One of the gameplay mechanics introduced in ARMORED CORE VI FIRES OF RUBICON.
Description[]
Heidi Kemps: Another addition to the series' combat is a "stagger" element: if an AC takes too many hits over a short period of time, its Attitude Control System will be overloaded, making it vulnerable for a short time. Both continuous hits and big, powerful strikes will cause stagger damage, encouraging you to keep up the pressure on the opponent. The damage inflicted to an enemy's stagger gauge varies from weapon to weapon. It can also be affected by factors like distance, adding additional strategy in equipping and using these armaments in combat.[1] |
References[]
- ↑ "Armored Core VI Fires of Rubicon launches August 25 – New gameplay details" by PlayStation Blog