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Tu-605A

Tu-605A standing still.

The To-605 is a large Last Age automaton deployed by the Foundation in Armored Core: Verdict Day. Recovered from the Towers, it is encountered three times throughout the story as a boss and can be fought online as a special boss as well.

Overview[]

The To-605 towers above an Armored Core. It consists of a pair of massive legs connected in a central pod, which contains a large, glowing red eye. Over its "shoulders" are two large cannons. The To-605 automatons are equipped with powerful boosters that allow it to hover despite its heavy weight, and can even allow it to execute high-speed ramming attacks. Other variants of the To-605 do not have the ramming attack features, but are still potent weapons as their large caliber cannons can make short work of an unwary pilot.

Variants[]

There are three variants of the To-605:

To-605A[]

The first variant of the To-605 to be encountered, it is the boss of Story Mission 04. The To-605 has a great amount of AP and is equipped with two large battle rifles rated to deal 1500 CE damage. Its deadliest attack, however, is a boost-assisted ram attack where the To-605A folds itself into a giant wheel and rolls at its target at high speed. This attack is difficult to dodge, as the To-605A has a great deal of control over its movement, capable of making even 90° turns despite its speed. Getting hit by a To-605A's ramming attack will make short work of an AC.

Story Mode stats:

  • AP: 60000
  • KE: 2200
  • CE: 600
  • TE: 700

Special Sortie stats:

  • AP: 150000
  • KE: 2200
  • CE: 600
  • TE: 700

To-605D[]

Encountered in Story Mission 7-4, the To-605D is equipped with a large spherical laser cannon that can fire three lasers simultaneously in a spread pattern. It tends to snipe from a distance and will maneuver away from enemies that get too close. Although it does not have the wheeled ramming attack of the To-605A, the To-605D's laser cannons have a high rate of fire and can strike a wide area, making it just as deadly of an opponent.

Story Mode stats:

  • AP: 50000
  • KE: 600
  • CE: 1600
  • TE: 3000

Special Sortie stats:

  • AP: 145000
  • KE: 600
  • CE: 1600
  • TE: 3000

To-605S[]

This variant is encountered during a Special Sortie. It is similar to the To-605D, but is equipped with sniper cannons instead. This unit, compared to the other variants, is the weakest in terms of durability and offensive strength. Thus, it is recommended to leave this one for the last.

Special Sortie stats:

  • AP: 90000
  • KE: 1000
  • CE: 500
  • TE: 1250

Strategy[]

For the To-605A, the main thing you must keep in mind is this: avoid its ramming attack at all costs! This attack is extremely powerful (comparable to a heavy bipedal's charge kick) and can easily one-shot kill/ take off a lot of damage from your AC. Lighter ACs are more vulnerable to being one-shot killed by the ramming attack due to its fragility. Make use of the terrain to your advantage and make use of obstacles/buildings as cover and avoid the ramming attack of the To-605A. In terms of defense, the To-605A has strong KE defense, but is vulnerable to CE and TE damage, so using rapid fire/high power CE/TE weapons such as H.E.A.T machine guns, battle rifles, pulse machine guns or pulse guns will be effective in taking it out. To-605A also has ranged weapons of its own as well, a pair of battle rifles which deal moderate damage but they're actually very easy to avoid due to their slow muzzle velocity so this isn't really a concern.

Next is dealing with the To-605D, the second type to be encountered in the story mission, and is fought alongside another To-605A. In contrast to the To-605A, the To-605D is built more for providing supporting fire rather than a head-on confrontation, often staying back and sniping from a distance with a powerful triple laser cannon. Fortunately, this version does not have the ramming attack that the To-605A has. But this doesn't mean you can take it lightly. The D-type's laser cannons are alarmingly accurate and can spread over a wide area, so it is paramount that you dodge its laser cannons. In terms of defense, the To-605D has high CE and TE defense, but lacks KE defense. High-power KE rifles are very effective against the To-605D.

The last type is the To-605S variant, which is only fought in the Multiplayer version. It fills a similar role to the To-605D, but can remain airborne for indefinite periods of time, usually staying in the air while sniping away at enemies with a sniper cannon instead of a laser cannon. Just like the To-605D, the To-605S is built more for support rather than direct confrontations and does not have the ramming attack either. It does, however, have Ootheca missiles that the other variants don't have, but this is still the least of a concern as they are weak in terms of damage. In terms of durability, they are also the weakest, possessing the lowest defense stats out of all 3 variants and lowest AP.

In the Multiplayer version, 6 of these units are fought (with 2 of each on the battlefield). It is best recommended to have high power KE rifles and CE weapons like H.E.A.T machine guns or battle rifles. Using a heavy armor tank with heavy artillery cannons such as autocannons or H.E.A.T cannons will also work well against them. It is also recommended to have a full team to take care of the bosses as they tend to converge on the players if there's fewer of them, having more players will segregate them and make it easier to pick away at them.

Trivia[]

  • It is speculated in the ACVD Link archive entries and page 100 of The AFTER that the To-605 series were created in response to the Scavenger series by a rival arms developer.[1]

Gallery[]

  1. Page 100 of The AFTER.
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