Redguns: G1 MichiganG2 NileG3 Wu HuahaiG4 VoltaG5 IguazuG6 RedG7 Hakra
Rubicon Liberation Front: ArshileIndex DunhamLittle ZiyiMiddle FlatwellRing FreddieRokumonsenThumb Dolmayan
Vespers: V.I FreudV.II SnailV.III O'KeeffeV.IV RustyV.V HawkinsV.VI MaeterlinckV.VII SwinburneV.VIII Pater
Others: ALLMIND (liaison)ColdcallDafeng Student PilotEnforcement SystemKate MarksonMonkey GordoNosaacSullaThomas Kirk
Game mechanics and systems AC Data presetsArenaAssault ArmorAssault BoostAttitude Control SystemData LogsEmblemsEndingsLOGHUNTMissionsNestNew Game PlusOS TuningPartsPulse ArmorPulse ProtectionQuick BoostStaggerSupply SherpaTerminal ArmorTips
Glossary CoralCoral CollapseCoral ReleaseCore TheoryC-WeaponDoserFires of Ibis
Enemies GhostsMuscle Tracers
Armored Cores: ASTER CROWNASTGHIKBARREN FLOWERBITTER PROMISEBURN PICKAXECANDLE RINGCANNON HEADCIRCUSDEADSLEDDEEP DOWNDUAL NATUREECHOENTANGLEFULL COURSEGUIDANCEHEAD BRINGERHERMITIA-C01: EPHEMERAIB-C03: HAL 826INFECTIONLIGER TAILLI LONGLOCKSMITHMAD STOMPMILK TOOTHMIND GAMMANIGHTFALLOPEN FAITHRECONFIGSHINOBISTEEL HAZESTEEL HAZE ORTUSTESTER ACTSUBASAUMBER OXYUE YU
Bosses: AAP03: ENFORCERAAP07: BALTEUSAAP07A: ARQUEBUS BALTEUSAAS02: CATAPHRACTAB08: NEPENTHESAH12: HC HELICOPTERAS07: HEAVY WARSHIPEB-0309 STRIDEREC-0804 SMART CLEANERHA-T-102 JUGGERNAUTIA-02: ICE WORMIA-13: SEA SPIDERIB-01: CEL 240IB-07: SOL 644
Locations Rubicon 3
Alean Ocean: Xylem, the Floating City
Belius: BAWS Arsenal No. 2Bona Dea DunesContaminated CityGallia Dam ComplexGrid 086Grid 135Upper Grid 086, Outer ShellThe WallWatchpoint Delta
Central Ice Field: Engebret TunnelHarlov Communications BaseHjalmar MineInstitute CityJorgen Refueling BaseOld Bertram Spaceport (Old Bertram Spaceport Environs) • Unobservable AreaWatchpoint Alpha
Contaminated Zone: Grid 012
Exosphere: LOC Station 31Vascular Plant
Organizations ALLMINDArquebus Corporation (Arquebus Advanced Development Division [Arquebus ADD], Vespers) • Balam Industries (Redguns) • Belius Applied Weapon Systems (BAWS)BranchDafeng Core IndustryElcano FoundryFurlong DynamicsJunker CoyotesMeliniteOverseerPlanetary Closure Administration (PCA)Reuse and Development (RaD)Rubicon Liberation Front (RLF)Rubicon Research Institute (RRI)SchneiderTakigawa HarmonicsVice and Cohen Plasma Laboratory
Others ARMORED CORE VI FIRES OF RUBICON OFFICIAL ART WORKSCreditsPatch NotesSoundtrack30 Minutes Mission
Parts in ARMORED CORE VI FIRES OF RUBICON
Arm Units Bazooka: DF-BA-06 XUAN-GELITTLE GEMMAJESTIC
Bazooka (Detonating): 44-141 JVLN ALPHA
Bomb Launcher (Jamming): MA-T-223 KYORIKU
Bomb Launcher (Napalm): MA-T-222 KYORAI
Bomb Launcher (Stun): WS-1200 THERAPIST
Flamethrower: WB-0000 BAD COOK
Gatling Gun: DF-GA-08 HU-BEN
Grenade Launcher: DF-GR-07 GOU-CHENDIZZYIRIDIUM
Handgun: HG-003 COQUILLETTHG-004 DUCKETT
Handgun (Burst): MA-E-211 SAMPU
Handgun (Laser): VP-66LH
Machine Gun: DF-MG-02 CHANG-CHENMG-014 LUDLOW
Machine Gun (Burst): MA-E-210 ETSUJIN
Machine Gun (Heavy): WR-0555 ATTACHE
Missile Launcher: HML-G2/P19MLT-04
Missile Launcher (Pulse): PFAU/66D
Missile Launcher (Siege): WS-5000 APERITIF
Missile Launcher (Split): HML-G3/P08SPL-06
Needle Gun: EL-PW-00 VIENTO
Pulse Gun: HI-16: GU-Q1HI-18: GU-A2
Rifle (Assault): RF-024 TURNERRF-025 SCUDDER
Rifle (Burst): MA-J-200 RANSETSU-RF
Rifle (Burst Assault): MA-J-201 RANSETSU-AR
Rifle (Coral): IA-C01W6: NB-REDSHIFTIB-C03W1: WLT 011
Rifle (Laser): VE-66LRAVE-66LRBVP-66LR
Rifle (Linear): LR-036 CURTISLR-037 HARRIS
Rifle (Multi Energy): 44-142 KRSV
Rifle (Plasma): IA-C01W1: NEBULAVvc-760PR
Shotgun: SG-026 HALDEMANSG-027 ZIMMERMANWR-0777 SWEET SIXTEEN
Shotgun (Laser): VP-66LSWUERGER/66E
Stun Gun: VP-66EG
Arm Units (Left-exclusive) Chainsaw: WB-0010 DOUBLE TROUBLE
Coral Oscillator: IA-C01W7: ML-REDSHIFTIB-C03W2: WLT 101
Explosive Thrower: DF-ET-09 TAI-YANG-SHOU
Laser Blade: Vvc-770LB
Laser Dagger: VP-67LD
Laser Lance: VE-67LLA
Laser Slicer: Vvc-774LS
Light Wave Blade: IA-C01W2: MOONLIGHT
Pile Bunker: PB-033M ASHMEAD
Plasma Thrower: 44-143 HMMR
Pulse Blade: HI-32: BU-TT/A
Stun Baton: VP-67EB
Arms 04-101 MIND ALPHAAA-J-123 BASHOAA-J-123/RC JAILBREAKAC-2000 TOOL ARMAC-3000 WRECKERAR-011 MELANDERAR-012 MELANDER C3AS-5000 SALADDF-AR-08 TIAN-QIANGDF-AR-09 TIAN-LAOEL-PA-00 ALBAEL-TA-10 FIRMEZAIA-C01A: EPHEMERAIB-C03A: HAL 826LAMMERGEIER/46FNACHTREIHER/46EVE-46AVP-46DVP-46S
Back Units Bazooka (Spread): SB-033M MORLEY
Cannon (Diffuse Laser): VP-60LCD
Cannon (Gatling): DF-GA-09 SHAO-WEI
Cannon (Grenade): EARSHOTSONGBIRDS
Cannon (Laser): VE-60LCAVE-60LCBVP-60LCS
Cannon (Light Wave): IA-C01W3: AURORA
Cannon (Plasma): FASAN/60E
Cannon (Pulse): KRANICH/60Z
Laser Drone: Vvc-700LD
Laser Turret: VP-60LT
Missile Launcher: BML-G1/P20MLT-04BML-G2/P03MLT-06BML-G2/P05MLT-10
Missile Launcher (Active Homing): BML-G3/P04ACT-01BML-G3/P05ACT-02
Missile Launcher (Cluster): WR-0999 DELIVERY BOY
Missile Launcher (Container): BML-G1/P29CNT
Missile Launcher (Coral): IB-C03W3: NGI 006
Missile Launcher (Detonating): 45-091 JVLN BETA
Missile Launcher (Dual): BML-G1/P31DUO-02BML-G1/P32DUO-03BML-G2/P08DUO-03
Missile Launcher (Needle): EL-PW-01 TRUENO
Missile Launcher (Plasma): Vvc-70VPMVvc-703PMVvc-706PM
Missile Launcher (Scatter): WS-5001 SOUP
Missile Launcher (Split): BML-G2/P16SPL-08BML-G2/P17SPL-16BML-G2/P19SPL-12
Missile Launcher (Vertical): BML-G1/P01VTC-04BML-G1/P03VTC-08BML-G1/P07VTC-12
Orbit (Bullet): BO-044 HUXLEY
Orbit (Laser): 45-091 ORBT
Pulse Shield Launcher: EULE/60D
Stun Needle Launcher: VE-60SNA
Back Units (Left-exclusive) Coral Shield: IB-C03W4: NGI 028
Pulse Buckler: SI-29: SU-TT/CVP-61PB
Pulse Scutum: VE-61PSA
Pulse Shield: SI-24: SU-Q5SI-27: SU-R8VP-61PS
Booster AB-J-137 KIKAKUALULA/21EBC-0200 GRIDWALKERBC-0400 MULEBC-0600 12345BST-G1/P10BST-G2/P04BST-G2/P06SPDBUERZEL/21DFLUEGEL/21ZIA-C01B: GILLSIB-C03B: NGI 001
Core 07-061 MIND ALPHAAC-J-120 BASHOAC-J-120/RC JAILBREAKBD-011 MELANDERBD-012 MELANDER C3CC-2000 ORBITERCC-3000 WRECKERCS-5000 MAIN DISHDF-BD-08 TIAN-QIANGEL-PC-00 ALBAEL-TC-10 FIRMEZAIA-C01C: EPHEMERAIB-C03C: HAL 826LAMMERGEIER/40FNACHTREIHER/40EVE-40AVP-40S
Expansion ASSAULT ARMORPULSE ARMORPULSE PROTECTIONTERMINAL ARMOR
FCS FC-006 ABBOTFC-008 TALBOTFCS-G1/P01FCS-G2/P05FCS-G2/P10SLTFCS-G2/P12SMLIA-C01F: OCELLUSIB-C03F: WLT 001VE-21AVE-21B
Generator AG-E-013 YABAAG-J-098 JOSOAG-T-005 HOKUSHIDF-GN-02 LING-TAIDF-GN-06 MING-TANGDF-GN-08 SAN-TAIIA-C01G: AORTAIB-C03G: NGI 000VE-20AVE-20BVE-20CVP-20CVP-20DVP-20S
Head 20-081 MIND ALPHA20-082 MIND BETAAH-J-124 BASHOAH-J-124/RC JAILBREAKDF-HD-08 TIAN-QIANGEL-PH-00 ALBAEL-TH-10 FIRMEZAHC-2000 FINDER EYEHC-2000/BC SHADE EYEHC-3000 WRECKERHD-011 MELANDERHD-012 MELANDER C3HD-033M VERRILLHS-5000 APPETIZERIA-C01H: EPHEMERAIB-C03H: HAL 826KASUAR/44ZLAMMERGEIER/44FNACHTREIHER/44EVE-44AVE-44BVP-44DVP-44S
Legs Bipedal: 2C-2000 CRAWLER2C-3000 WRECKER2S-5000 DESSERT06-041 MIND ALPHAAL-J-121 BASHOAL-J-121/RC JAILBREAKDF-LG-08 TIAN-QIANGEL-PL-00 ALBAEL-TL-10 FIRMEZAIA-C01L: EPHEMERAIB-C03L: HAL 826LG-011 MELANDERLG-012 MELANDER C3NACHTREIHER/42EVE-42AVP-422
Reverse-Joint: 06-042 MIND BETAKASUAR/42ZRC-2000 SPRING CHICKEN
Tank: EL-TL-11 FORTALEZALG-022T BORNEMISSZAVE-42B
Tetrapod: LAMMERGEIER/42FLG-033M VERRILLVP-424
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