Armored Core Wiki

Repel Assault is a mission in Silent Line: Armored Core.

Information[]

Requester: Mirage

Advance: 0

Upon success: 35000c

Operation Area: Olxys Solar Power Plant

Enemy Forces: Helicopters, Other (Unknown)

Objective: Prevent solar collector destruction

Operation Code: Sunflower Oil

Client Name: Mirage

Place Name: Olxys Solar Power Plant

Start Time: 13:30

Security Level: 4

Estimated Success Rate: 42%

Recommended Raven Rank: C

Briefing[]

"The past few days have brought with them an increase in enemy activity in the areas bordering one of our solar power conversion plants. We believe an attack is imminent."

"This plant is the sole provider of power to other facilities we operate in the area and is vital to our interests."

"Efforts are under way to reinforce the plant's defenses, but the key power hookup for the newly installed gun batteries has yet to be completed."

"The power hookup requires linking the gun batteries to the solar collectors. Prevent the collectors from being destroyed while final preparations are made."

Enemies[]

Dialogue[]

Deathgrip: "Facility in sight. Commencing attack."

Emma: "AC identified. It's Longspear."

Gunner: "Raven, we're still working on the power hookup."

Gunner: "We'll provide backup as soon as the guns are online."

Gunner: "Power hookup complete. Stay clear of the guns Raven."

Deathgrip: "Gaaahhhh...!"

Walkthrough[]

This is a brief mission concentrating on an AC duel. The main threat here lies in Deathgrip. Though he only has a bazooka and a blade, he's alarmingly accurate with his shots and also possesses quite a bit of durability. It's best to use weapons with high DPS against him. The accompanying helicopters are a minor threat - focus on Deathgrip. The helicopters will continually spawn as long as Deathgrip is not defeated, which is why it's recommended to get rid of him quicker.

Deathgrip's bazooka is dangerously precise, so you are going to be tested at boost hopping evasion. He brings a dual ammo backpack, but if you are good at dodging eventually his bazooka will run dry, making Deathgrip almost harmless (just do not approach him too close). Ultimately, despite his somewhat competent combat skills, Deathgrip is pretty one-sided as an opponent. On a side note, try to fight in front of the central building (on the either side of the open field), so neither of you aim towards the solar collectors that you are defending, minimizing the risk of collateral damage.

However, should you take too long in defeating Deathgrip, the three defense turrets will be fully hooked up to solar power and will fire on him. These are plasma cannons of high power, and will make short work of the intruder. Lure him to the rooftop of the central structure to expose him. Just make sure to not stand in front of the turret yourself.

Once Deathgrip is gone, just finish up the remaining helicopters in the level (or you can just let the gun turrets take care of them if you took too long in fighting Deathgrip).

Trivia[]

  • Can obtain back part CWB-DC-150. To unlock it, make sure no more than 3 solar panels are destroyed.
  • In the portable version, can obtain the right arm part MWG-MG/ARK. It is located between the last few northwestern solar panels.